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Any weapon that scales well with flat damage is a good pick. Dual-scaling options like Lightning Shiv are a natural choice, but standard options like SMG will work very well too.
I went with a mix of ghost flint and thief dagger to start (scaling attack speed and income). Focused on defensive stats and luck. When presented pick the weapons with better and multiple scaling like lightning swords.
Items like Nail and the elemental one (forgot the name) which adds extra engineering and elemental scaling to weapons are insanely good, it make use of the natural damage you get each lvl's. The book that gives you engineering equals to elemental also makes you double dip on elemental scaling (also snowball)
The flint made it more likely ghost scepter would show, so as possible I combo'd the flint down to 1 slot, had scepter across the other five and kept raising them up until wave nine or so where I took any other weapon, ranged, melee, elemental. One run the first non-ethereal gear was a blue spud gun so I went with that. By level 15 my speed was well over 150 so even with a red flint, I dumped that, had a red scepter on 1 slot and then went with a mix of ranged and melee.
And... it was basically the same concept in the second run. Before/around wave 9/10 I looked to work in a melee/ranged/elemental. Landed a purple particle accelerator... which obv. went well. I dumped the flint on wave 28 for a lightning sword. still had my red scepter on wave 30 where I 'won' but my health was well above 100 before hitting wave 20. I kept getting buffers instead of weapons otherwise I would've dumped that one earlier for more damage.
Pretty reliable to start with flint tho and plan to swap in almost any other category with it around wave 9 (the money round).
Also get high luck to get high HP rolls when you level up!