安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Pilots and Military tests on fighter pilots have shown they can react to images flashed at up to 1000 Hz.
Besides.....this way is much easier than trying to figure out why his frames dropped without him doing anything.
You are assuming that, mine is 120 and I can tell the difference between 120 and 60 in a big way. My eyes get tired fast at 60.
"Besides.....this way is much easier than trying to figure out why his frames dropped without him doing anything."
I'd be trying to solve why they dropped. Easy ain't got nothing to do with it. Sound like a quitter to me.
60 fps is hardly tiring with a proper refresh rate for it.
If your monitor is 120hz, frames feels better at 120fps and bad with anything bellow 119.
If your monitor is 60hz, 120 fps is just the same as 60fps as the frames are even with the refresh while 1 frame per refresh on the monitor is trashed. Anything above 62 towards 120, things get chopped up pretty badly.
100fps is bad on a 60hz screen.
60 fps is bad on a 75hz screen.
120fps is bad on a 75hz screen.
Anything between bellow 119 fps is bad on a 120hz screen.
....etc
The butter is on the even multiplier numbers in relation to your monitor refresh rate, upwards, not downwards.