Sodaman

Sodaman

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Some feedbacks
I finished up to risk 3 on the first planet.

Here are some feedbacks.

I generally like the game. Weapons are unique to each other, and the augmentation system is very interesting, providing varieties to the build.

Enemies and bosses are also made nicely with each having unique moves instead of just melee with different skins/health.

Risk 3 enemies felt too bullet spongy, but I am assuming there will be some meta progression systems that are not implemented yet, so I will wait for the implementation of such systems.

The thing that I really felt the need of adjustment is the default reload speed of weapons. 2 seconds would work for FPS games, but for a VS like where there is always a horde around a player, 2 seconds feel like eternity. I’d say half of the current value is tolerable for me.

Lastly, please add the functionality to skip the vending machine animation. Its fun to watch only once.
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Showing 1-3 of 3 comments
Retired3er  [developer] 19 hours ago 
Originally posted by GM:
I finished up to risk 3 on the first planet.

Here are some feedbacks.

I generally like the game. Weapons are unique to each other, and the augmentation system is very interesting, providing varieties to the build.

Enemies and bosses are also made nicely with each having unique moves instead of just melee with different skins/health.

Risk 3 enemies felt too bullet spongy, but I am assuming there will be some meta progression systems that are not implemented yet, so I will wait for the implementation of such systems.

The thing that I really felt the need of adjustment is the default reload speed of weapons. 2 seconds would work for FPS games, but for a VS like where there is always a horde around a player, 2 seconds feel like eternity. I’d say half of the current value is tolerable for me.

Lastly, please add the functionality to skip the vending machine animation. Its fun to watch only once.


Hey,

Thanks for taking the time to share your feedback! We're really happy to hear that you're enjoying the game. We're currently working on an update that will buff the reload speed of all weapons. Additionally, we’ll continue to release regular updates to keep the game balanced and fair. You're absolutely right about the vending machine animation we'll make it skippable!
Originally posted by Retired3er:
Originally posted by GM:
I finished up to risk 3 on the first planet.

Here are some feedbacks.

I generally like the game. Weapons are unique to each other, and the augmentation system is very interesting, providing varieties to the build.

Enemies and bosses are also made nicely with each having unique moves instead of just melee with different skins/health.

Risk 3 enemies felt too bullet spongy, but I am assuming there will be some meta progression systems that are not implemented yet, so I will wait for the implementation of such systems.

The thing that I really felt the need of adjustment is the default reload speed of weapons. 2 seconds would work for FPS games, but for a VS like where there is always a horde around a player, 2 seconds feel like eternity. I’d say half of the current value is tolerable for me.

Lastly, please add the functionality to skip the vending machine animation. Its fun to watch only once.


Hey,

Thanks for taking the time to share your feedback! We're really happy to hear that you're enjoying the game. We're currently working on an update that will buff the reload speed of all weapons. Additionally, we’ll continue to release regular updates to keep the game balanced and fair. You're absolutely right about the vending machine animation we'll make it skippable!
I feel this was also a crux of my issue with the shotguns, reload speed and the lackluster reload builds. The current buffs of 20% reload speed feel a little too slow, so that may be why one user had great success with the shotguns but I floundered with them; there's too much focus on shooting, not much incentive to be constantly reloading or running small magazines, since they take forever to get back online.
GM 18 hours ago 
Well, the only reason I managed to beat risk 3 is because I got lucky with cards and skills, which reduced my reload time to nearly instant.
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Showing 1-3 of 3 comments
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