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It will become clear to everyone on these "permanent" servers that they will get bored at some point. Whether that's after 6 weeks or after 8 to 12 weeks doesn't matter. Ultimately it will become clear that permanence doesn't work. Still have fun.
What exactly would be the difference between single and multiplayer?
So I wasn't forced to interact with other players. And that is extremely rare for me. So what would be the difference?
Thats all thats gonna happen. The people who want permanent servers are gonna play the same amount of time they would in a season then quit from boredom. Then they will be back for the next content release, thump their chest about how permanent servers "fixed" the game, and then leave again.
if this is too hard for the F ng chinese to understand, let me put it simply, this "removes server shutdowns at the end of the season" is 多膏魚, at this point i will confidently describe those chinese devs as 牛牽到北京還是牛, 對牛彈琴, 成也蕭何 敗也蕭何
"Once Human is a scenario-based game, offering different content in each scenario. ... Our team is discussing how to fulfill this request while keeping the game's identity intact. ..."
Let's look at this part again:
"Once Human is a scenario-based game, ... keeping the game's identity intact. ..."
The only what I want is, that you need to begin farm ressources EVERY time from new. I want only more points to send rss from eternaland into scenario.
I have characters with 20k of acid, tungsten ingots and so on in Eternaland and can't use it. And after every scenario I have more and more.
That is the real stupidity in that design.
did u just slap urself?
let me say it more "clear" in case u r another guy that dont understand, unless the game still continue to offer more "contents" in the same "server" "same scenario" lets say (asia server manibus 0001) if not then what is the point of having a permanent server if players still need to "join a new manibus server" to continue farming and complete season goal challenge.
can u be sure that a permanent server will continue to provide more starchrrom or reset the map and season goal so players that stay will still able to continue farming blueprints, before u make another unnecessary reply, please at least reply with something useful, dont be a clown and slap urself
I would love a world like this as a persistent open world, but the basic concept is designed for speed and short-livedness and works very well as this.
So much of the principles would have to be changed for it to work that it would be a new game...
Let me make it clearer for you.
The game's identity is scenario based. It is NOT designed for permanent server or a permanent scenario.
But there are calls for that from 2 sources:
1. People who say they do not have time to clear the scenarios because they do not have time to play and the 6 phases (or 4 phases for WoW) + 4 weeks of settlement phase is not enough for them.
2. People who insist on changing the game's identity to try and fit the format that they want.
For the first group, extending the settlement phase is perfect and solves their problem.
For the second group, consider giving the scenario system a chance and actually try OR go play another game instead of trying to force the developers to change the game's identity.
Also, they are changing the way starchrom will be received. Go and read about it yourself on Discord or wait for the official post to come on Steam.
If it is still not clear enough for you, they are solving the problem for the casual players and not changing the game's identity for the ones who insist on turning this game into something else.
The scenario system is much more flexible in terms of game design since they can create independent scenarios where mechanics (eg. temperature system in WoW) and balancing items (eg. cradle overrides) do not have to have any cross-dependency or impact across scenarios.