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Unfortunately, Valve labeled the game under this specific Maturity filter, not us, nothing we can do. You must be signed into Steam with a mature account and have the proper setting chosen to see us, just like any other game with this type of adult content. These are Valve's rules, not ours, and we must abide.
Hope you enjoy the game, thanks again for you post.
-- sure I understand that,
not sure the gist of the message got through though,
I'm not saying I want you to 'change your game's tags' ,
I'm saying please consider remaking this game (with much more content, etc),
in a totally different 'style' that removes all the 'adult' stuff from it and by definition makes it accessible to all the audience now that will never see it with the 'adult' stuff put in.
Once all the adult stuff is removed you won't have any 'maturity' warnings put on it.
Anyways, just saying,
might seem like a strange suggestion but if you put in all the effort to get to this point why not continue on and actually make a long, solid epic fighting game without the 'adult' angle and sell millions of copies,
doesn't sound like a bad idea to me, lol,
everyone wins
Thanks again for your comments.
--- actually I meant to come back and update my message sooner -
I read on your store page after writing the last part that your game is actually a 'prequel' -
in other words you guys already _have_ another sequel 'mapped out' and (supposedly?) ready to go in the books,
"VB Retro Knock-Out! is the first prequel chapter to VanillaBeast: Ace in the Hole. "
so there's a lot more going on than first meets the eye,
(and perhaps you can clarify that a bit cause that would seem to contradict what you're saying now about this game being 'in the past' now
(is 'Ace in the Hole' like another boxing game or will it be a different type of game but using the same main character? ),
Obviously if Mystery Kink is the planned sequel then okay, remember I'm new to the game so don't know exactly what's going on.
That said the fact you already did the assets and have a fair amount of game-making experience under your belts means you could at some point in the future take on future projects using existing assets to make it a lot easier on the team.
This is a topic to return to in the future because I think it would be very lucrative, after writing in the other threads another way to put this idea is to basically take the game you have now, remove the 'adult' stuff and structure it around the 'Karate Master 2: KDB' formula -
having a 'map', a leveling stat system, training scenarios (like you have already) and being able to 'choose your own path' in terms of basically who you fight next.
With some tweaks I think it would be somewhat easy for your team to pull off but obviously I'm not saying 'make it tomorrow' just keep it in mind,
I will check back in the future about that whole redesign thing but meanwhile if you could elaborate a bit what was the 'prequel' to the planned 'sequel' thing on the store page?
It seems like you guys do already have a sequel lined up for this game is that still going to happen etc?
cool thanks
https://ad.gamersky.info/@store.steampowered.com/franchise/VanillaGamingCompany
okay well now I can see why BlueCorpse was saying he was confused about the whole Leisure Suite Larry thing,
Mystery Kink (first on the franchise page) is a LSL parody, so no wonder he got confused about this game, lol..
Alright okay so I see you have a theme and each game encapsulates a really cool 'fun' aspect of retro gaming,
with this second part being Punch-Out etc,
alright well that's cool it's starting to make more sense,
your company is a lot like Criansoft then taking a 'theme' and unraveling it through different games,
(I personally love Criansoft because he focuses a lot on 'Barbarians' and adds some mild 'adult' stuff (which I don't care for) but is part of his package).
If you guys are set on this type of thing you will find it harder to sell games (due to the conflicting understanding of how people 'view' your store pages),
but, (hopefully) in the long term you will find more loyal customers buying your games cause they look forward to and expect the solid quality and gameplay you are putting in them.
I'd like to add a note that might be helpful,
Criansoft added a 'patreon' page for his company,
and since I love the way he does his games and the themes etc (which are near impossible to find on steam or even anywhere else, the whole 'muscular Barbarians' thing),
I actually support him through Patreon,
I'd suggest your studio opens a patreon too because it looks like you guys love what you do and when people 'get it' they will want to support you,
a lot of mature gamers with 'high' standards (not sarcasm, people who don't like dumbed-down gameplay), who played older games and even might like the spice you put in (but aren't intersted in 'furry pr0n'),
would probably love to show support and give you a hand through Patreon.
One of the few redeeming factors of steam is finding these 'indie' devs that make games that they themselves love to play and have a library of consistent games that people know what to expect when they make them,
just a thought something to consider..