ARK: Survival Ascended

ARK: Survival Ascended

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Paid mods,
Is it me, or did after the paid mods get introduced it just became a blight to existence? Wasn't the purpose of modding for the community not for money? Not even a communist but if people wanted to make money they had Patreon, and PayPal for that kind of stuff, now it feels like quality has completely decreased. Am I the only one who feels this?
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Showing 1-15 of 27 comments
You are correct. It is a greedy move designed to milk the pay pigs, and it hurts the game.
dagger 18 Feb @ 4:19pm 
Originally posted by Beertruck:
You are correct. It is a greedy move designed to milk the pay pigs, and it hurts the game.

Please explain how paid mods hurts or impacts the game.

Mods are optional and not required to play the game. There are over 70,000 ASA servers currently available not including single player or non-dedicated personal servers.

Have you ever hosted an ARK server before? Were you aware that a majority of plugins required to extend functionality that players became dependent upon was paid as well as an additional annual license fee to maintain? This goes back many years and never hurt ASE...

As a server owner I have spent over 500 dollars on plugins and license fees over 2+ years of running private clusters...
Last edited by dagger; 18 Feb @ 4:24pm
Originally posted by dagger:
Please explain how paid mods hurts or impacts the game.

The only way one could argue how it impacts (not hurts) is that mods breath a lot of life into the game. Look at ASE, it survived because of mods and continues to go strong. I would argue ASE went as far as it did BECAUSE of mods (and games like Skyrim, too).

18K playing ASE now.
25K playing ASA now

However, I think mod creators should be allowed to choose if they want to be paid or not but it shouldn't be a forced payment imposed by the game devs themselves. Which it's not, so I think it's fair.
KornKron 18 Feb @ 6:12pm 
On ASE people made mods because they loved the game, now people cram out tons of garbage mods because they're trying to make money. Making it easy feed mods to people and monetizing it brings out people who are only in it to make a buck. Quality suffers.
Originally posted by MushroomElm:
Originally posted by dagger:
Please explain how paid mods hurts or impacts the game.

The only way one could argue how it impacts (not hurts) is that mods breath a lot of life into the game. Look at ASE, it survived because of mods and continues to go strong. I would argue ASE went as far as it did BECAUSE of mods (and games like Skyrim, too).

18K playing ASE now.
25K playing ASA now

However, I think mod creators should be allowed to choose if they want to be paid or not but it shouldn't be a forced payment imposed by the game devs themselves. Which it's not, so I think it's fair.
Its not forced. Mod creators decide if they are creating a premium mod or one free for the community. The devs dont force mod creators to go premium.
Laserak 18 Feb @ 7:21pm 
Originally posted by KornKron:
On ASE people made mods because they loved the game, now people cram out tons of garbage mods because they're trying to make money. Making it easy feed mods to people and monetizing it brings out people who are only in it to make a buck. Quality suffers.
Yeah tons of trash. I wish I had the OPTION of completely hiding them.
Originally posted by KornKron:
On ASE people made mods because they loved the game, now people cram out tons of garbage mods because they're trying to make money. Making it easy feed mods to people and monetizing it brings out people who are only in it to make a buck. Quality suffers.

What? Do you not know how many slop mods exist for ASE? Sometimes its hard to sift through the slop to find actually useful mods. And yes, greedy mod authors existed then and still exist doing stuff for ASE. They just use patreon or commission fees.
Originally posted by Ansgar Odinson:
What? Do you not know how many slop mods exist for ASE? Sometimes its hard to sift through the slop to find actually useful mods. And yes, greedy mod authors existed then and still exist doing stuff for ASE. They just use patreon or commission fees.

This one knows stuff about stuff
DonaldAlex TrumpJonesFreeman So on a really random side note....Where's Freeman?
Originally posted by Ansgar Odinson:
Its not forced. Mod creators decide if they are creating a premium mod or one free for the community. The devs dont force mod creators to go premium.

Good think I specifically said it's not, and that I think it's fair that way. Thanks for just repeating what I said, in your own words.

"You can copy my test answers, just don't make it obvious." kind of useless reply.
retsam1 19 Feb @ 3:41am 
Originally posted by MushroomElm:
Originally posted by dagger:
Please explain how paid mods hurts or impacts the game.

The only way one could argue how it impacts (not hurts) is that mods breath a lot of life into the game. Look at ASE, it survived because of mods and continues to go strong. I would argue ASE went as far as it did BECAUSE of mods (and games like Skyrim, too).

18K playing ASE now.
25K playing ASA now

However, I think mod creators should be allowed to choose if they want to be paid or not but it shouldn't be a forced payment imposed by the game devs themselves. Which it's not, so I think it's fair.

If you want to speak to concerns regarding paid mods with ASA, one compelling argument can be made concerning the lowball 50% only split they get for their efforts. Part of that is likely dictated by the fact that Snail Games-Wildcard has to split the other 50% with Curseforge.

Another another compelling argument is that, while there are many servers, not everyone can access all servers due to the paywall for mods that many of them may be using. This was a non issue for ASE because all mods were free on ASE (for steam folks of course as mods were not available to any other platform mind you).

As for ASE/ASA numbers, its important to point out that concurrencies tend to relate to specific regional peak times. Comparatively ASE has much higher daily concurrencies than that of ASA on Steam as can be seen here:

https://steamcharts.com/cmp/2399830#6m

Always when there are sales/new content drops with ASA, it gets a bit of an uptick too of course; but it usually subsides and slides much lower within a relatively short span of time as the chart comparison shows.

I think then that it is a fair assessment to say that there is a much more robust monetization of the game and its features with ASA vs that which ASE had.

However, that's evidently not translated to necessarily being a strong fiscal result as they would've hoped for as were it so, one could argue they'd've not needed to have a small lay off last May.

Snail Games next quarterly report should be coming out in about a month or so if memory serves. It should be interesting then to see how much further/treading water/upticking has occurred from the last quarter's report. Historically, this next report due to the holiday sales etc and their previous content release tends to look "better" each year but comparatively from the over all year/last year's one I'll be interested in seeing.

Something to look forward to at least. :P
Originally posted by REDLeader:
DonaldAlex TrumpJonesFreeman So on a really random side note....Where's Freeman?
Woah, you're not a HECU Marine trying to get me arrested are you?
Originally posted by retsam1:
Originally posted by MushroomElm:

The only way one could argue how it impacts (not hurts) is that mods breath a lot of life into the game. Look at ASE, it survived because of mods and continues to go strong. I would argue ASE went as far as it did BECAUSE of mods (and games like Skyrim, too).

18K playing ASE now.
25K playing ASA now

However, I think mod creators should be allowed to choose if they want to be paid or not but it shouldn't be a forced payment imposed by the game devs themselves. Which it's not, so I think it's fair.

If you want to speak to concerns regarding paid mods with ASA, one compelling argument can be made concerning the lowball 50% only split they get for their efforts. Part of that is likely dictated by the fact that Snail Games-Wildcard has to split the other 50% with Curseforge.

Another another compelling argument is that, while there are many servers, not everyone can access all servers due to the paywall for mods that many of them may be using. This was a non issue for ASE because all mods were free on ASE (for steam folks of course as mods were not available to any other platform mind you).

As for ASE/ASA numbers, its important to point out that concurrencies tend to relate to specific regional peak times. Comparatively ASE has much higher daily concurrencies than that of ASA on Steam as can be seen here:

https://steamcharts.com/cmp/2399830#6m

Always when there are sales/new content drops with ASA, it gets a bit of an uptick too of course; but it usually subsides and slides much lower within a relatively short span of time as the chart comparison shows.

I think then that it is a fair assessment to say that there is a much more robust monetization of the game and its features with ASA vs that which ASE had.

However, that's evidently not translated to necessarily being a strong fiscal result as they would've hoped for as were it so, one could argue they'd've not needed to have a small lay off last May.

Snail Games next quarterly report should be coming out in about a month or so if memory serves. It should be interesting then to see how much further/treading water/upticking has occurred from the last quarter's report. Historically, this next report due to the holiday sales etc and their previous content release tends to look "better" each year but comparatively from the over all year/last year's one I'll be interested in seeing.

Something to look forward to at least. :P
Honestly I just care about the quality of modding, it's unfortunate that people are paying for "Mini DLCs" if you will, part of the Issue I had with ARMA 3 is that they did the same thing, it's not something for Vanilla Ingame content, and it sucks that I have to load it separately. It's quality is also horrendous, I was there when steam was about to do it to the workshop, but thank god the backlash was so big it didn't happen. I'm fine with people asking for donations with modding, but modding was never supposed to be about money.
Last edited by DonaldAlex TrumpJonesFreeman; 19 Feb @ 6:36am
Why Paid Mods are not good... unless you can permanently hide them, with a Check Box.

[ ] Hide Paid Mods

===

- 5 Pages of Paid Mods before you get to the Free Mods, always at the front, regardless of quality, or age of the mod.

- Freemium Mods... get a free mod, with stuff removed from it. Pay $10 for to get the rest of the mod.

===

- Free Mods keep a game going, long past it's sell by date, with fresh new content.

I've been playing Fallout 4 for over 10 Years, on PC, heavily modded. I even make Free Mods for Fallout 4, huge Treasure Hunt mods, that take hundreds of Hours to complete.

What incentive is there, for a modder to make mods, if it's going to get buried deeply. Five plus pages, into the mod section.

===

+1 to the guy who posted, that there should be a way to Permanently Hide Paid Mods. I'd add a Check Box, for people who are never going to buy Paid Mods, whether it's because of Poverty, or any other reason.


Not everyone is rich, or a Whale.
Originally posted by the_asphyx:
Why Paid Mods are not good... unless you can permanently hide them, with a Check Box.

[ ] Hide Paid Mods

===

- 5 Pages of Paid Mods before you get to the Free Mods, always at the front, regardless of quality, or age of the mod.

- Freemium Mods... get a free mod, with stuff removed from it. Pay $10 for to get the rest of the mod.

===

- Free Mods keep a game going, long past it's sell by date, with fresh new content.

I've been playing Fallout 4 for over 10 Years, on PC, heavily modded. I even make Free Mods for Fallout 4, huge Treasure Hunt mods, that take hundreds of Hours to complete.

What incentive is there, for a modder to make mods, if it's going to get buried deeply. Five plus pages, into the mod section.

===

+1 to the guy who posted, that there should be a way to Permanently Hide Paid Mods. I'd add a Check Box, for people who are never going to buy Paid Mods, whether it's because of Poverty, or any other reason.


Not everyone is rich, or a Whale.
While that would be good, I've only noticed that paid mods completely deteriorate the quality of free mods, Modding in general was never ever supposed to be about money, it was supposed to be about community. Paid mods are just ways for companies to milk you for cash.
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