Left 4 Dead 2

Left 4 Dead 2

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Class-Based Mutation
   
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Game Content: Scripts
Game Modes: Mutations
Bestandsgrootte
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15.902 KB
27 nov 2016 om 10:22
27 jan 2017 om 23:10
12 wijzigingsnotities (weergeven)

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Class-Based Mutation

Omschrijving
This is a coop mutation. You will be assigned to a class according to the character you choose. Each class has their unique ability and loadout.

There are 4 classes in this mutation, Assault, Medic, Engineer and Sniper. See images for their loadouts.

Medic
Shove at your teammates to heal them for 7 points. This doesn't reset their down count.
You recover your health for 1 point every 4 seconds.
*If the medic is controlled by a bot, it will try to get close to the injured survivors and heal them (4 points per second) by standing near them. It's still pretty stupid though.

Assault
You get some health buffer whenever a revival happens. You also get a little health buffer from your common kills.
*if assault is controlled by a bot, it will try to stay close to the medic.

Engineer
Each time you pickup ammo from a new ammo pile outside the starting area. You might get a M60 or a granade launcher or a chainsaw.

Sniper
Each time you deal damage to specials (except witch) with sniper rifles you earn damage bonus against them. This bonus resets every chapter.

Environment
Most of items lying around the map are removed except Ammo Pile, Adrenaline, Chainsaw and Granade Launcher.

Before leaving the saferoom
At the beginning of each chapter, a player has to SHOVE at something (wall, floor, etc...). Doing this will enable survivors ability and will give team a new set of loadouts. If you still have an item in a slot, you won't get a second. Don't forget to use all available items. You get new ones in the next chapter anyway.

Known Bug
After you launched the game, the first campaign you play shouldn't have any problem. But for the next one, medic's ability will not activate. Quit and relaunch the game everytime you want to start another campaign.
Populaire discussies Alles weergeven (1)
1
18 apr 2022 om 7:14
Ideas for the future
Shad3rWOLF
33 opmerkingen
SnowProt 26 apr 2024 om 6:12 
Do you have any plans to make it available for campaign as well?
>>>Machine_Legion<<< 20 mrt 2024 om 15:17 
Yeah me too, it's fun.
Doc903 20 mrt 2024 om 15:03 
Love it.
>>>Machine_Legion<<< 13 mrt 2024 om 8:42 
Neat concept! Very similar to B4B and how the survivors in that have their own perks and loadouts. Makes the game a lot more challenging too in my opinion.
Doc903 10 dec 2023 om 16:24 
I love it, honestly. Forces you to be a bit more purposeful with your class weapons. Pair it with some ADS mods by Artillery Rain, and Shadow Company skins, it becomes a different game.
Retarded 8 mei 2023 om 6:32 
nah, the mod's working pretty well the first time
Jack5 2 feb 2023 om 2:27 
I don't think this mutation works anymore, none of the passive or active effects for the survivors were working.
zzombhunter 22 jul 2022 om 22:04 
not sure if you update this but u should make the class based their main weapons they use like for example ellis loves the grenade launcher
PlayGamer 1 dec 2021 om 3:32 
Can you make it available for camapaigns?
Misha 5 nov 2020 om 23:49 
Very cool idea! I like it a lot.
Could you add some description to the in-game mutation though? Just a basic rundown of each class maybe.