SpellForce 3 Reforced

SpellForce 3 Reforced

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MegalomaniacNG  [開發人員] 2021 年 12 月 8 日 下午 4:57
SpellForce 3 Reforced - Patch #1
Bugfixes:
- Fixed a potential plotstopper in Iskander Wilds when exploring too much before following the main quest
- Fixed a bug that prevented players from starting the game while Steam is in offline mode
- Fixed missing Korean localization in the Legacy version of SpellForce 3
- Fixed some incorrect tooltip texts in Italian localization

Miscellaneous changes:
- Re-added an option to change UI scaling in the menu while still keeping everything functional
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目前顯示第 1-6 則留言,共 6
Ty Cobb 2021 年 12 月 8 日 下午 6:40 
引用自 MegalomaniacNG
- Re-added an option to change UI scaling in the menu while still keeping everything functional
My old man eyes thank you
最後修改者:Ty Cobb; 2021 年 12 月 8 日 下午 6:40
atrox 2021 年 12 月 8 日 下午 7:19 
引用自 MegalomaniacNG
Bugfixes:
- Fixed a bug that prevented players from starting the game while Steam is in offline mode

Obviously you don't travel much....

One year of hard work development you said - and nobody tested offline mode ?!? Not even when close to release ?!?

What did QA - if present - do last days/weeks before release?

But thanks for quick fix.
最後修改者:atrox; 2021 年 12 月 8 日 下午 11:36
Farlon 2021 年 12 月 9 日 上午 1:29 
引用自 atrox
引用自 MegalomaniacNG
Bugfixes:
- Fixed a bug that prevented players from starting the game while Steam is in offline mode

Obviously you don't travel much....

One year of hard work development you said - and nobody tested offline mode ?!? Not even when close to release ?!?

What did QA - if present - do last days/weeks before release?

But thanks for quick fix.
Keep in mind that it's often likely that it worked properly but the bug just managed to sneak in for the live version.
DAkuma 2021 年 12 月 9 日 上午 2:25 
引用自 Farlon
引用自 atrox

Obviously you don't travel much....

One year of hard work development you said - and nobody tested offline mode ?!? Not even when close to release ?!?

What did QA - if present - do last days/weeks before release?

But thanks for quick fix.
Keep in mind that it's often likely that it worked properly but the bug just managed to sneak in for the live version.

Is it possible to add a smaller option for the UI too? currently its only standard and big.
Rupert Giles 2021 年 12 月 9 日 上午 5:55 
Thanks for the update but the unknown network error is still there for me. I cannot create any skirmish vs AI in online or offline mode.
W4RP!G [CZ] 2021 年 12 月 9 日 上午 7:49 
Is the overwhelmingly strong AI in the Old Halyaash scenario inteded? I started it on second difficulty and it was ok until I started building base. Then the enemies started sending impossible amount of units especially catapults and I can barely tickle the buildings which makes destroying it kinda impossible, and I havent found yet blueprints for catapults (or they are in some building I havent managed to build yet)
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