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Exploration? Depends if you like more verticality and platforming, but Morrowind has so many cool things to discover
Overall story? Morrowind has the more thought-provoking plot
I . . . you know, I don't even know if I'd say Avowed looks better.
Higher resolution, more detailed, certainly. But from what I've seen the backgrounds look like backgrounds. Like they're greenscreened in. The hand animations in 1st person (spells/attacks) look like screen-space effects with no *depth* into the world.
Like, Avowed doesn't look bad, at all. And Morrowind is certainly low-res early 2000's and there's no fixing that (until SkyWind). In the end, they both have their problems, just different problems.
There is that.
Especially since the cliff racers will get above you, hang out there for a minute, slowly descend, hang out just out of reach for a bit, *and then finally attack*. You're just standing there waiting because you can't run away as they'll follow you everywhere.
https://ad.gamersky.info/@steamcommunity.com/app/2457220/discussions/0/523083237290988620/?ctp=5#c523083364935210362
Morrowind is still the best and most immersive RPG of this kind, easily beats its dumbed-down successors Oblivion and Skyrim even unmodded.
Ask for Avowed vs Daggerfall and im unsure.
You have to dig deep for the game to come out well.
It's very simple:
- you need maximum Stamina so your hit chance is the highest
- you hold down LMB to perform heavy attack and deal maximum damage
- depending on whether you're standing, moving forwards/backwards or sideways, you perform one of three attacks respectively: slash, swing, thrust, usually each weapon is most effective with one of those 3, so you could just go in options and check the box "Always Use Best Attack" and you don't have to do the movement
- chance to hit and damage is determined by skill level, once you max out your skills, combat becomes a cakewalk because you hit every time and do massive damage
One plus of Morrowind is Unarmed combat allows you to knock enemies on the ground so if you get good at it, you can just "stunlock" enemies and keep them on the ground - they get up, you knock them down again and repeat.
Games with combat like Avowed or Skyrim/Oblivion are not RPGs, they are action games with some minuscule tiny grain of RPG elements.
As explained in my previous post, Morrowind is an RPG sandbox - you kill NPCs in one quests that are important for other quests, you can't complete them on one playthrough so you have to play the game multiple times. Best game design ever.
In all the casuals' favorite dumbed-down game Skyrim, you can't kill important NPCs and there are zero consequences for your actions, even if you play in a purely Chaotic Evil manner, you can't derail the story in any way.
Its a proper aRPG and gives the player lots of agency (something that many modern games forgets to do)
That being said, its not really a good comparison, as they are so different in genre.