DRAGON BALL: Sparking! ZERO

DRAGON BALL: Sparking! ZERO

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no wonder the the game died
people have developed such an unfun way of fighting, always doing side dodge until they decide to throw a punch and punish, spam heavy ki blast for the stun, people completely forgot how to play for fun instead they decided to develop a playstyle for maximum wins instead of maximum fun so they lost interest in the game because they aren't having fun playing it's sad
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Showing 1-15 of 16 comments
Agreed! This is why I play with items...way more fun experience imo...Yes it opens the door for more cheese but you have more ways to defend as well...I honestly think ppl are just playing this game wrong lol.
Originally posted by Heffey:
Agreed! This is why I play with items...way more fun experience imo...Yes it opens the door for more cheese but you have more ways to defend as well...I honestly think ppl are just playing this game wrong lol.
saying someone is playing wrong is not a great choice of words, they bought the game they can play it how they want it is what it is but people fell for the ol' "i want to be a competitive hardcore player" and now we're left with this
how should i play? should i let the other person attack me in the fighting video game?
Originally posted by ✪ Ashton:
how should i play? should i let the other person attack me in the fighting video game?
you missed my point, it's unfun to fight someone that just presses the ki button and refuses to go in for an attack and only dodges left or right and waits for their opponent to do an attack so they can punish someone for it, there's an easy way to counter someone doing that but if someone doesn't know how to deal with someone like that then it will be just one person fighting and one guy spectating, you can play the game however you want you paid for it but most times what i see is people get into a dodge-off and that's lame in my opinion
Literally attacking first gets you hit in the back for 5 seconds.
Originally posted by Pliskin:
Literally attacking first gets you hit in the back for 5 seconds.
that's not ok either the casual playerbase wont know how to deal with that
To be fair if side stepping worked as intended from jump it wouldn't have replaced the afterimage meta. I play dark souls, vanish step has I-frames, that's all I need to know. I-frames didnt work and i lost most of my introductory matches, and i played on my main since day 1 w/o early access. I was glad that first patch actually made side stepping work but I will also agree with you that it's gotten spammy, easy to counter if they just do it with no rhythm but it's still meticulous if they're a noob at it or actually use it with good technique.
I was very excited when I saw that this game has beam clashes, but nobody used these.. Instead online is just cheese to get win and quitting game before loss.
This game had potential, but Devs and community killed it
Last edited by LSSJ Andrew; 10 hours ago
Originally posted by LSSJ Andrew:
I was very excited when I saw that this game has beam clashes, but nobody used these.. Instead online is just cheese to get win and quitting game before loss.
This game had potential, but Devs and community killed it

I try to play with a mix of competitive tactics but keep the cool feeling of DBZ fights.

If someone throws a ki blast randomly, I'll throw my own just to clash even if it doesn't benefit me. If they start to beat me, I'll transform like an unveiling of my "true power" even if the base form is better, lol. When I find the guys who respond with the same energy I add them as rivals.
the most rare action in the entire game is useing super perception to deflect blasts
Originally posted by Sevrojin:
the most rare action in the entire game is useing super perception to deflect blasts

I've noticed that too. But the devs need to give you a reason to use it. When the opponent uses a blast the UI disappears, so you if you didn't take stock of your perception points it's risky as hell. Doing it up close it doesn't even seem to give you an advantage. Chip damage isn't a huge problem either to incentivize it over blocking. It needs to absolutely work against multi-hit blasts too. (just recycle the regular neutral deflect and make them invincible for the duration).
Originally posted by Virus:
Originally posted by Sevrojin:
the most rare action in the entire game is useing super perception to deflect blasts

I've noticed that too. But the devs need to give you a reason to use it. When the opponent uses a blast the UI disappears, so you if you didn't take stock of your perception points it's risky as hell. Doing it up close it doesn't even seem to give you an advantage. Chip damage isn't a huge problem either to incentivize it over blocking. It needs to absolutely work against multi-hit blasts too. (just recycle the regular neutral deflect and make them invincible for the duration).
i really only use it as a tool to style on my opponents if the fight is one sided i'll waste my skill bars on nonsense, did you know not only does super perception work on beam supers but you can use it on rush supers
Originally posted by Maghoul:
Originally posted by Virus:

I've noticed that too. But the devs need to give you a reason to use it. When the opponent uses a blast the UI disappears, so you if you didn't take stock of your perception points it's risky as hell. Doing it up close it doesn't even seem to give you an advantage. Chip damage isn't a huge problem either to incentivize it over blocking. It needs to absolutely work against multi-hit blasts too. (just recycle the regular neutral deflect and make them invincible for the duration).
i really only use it as a tool to style on my opponents if the fight is one sided i'll waste my skill bars on nonsense, did you know not only does super perception work on beam supers but you can use it on rush supers
i call bs on it blocking rush attacks. iv had stocks and it didnt work and iv also never seen anyone block a rush with super perception. iv played over 1200 rounds so far and not a single one had a rush being blocked by perception
Originally posted by Sevrojin:
Originally posted by Maghoul:
i really only use it as a tool to style on my opponents if the fight is one sided i'll waste my skill bars on nonsense, did you know not only does super perception work on beam supers but you can use it on rush supers
i call bs on it blocking rush attacks. iv had stocks and it didnt work and iv also never seen anyone block a rush with super perception. iv played over 1200 rounds so far and not a single one had a rush being blocked by perception

I -consistently- use it to punish rush blasts. Remember, you need 2 perception points.

It only might not work against rushes that are unblockable (command grabs in fighting game terminology) or Ultimates. (They should update it to work on Ults. Just make it cost 3 or 4 points.)
Originally posted by Virus:
Originally posted by Sevrojin:
i call bs on it blocking rush attacks. iv had stocks and it didnt work and iv also never seen anyone block a rush with super perception. iv played over 1200 rounds so far and not a single one had a rush being blocked by perception

I -consistently- use it to punish rush blasts. Remember, you need 2 perception points.

It only might not work against rushes that are unblockable (command grabs in fighting game terminology) or Ultimates. (They should update it to work on Ults. Just make it cost 3 or 4 points.)
i guess all i really have to do i test but dam blocking blasts is rare. blocking rushes is nonexistent rare
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