22 people found this review helpful
2 people found this review funny
Recommended
0.0 hrs last two weeks / 0.6 hrs on record
Posted: 7 Aug, 2015 @ 4:21pm
Updated: 15 Jan, 2017 @ 5:05am

After playing Artemis Spaceship Bridge Simulator a lot I finally wanted to try Quintet, which I did consider a clone before - yet the developer himself states he didn't know of Artemis when he started Quintet (https://ad.gamersky.info/@steamcommunity.com/app/340350/discussions/0/617335934136384797/?insideModal=1#c617335934137507453) - let's just believe that.
So the first impression of Quintet was: A LOT more polished interface - it actually looked like a game from after 1995. It still also has its flaws (why do I have to go to sub menus to decide whether I want to play single player, multi player over lan or multi player over the internet) - but still the interface is a lot more intuitive and usable. Never enter IP addresses manually anymore.
On second view, it also looked like a lot more playable over the internet. I could just hop onto a server directly and start playing, very easy! In comparison, Artemis is really difficult to organize a game on the internet...
Additionally, Quintet features clients for virtually ANY OS: Windows, Linux, MacOS, Android, iOS, Browser(!)... that makes gathering your friends a lot easier.
The quick and easy start and very usable interface also took place within the game: Compared to Artemis, it's a lot more fast-paced, action starts right away, no big strategic planning from what I saw. This has its pros and cons of course: It's very user-friendly and beginner-friendly, but it's not as deep a simulation as Artemis is.
I've only tested Quintet over the internet yet. I love Artemis for it's social game factor - a bunch of people sitting in one room shouting commands & information at each other. As I've not played Quintet this way, I can only assume the following: Due to the fast-paced nature and the different style (e.g. all stations in Quintet have the full 3D view, while the stations in Artemis only have their specific computer system) I assume the game to be less communicative than Artemis.

My personal conclusion is: Artemis is best for deep and long play with your friends at home, Quintet is great for a quick spontaneous game over the internet, alone or in a group.
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4 Comments
[STS]LoB 15 Jan, 2017 @ 5:01am 
Eagle_of_Fire: I agree with you as a technially affine person. Yet, there are people out there in the world who have never heard of IP addresses. Why should they bother?

Additionally, it's often not done with typing in an IP address, at least if you are hosting a game. Most people are surfing behind routers nowadays, so they even need to have knowledge of routers, NATting, IP portfording, firewalls etc. All this is not necessary in Quintet.

To sum up: I did not state that Artemis hard to setup on the internet, I said that it is in comparison to Quintet . I still think that statement is correct.
Eagle_of_Fire 15 Jan, 2017 @ 3:30am 
Artemis is hard to setup on the internet?

.....


WHAT?

What's actually harder in life than just typing in an IP adress?

Mind blown.
[STS]LoB 9 Aug, 2015 @ 2:17am 
Thanks for the advice, [TRI] Leonard L. Church :)
Lance Lake 8 Aug, 2015 @ 7:02pm 
If you want deep and long play, consider checking out Project Elpis (http://www.ProjectElpis.com) . It's an expansion with LOTS of extra stuff like persistent characters, a full economy, bounty hunting, government play, etc. Also, planets and ship boarding is coming soon.