Crush the Industry

Crush the Industry

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I don't know what debuffs i have sometimes?
I got to the last boss (maybe?) and honestly i was getting hit by what i assume was poisons or debuffs or whatever, i find it pretty hard to tell them at a glance tbh, especially on controller, maybe pressing a button could show a window with all the current effects and debuffs?

Great game tho, like the earthbound combat, tho' I do miss the story part, if there's ever a sequel, maybe a hub with characters would be great!
Originally posted by cognoggingames:
Thanks for the support and feedback.

Gonna look into making that easier to view with the controller. LT (Xbox) or L2 (PS4/5) will jump to your first status effect - might be helpful in the meantime.

I loved the story/world of Earthbound too. Early development actually had those aspects before it turned into a roguelike (lower scope). I'd love to do a straight JRPG someday.
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cognoggingames  [developer] 3 Apr, 2024 @ 5:07pm 
Thanks for the support and feedback.

Gonna look into making that easier to view with the controller. LT (Xbox) or L2 (PS4/5) will jump to your first status effect - might be helpful in the meantime.

I loved the story/world of Earthbound too. Early development actually had those aspects before it turned into a roguelike (lower scope). I'd love to do a straight JRPG someday.
MarkedMarkyMark 3 Apr, 2024 @ 5:35pm 
Originally posted by cognoggingames:
Thanks for the support and feedback.

Gonna look into making that easier to view with the controller. LT (Xbox) or L2 (PS4/5) will jump to your first status effect - might be helpful in the meantime.

I loved the story/world of Earthbound too. Early development actually had those aspects before it turned into a roguelike (lower scope). I'd love to do a straight JRPG someday.

Oh, and, idk how to replicate it, but on controller, sometimes i get ''stuck'' outside of the battle screen while browsing outside of it, I really wish i knew how it happened but it only happened twice, i had to use the mouse to get back to the middle of the screen.

About the scope, yeah that would be neat, again, maybe a sequel, could even re-use some of the stuff from here tbh! But even if it was a roguelike deckbuilder again, just a little hub would be enough, sorta like Gungeon but with small interactions.

Again, great game, still gonna play it for a while, and good luck with everything! Thank you for answering!
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