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finished all achievements couple weeks ago and had a blast
Initial cooldown for my Fireaxe is 4s
Lvl2 is 4s >> 3.5s - so that seems OK
But lvl3 goes from 4.5s >> 4s
And lvl4 goes from 5s >> 4.5s
Making it at lvl4 slower than the initial stat.
Or is this WAI?
If I had a personal wish list it would be:
1. Add an option for visual overlay or obstacle occlude fade-out for my own effects so I could better see the zed effects. This is really an accessibility quality of life option.
2. Would love to see some randomization, additional, or procedural play field/maps. To see a warehouse or building corridor map would be interesting given the current pathing and zed types.
Overall a great game: does what it says and plays well on Linux under Steam.