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Please explain how paid mods hurts or impacts the game.
Mods are optional and not required to play the game. There are over 70,000 ASA servers currently available not including single player or non-dedicated personal servers.
Have you ever hosted an ARK server before? Were you aware that a majority of plugins required to extend functionality that players became dependent upon was paid as well as an additional annual license fee to maintain? This goes back many years and never hurt ASE...
As a server owner I have spent over 500 dollars on plugins and license fees over 2+ years of running private clusters...
The only way one could argue how it impacts (not hurts) is that mods breath a lot of life into the game. Look at ASE, it survived because of mods and continues to go strong. I would argue ASE went as far as it did BECAUSE of mods (and games like Skyrim, too).
18K playing ASE now.
25K playing ASA now
However, I think mod creators should be allowed to choose if they want to be paid or not but it shouldn't be a forced payment imposed by the game devs themselves. Which it's not, so I think it's fair.
What? Do you not know how many slop mods exist for ASE? Sometimes its hard to sift through the slop to find actually useful mods. And yes, greedy mod authors existed then and still exist doing stuff for ASE. They just use patreon or commission fees.
This one knows stuff about stuff
Good think I specifically said it's not, and that I think it's fair that way. Thanks for just repeating what I said, in your own words.
"You can copy my test answers, just don't make it obvious." kind of useless reply.
If you want to speak to concerns regarding paid mods with ASA, one compelling argument can be made concerning the lowball 50% only split they get for their efforts. Part of that is likely dictated by the fact that Snail Games-Wildcard has to split the other 50% with Curseforge.
Another another compelling argument is that, while there are many servers, not everyone can access all servers due to the paywall for mods that many of them may be using. This was a non issue for ASE because all mods were free on ASE (for steam folks of course as mods were not available to any other platform mind you).
As for ASE/ASA numbers, its important to point out that concurrencies tend to relate to specific regional peak times. Comparatively ASE has much higher daily concurrencies than that of ASA on Steam as can be seen here:
https://steamcharts.com/cmp/2399830#6m
Always when there are sales/new content drops with ASA, it gets a bit of an uptick too of course; but it usually subsides and slides much lower within a relatively short span of time as the chart comparison shows.
I think then that it is a fair assessment to say that there is a much more robust monetization of the game and its features with ASA vs that which ASE had.
However, that's evidently not translated to necessarily being a strong fiscal result as they would've hoped for as were it so, one could argue they'd've not needed to have a small lay off last May.
Snail Games next quarterly report should be coming out in about a month or so if memory serves. It should be interesting then to see how much further/treading water/upticking has occurred from the last quarter's report. Historically, this next report due to the holiday sales etc and their previous content release tends to look "better" each year but comparatively from the over all year/last year's one I'll be interested in seeing.
Something to look forward to at least. :P
[ ] Hide Paid Mods
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- 5 Pages of Paid Mods before you get to the Free Mods, always at the front, regardless of quality, or age of the mod.
- Freemium Mods... get a free mod, with stuff removed from it. Pay $10 for to get the rest of the mod.
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- Free Mods keep a game going, long past it's sell by date, with fresh new content.
I've been playing Fallout 4 for over 10 Years, on PC, heavily modded. I even make Free Mods for Fallout 4, huge Treasure Hunt mods, that take hundreds of Hours to complete.
What incentive is there, for a modder to make mods, if it's going to get buried deeply. Five plus pages, into the mod section.
===
+1 to the guy who posted, that there should be a way to Permanently Hide Paid Mods. I'd add a Check Box, for people who are never going to buy Paid Mods, whether it's because of Poverty, or any other reason.
Not everyone is rich, or a Whale.