Space Engineers

Space Engineers

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What is this crash?
MyInitializer.OnCrash
2025-02-22 05:22:06.375 - Thread: 1 -> var exception = SharpDX.SharpDXException: HRESULT: [0x88960001], Module: [SharpDX.XAudio2], ApiCode: [XAUDIO2_E_INVALID_CALL/InvalidCall], Message: Unknown
at CoreSystems.Support.AvShot.SetupSounds(Double distanceFromCameraSqr)
at CoreSystems.Projectiles.Projectile.Start()
at CoreSystems.Projectiles.Projectiles.GenProjectiles()
at CoreSystems.Projectiles.Projectiles.SpawnAndMove()
at CoreSystems.Session.Simulate()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
at avaness.SpaceEngineersLauncher.Program.StartSpaceEngineers(String[] args)
at avaness.SpaceEngineersLauncher.Program.Main(String[] args)
2025-02-22 05:22:14.861 - Thread: 1 ->


I use weaponcore ,industrial overhaul and MES not a clue why i keep randomly crashing.
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Showing 1-1 of 1 comments
Dan2D3D  [developer] 6 hours ago 
Hi, just follow the steps we all do and added to the Pin of Troubleshooting sub forum.

IF Mod problem
= DO NOT mess with the original save, follow the steps we all have to do after a game update to pinpoint the Mods that needs to be updated to the new game version.

IMPORTANT
Removing Mods can do more damage to the save files and that is a reason why we must test all Mods one at a time in testing copies Before adding to our Favorite saves.


How to test a world or find broken conflicting Mods :
1 - Select your save.
2 - Click the "Save as" button on the left.
3 - Change the save name to create a *copy.
4 - Add and Withdraw one Mod at a time in the copy.

5 - Report to the Mod author (on WS item page) when broken Mod found so he can fix/update his Mod, always very kind to let them know.

*copy
Never test with your original save, better create a copy and fix the original save when solution found in the copy, this way you will not mess up your save.
+
Never open original Modded saves after a game update.

Ref.:
Forum/Community workaround(s) Pin 📌
https://ad.gamersky.info/@steamcommunity.com/app/244850/discussions/6/3464975177698306889/
Last edited by Dan2D3D; 6 hours ago
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