Yu-Gi-Oh! EARLY DAYS COLLECTION

Yu-Gi-Oh! EARLY DAYS COLLECTION

What's the point of rewinding?
I know it's a feature that is basically in every remastered collection, just for the sake of being a feature or because its emulated anyway, but I wonder what is really the point in playing these games then, is it to rival with emulators cause potentially you could rewind there as well?

You're playing a card game after all isn't it basically the point playing by the rules?
If there are any achievements I would like them to be only obtainable if you win them without cheating.
I mean isn't there even an online functionality? What hinders me on booster draws (or card rewards) to rewind until I get the best cards from the get go to be much faster competetive?

I think there needs to be some incentive not to use cheats with online-functionality and by the concept itself which has luck and rewards elements tied to it.

You might cheat as much as you want I don't care how you play, but I question this from a product standpoint, why even permitting that when releasing a collection.

I would like to take these games serious, but it doesn't look like the developers are doing this, so why should I pay then? If this is just an "museum sightseeing tour" there are much better and cheaper alternatives.
Dernière modification de Chocos Ramabotti; 21 févr. à 3h08
< >
Affichage des commentaires 1 à 8 sur 8
They don't want to see journalists and streamers claiming the games are too hard
zoomers buy what their favorite e-celebrities tell them to buy/play
I don't really see the issue here.
Despite some multiplayer features (which most likely won't include rewind), those are essentially solo games. You might consider it cheating, but it's nothing more than a shortcut. The exact same results could be obtained by save scumming (made even easier with save states), not to mention lots of these games include cheat codes, exploits (like card duplication), or card codes which are really easy to find online.

Removing all of those imply releasing a collection of games including less content than the originals, which is hardly an option, and unless you fix all of these (which would take a lot more work than what we'll get in this release), rewinding won't make "collecting" any easier than what we had with all the options already available (it just makes things slightly faster for those who plan on using these features).

No one forces you to use those tools (I don't think I will either), but if what you're expecting out of those titles is a cheat free online experience, I think you have better (and cheaper) options here on Steam
I agree with you as I don't see the point to use rewinding as a marketing point (as aside from fixing possible bad manipulations like playing a card instead of looking at it, I hardly understand what it brings), but I hardly see it as an easier way to cheat than what the originals already included
Dernière modification de Nanarchiste; 21 févr. à 4h05
i am 31 years old i going to cheat the ♥♥♥♥ out of these games and i do not care what anyone says i played all of them exsept the caps one on my old game boy and advanced so i can't wait to play the hell out of them
Nanarchiste a écrit :
I don't really see the issue here.
Despite some multiplayer features (which most likely won't include rewind), those are essentially solo games. You might consider it cheating, but it's nothing more than a shortcut. The exact same results could be obtained by save scumming (made even easier with save states), not to mention lots of these games include cheat codes, exploits (like card duplication), or card codes which are really easy to find online.

Well that's certainly a good point

But its another reason I wonder why bother implementing rewinds on purpose.

I still think that it should be an choice you make before starting any game, tying it to if you're able to use online features or obtaining achievements, cause rewinds are simply an incredibly tempting button press,

The instant availability makes it a nobrainer, as for cheats and exploits I would never know them without informing myself.

It would be respectful to players who have strong principles giving them an incentive not to bother with it, as effiency-wise since the only difference is time, it's clearly always the superior option, its kinda disruptive to the gamification and the fact that these games so heavily rely on extrensic reward factors.

Sure those who still prefer can use it, but then give players at least a minimum of recognition so they have a reason not to cheat the system when tedium creeps in. As basically not using easy RNG manipulation to get exactly what you need is just screwing yourself over, there is some conflict with the games- and players goals and I like when games find ways to resolve this issue.

But perhaps I put too much thought in this.
I know I cheated Forbidden Memories as well back then, but it wasn't encouraged by the game, so I have no one to blame for it.
(and it didn't have achievements and online functionality of course)
Dernière modification de Chocos Ramabotti; 21 févr. à 4h19
Shocking amount of text for such a non issue
I could see it being useful for when you misread a card and end up wasting a trap or get locked into a choice you didn't expect. I don't think I'd use it for anything else.
It's just to allow us mere mortals access to what it feels like to have the Millennium Eye, Millennium Necklace, or Yami Bakura's time-reversing hourglass. We get a glimpse into the future and can play accordingly! You can also argue it gives us access to Atem's instincts and knowledge of his next card(s), so we can anticipate our opponent's traps and strategies (by literally seeing them happen and going back) and plan around what our next draw "might" (read: definitely will) be! :D

(It's just an accessibility/cheat feature, like the speed-up, gaining all cards, disabling deck restrictions, etc, to make the games more easily accessible and/or fun, depending on the player's preferences. You claim the devs do not care when they give us these features, but I will claim the opposite - that it shows they care enough to respect our time and preferences, they care enough to let us experience the best parts of the game early, and that they want all players to feel the games are being fair.)

As for the incentive to not use cheats, since we're going back to the old days, here's how we used to do it: If we felt they made things more fun or gave us the edge we needed, we used them. If we felt like they cheapened the experience, we didn't use them.
Dernière modification de kode.kristian; 21 févr. à 12h48
kode.kristian a écrit :
As for the incentive to not use cheats, since we're going back to the old days, here's how we used to do it: If we felt they made things more fun or gave us the edge we needed, we used them. If we felt like they cheapened the experience, we didn't use them.

Back then as kid I didn't have the restraint to not use cheats and regretted that later.
The only times when I didn't use them was when they weren't available, in the long run I have more fond memories of these games overcoming barriers by wit, not by weak willpower.

Though of course I can always replay a game without that afterwards and so its not like something is permanently lost.

Still what didn't exist back then were achievement systems, so if you "modernize" the approach how to play these games with inbuilt cheat menus, it should at least doesn't go against the point of what wasn't available back then.

I don't think that is too much to ask, for the minimum amount of integrity.
Dernière modification de Chocos Ramabotti; Il y a 11 heures
< >
Affichage des commentaires 1 à 8 sur 8
Par page : 1530 50