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I will try to learn to use the entities.
One question though, which wads should be added for textures (mainly the default Half-Life and Sven ones)? The tutorial doesn't mention this and the section for texture wads starts empty. I could try guessing, but I'd rather not add more or less than needed and the Sven directory has quite a few wad files in it.
Thanks!
I do think this is important information to a new mapper for Sven, because the game comes with a fair few wads, some of which are not meant to have their contents/textures used in a map (according to the valve dev wiki, anyway). It's part of the setup process, and the program gives you a warning if you skip the texture wad step, so it would be ideal to have the tutorial process include it.
My lighting entities work fine. I used the entity simply labeled "light", and when the entity is selected in the viewpane, going to Edit > Properties (or pressing Alt+Enter) opens the Properties Panel for that light.
The default values do produce a significant amount of light from the start, so if you placed some "light" entities and they don't produce any light, make sure they're not sunken into the geometry. When I first placed them they were half-into the ceiling and didn't work, so I had to lower them a bit.
Also make sure that when you compile the map, the RAD option is not set to "No." If it is, the compiling process won't compute lighting at all and the entire map will be fully lit.
The only possibility that comes to my mind (and I'm an amateur mapper at best, so I could be missing something) is you might have a leak in your map that would prevent the compiling process from completing properly. The tutorial I'm reading through has this tip to check for a leak:
If that doesn't help, compile the map and look over the finished log. Look for any mentions of errors or problems. If it's too convoluted for you to read through, maybe you can paste the full log onto pastebin and link it here for someone to look over.