Avowed
Avowed vs Morrowind
Which one is better?
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Showing 1-15 of 23 comments
XartaX 7 hours ago 
2
Morrowind. End of thread.
morrowind it's not even a competition the only thing better about Avowed is the graphics and those don't count for anything. to put this into perspective for you asking that is the same as asking weather Ride to hell redemption is better than Doom.
Many games fail to compare to morrowind. At least from a scope and depth perspective.. the game doesn't hold up as well with some things, mechanics and interaction wise. It was such an amazing game though.
Probably Morrowind ( I never played it)
I was not a huge fan of marrowind but if I had to pick 1 of the 2 to play all the way through, I would go with marrowind. Loved oblivion and skyrim.
Last edited by LazyJoeBeard; 7 hours ago
For combat? Avowed with no discussion.
Exploration? Depends if you like more verticality and platforming, but Morrowind has so many cool things to discover
Overall story? Morrowind has the more thought-provoking plot
not even a discussion ahahahaha
Avowed. And any other game which doesn't feature bloody Cliff Racers.
Originally posted by Bokune:
morrowind it's not even a competition the only thing better about Avowed is the graphics and those don't count for anything. to put this into perspective for you asking that is the same as asking weather Ride to hell redemption is better than Doom.

I . . . you know, I don't even know if I'd say Avowed looks better.

Higher resolution, more detailed, certainly. But from what I've seen the backgrounds look like backgrounds. Like they're greenscreened in. The hand animations in 1st person (spells/attacks) look like screen-space effects with no *depth* into the world.

Like, Avowed doesn't look bad, at all. And Morrowind is certainly low-res early 2000's and there's no fixing that (until SkyWind). In the end, they both have their problems, just different problems.
Originally posted by archonsod:
Avowed. And any other game which doesn't feature bloody Cliff Racers.

There is that.

Especially since the cliff racers will get above you, hang out there for a minute, slowly descend, hang out just out of reach for a bit, *and then finally attack*. You're just standing there waiting because you can't run away as they'll follow you everywhere.
Don't get me started about Morrowind. I already made a post about this:

https://ad.gamersky.info/@steamcommunity.com/app/2457220/discussions/0/523083237290988620/?ctp=5#c523083364935210362

Morrowind is still the best and most immersive RPG of this kind, easily beats its dumbed-down successors Oblivion and Skyrim even unmodded.


Nothing beats The Elder Scrolls 3 Morrowind as by far, in 2025, still the best and most deep RPG with actual RPG sandbox mechanics where some quests require you to kill NPCs that are important for other quests. Or joining one faction means another faction hates you so you can't join that one as well. Or being a certain race means you don't have access to certain things. Like for example there are Orc settlements and they are hostile to everyone unless you are an Orc. Or if you want to become a Vampire, you can't become a Werewolf on the same playthrough.

There is one quest where House Hlaalu sends you to deal with a Kwama Egg Farm owner near Suran and you have several choices:

- accept the owner's bribe and let him live and lie to House Hlaalu
- don't accept his bribe and then he attacks you and you have to kill him
- accept his bribe and lie that you will let him live and then kill him instead

The first choice is what most people will go for, but the result is the representative of House Hlaalu will accept the quest as completed, but will say something along the lines of "this is now how we do things in House Hlaalu" and the actual best choice is the last one - take the bribe, kill the owner and return and then you get praised from House Hlaalu for completing the task marvelously.

There is another quest where you are in a partially flooded Ancestral Tomb and there is a riddle, you need to solve it in order to progress. The riddle is in a form of poetry and solving it means you have to intentionally drown yourself and only this way you can progress further.

This means you have to play multiple playthroughs of the game in order to do everything.

Someone might say TES3's combat is bad. The combat is actually very simple - deriving from tabletop games where you have ability skill check. The lower your skill, the lower your chance to succeed, your chance to hit is also determined by how much Stamina you have, holding LMB to perform a Powerful Attack means you deal maximum damage. This concept is so simple and yet people who think they are very smart can't grasp it and call the combat bad, because in reality they can't make an effort to learn anything new, even if it's 20 years old. Sure, a more modern combat with the same system with better animations and sounds and slightly better explanation how it works will be better, but this is real RPG combat. Not the action crap where every swing you make hits, that is what action games do, not RPG games.

And these are only side quests that you don't even have to do if you follow the main quest, which is also the most intriguing story in any TES game, maybe TES1 and 2 have something better, but I haven't played those, but compared to TES4 and TES5, it's massively superior.

People still argue that dumbed-down crap like TES5 Skyrim is replayable, but that game has the dumbest main quest and side quests are simplistic fetch quests, you can also become the leader of every faction on a single playthrough so the only way I can see this crap having replay value is by using some kind of story-altering mods, whereas TES3 Morrowind, with no mods has over 200 hours of replay value, maybe even more if you want to do absolutely everything.


And a dumbed down game like Avowed cannot hold a candle to Morrowind, there is probably one game that might do that - The Wayward Realms, currently being made by ex-developers from TES1 and 2.

People always want to jump on the bandwagon of the popular new game, but people are either blind or ignorant if they haven't realized that in the last 15+ years, almost nothing good has released and is vastly inferior in depth of RPG and RPG sandbox mechanics compared to something like Morrowind that is now over 20 years old and nobody has made something that even remotely resembles it in depth. Now we have all these technological advancements, studios have funding and there is even the AI crap that can help make things faster, but even with all that, they still lack the vision and creativity. And they don't really need vision and creativity - they can just copy the robust RPG sandbox system of Morrowind where choices actually matter, which is the base principle of what an RPG is and it would still be better than releasing this flashy graphics, linear action fantasy games with levels, skills and inventory and calling them RPG games when they aren't really RPG games at all - just action games like Diablo 2 but from a 1st or 3rd person perspective.

I don't know if people remember the actual paper books with Interactive Fantasy games, popular in the 80s and 90s where you are given a choice:

- if you decide to hand over your money to the bandits, turn to page 372
- if you decide to stand your ground and not give in to the bandits' demands, turn to page 28

Those books were the real sh*t, too bad we don't have anything even remotely sophisticated and deep like that anymore.

Even Diablo 2 is better than these games, because while the story is short and simple and you can play the entire game and skip the story, the game's crafting and itemization and overall gameplay allows for hundreds and thousands of hours of replay value - to create the build you want and craft the items and runewords you want.

What does a dumb game like Skyrim or Avowed have? Nothing. You complete the main story and maybe side quests once, you don't really have any choice in the grand scheme of things, because everything is already predetermined and after that you have no reason to play crap like this ever again.

Even Mass Effect 1-3, which, IMO had great story and had more RPG elements that Skyrim or Avowed, where choices actually mean something, I can't bring myself to replay them again, because while the story was such a thrill for me, combined with the good music, graphics and gameplay, since 2017, when I completed them, I still see no reason to play them again, because there isn't anything left to do. I can complete the story as Renegade, but first the evil choices don't sit well with me and the eventual outcome will be the exact same.

So people defending garbage games like Skyrim or Avowed are just delusional or have either short memory, or are too young or just blind and ignorant if they refuse to see that the games made in the early 2000s were the last good games, especially in the RPG genre. Now we get recycled garbage that in terms of freedom and mechanics is vastly inferior to games from 20 years ago. Something very simple - in 2002 Morrowind allowed you to enter every building that exists in the world, in 2015, the overrated crap The Witcher 3 doesn't allow you to enter every building even though the technology is better and should allow for more expansive game mechanics, or how The Witcher 3 has the same limitations as something like Gothic 1 or 2, but with nice graphics.


What has happened to gaming is literally an insult to the players and customers' intellect. They treat people like they are too stupid to remember than 20 years ago there were better and more ambitious games.

So garbage like this will keep releasing and ignorant people will keep buying it and then wonder why are they paying for the same crap over and over. Meanwhile, at this very moment, Morrowind costs 4 EUR on Steam with 70% discount and 6 EUR on GOG with 60% discount. This and probably Heroes of Might and Magic 3 (not really an RPG, but still a game that hasn't been toppled since 1999) and Neverwinter Nights Enhanced Edition are the only games really worth their full price. People can say what they want, but it doesn't change the fact that game developers in the past 15+ years have been catering to ignorant imbeciles who can't see a simple pattern that has been recycled over and over again.
Morrowind of course xD
Ask for Avowed vs Daggerfall and im unsure.
You have to dig deep for the game to come out well.
Originally posted by TruePandaKnight:
For combat? Avowed with no discussion.
Exploration? Depends if you like more verticality and platforming, but Morrowind has so many cool things to discover
Overall story? Morrowind has the more thought-provoking plot
Morrowind combat is dice rolls.

It's very simple:

- you need maximum Stamina so your hit chance is the highest
- you hold down LMB to perform heavy attack and deal maximum damage
- depending on whether you're standing, moving forwards/backwards or sideways, you perform one of three attacks respectively: slash, swing, thrust, usually each weapon is most effective with one of those 3, so you could just go in options and check the box "Always Use Best Attack" and you don't have to do the movement
- chance to hit and damage is determined by skill level, once you max out your skills, combat becomes a cakewalk because you hit every time and do massive damage


One plus of Morrowind is Unarmed combat allows you to knock enemies on the ground so if you get good at it, you can just "stunlock" enemies and keep them on the ground - they get up, you knock them down again and repeat.

Games with combat like Avowed or Skyrim/Oblivion are not RPGs, they are action games with some minuscule tiny grain of RPG elements.

As explained in my previous post, Morrowind is an RPG sandbox - you kill NPCs in one quests that are important for other quests, you can't complete them on one playthrough so you have to play the game multiple times. Best game design ever.

In all the casuals' favorite dumbed-down game Skyrim, you can't kill important NPCs and there are zero consequences for your actions, even if you play in a purely Chaotic Evil manner, you can't derail the story in any way.
The answer ends with a " d "
Morrowind without a doubt.
Its a proper aRPG and gives the player lots of agency (something that many modern games forgets to do)

That being said, its not really a good comparison, as they are so different in genre.
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