Left 4 Dead 2

Left 4 Dead 2

164 ratings
Class-Based Mutation
   
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Game Content: Scripts
Game Modes: Mutations
File Size
Posted
Updated
15.902 KB
27 Nov, 2016 @ 10:22am
27 Jan, 2017 @ 11:10pm
12 Change Notes ( view )

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Class-Based Mutation

Description
This is a coop mutation. You will be assigned to a class according to the character you choose. Each class has their unique ability and loadout.

There are 4 classes in this mutation, Assault, Medic, Engineer and Sniper. See images for their loadouts.

Medic
Shove at your teammates to heal them for 7 points. This doesn't reset their down count.
You recover your health for 1 point every 4 seconds.
*If the medic is controlled by a bot, it will try to get close to the injured survivors and heal them (4 points per second) by standing near them. It's still pretty stupid though.

Assault
You get some health buffer whenever a revival happens. You also get a little health buffer from your common kills.
*if assault is controlled by a bot, it will try to stay close to the medic.

Engineer
Each time you pickup ammo from a new ammo pile outside the starting area. You might get a M60 or a granade launcher or a chainsaw.

Sniper
Each time you deal damage to specials (except witch) with sniper rifles you earn damage bonus against them. This bonus resets every chapter.

Environment
Most of items lying around the map are removed except Ammo Pile, Adrenaline, Chainsaw and Granade Launcher.

Before leaving the saferoom
At the beginning of each chapter, a player has to SHOVE at something (wall, floor, etc...). Doing this will enable survivors ability and will give team a new set of loadouts. If you still have an item in a slot, you won't get a second. Don't forget to use all available items. You get new ones in the next chapter anyway.

Known Bug
After you launched the game, the first campaign you play shouldn't have any problem. But for the next one, medic's ability will not activate. Quit and relaunch the game everytime you want to start another campaign.
Popular Discussions View All (1)
1
18 Apr, 2022 @ 7:14am
Ideas for the future
Shad3rWOLF
33 Comments
SnowProt 26 Apr, 2024 @ 6:12am 
Do you have any plans to make it available for campaign as well?
>>>Machine_Legion<<< 20 Mar, 2024 @ 3:17pm 
Yeah me too, it's fun.
Doc903 20 Mar, 2024 @ 3:03pm 
Love it.
>>>Machine_Legion<<< 13 Mar, 2024 @ 8:42am 
Neat concept! Very similar to B4B and how the survivors in that have their own perks and loadouts. Makes the game a lot more challenging too in my opinion.
Doc903 10 Dec, 2023 @ 4:24pm 
I love it, honestly. Forces you to be a bit more purposeful with your class weapons. Pair it with some ADS mods by Artillery Rain, and Shadow Company skins, it becomes a different game.
Retarded 8 May, 2023 @ 6:32am 
nah, the mod's working pretty well the first time
Jack5 2 Feb, 2023 @ 2:27am 
I don't think this mutation works anymore, none of the passive or active effects for the survivors were working.
zzombhunter 22 Jul, 2022 @ 10:04pm 
not sure if you update this but u should make the class based their main weapons they use like for example ellis loves the grenade launcher
PlayGamer 1 Dec, 2021 @ 3:32am 
Can you make it available for camapaigns?
Misha 5 Nov, 2020 @ 11:49pm 
Very cool idea! I like it a lot.
Could you add some description to the in-game mutation though? Just a basic rundown of each class maybe.