Half-Life 2: Deathmatch

Half-Life 2: Deathmatch

New bots
Has anyone got these bots to auto spawn on your server yet?
hl2mp_bot_join_after_player 1
hl2mp_bot_quota_mode fill
hl2mp_bot_quota 4

There is a cfg file in your cfg folder called "autumnbot.cfg". in that file is

sv_cheats 1
echo "nb_debug behavior"
nb_debug look
hl2mp_bot_gravgun_only 0
hl2mp_bot_ignore_real_players 0
hl2mp_bot_add 4

and in the server.cfg i added exec autumnbot.cfg
restarted server and 4 bots joined.
Last edited by {EXILE}™GuitarSlayer 🎸; 20 Feb @ 7:31am
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Now i need to figer out the bot name change.
JD 20 Feb @ 10:28am 
it worked for me! thanks!
Good glad to hear.
Lazy_blue 21 Feb @ 12:05am 
so what are these new bots tho?
Make a video I wouldn't mind seeing the bots in action. :mindnight_thinking:
ok,,ill make a small 1 and show ya
In my experience they don't have any waypoints even on stock maps.

There are quite a few commands, just type hl2mp_bot and arrow key to check out all of them.
Last edited by Hellektronic; 21 Feb @ 12:50pm
Originally posted by Hellektronic:
In my experience they don't have any waypoints even on stock maps.

There are quite a few commands, just type hl2mp_bot and arrow key to check out all of them.

Ya i had to make nav files for all my maps.
Originally posted by {EXILE}™GuitarSlayer 🎸:
ok,,ill make a small 1 and show ya
Cool ty
I tried this but for some reason, doing this makes it so I can see the bots through walls and see where they're looking with big colorful sight lines. Does anyone know how to turn that off?
edit: got it. it was these console commands screwing things up.
echo "nb_debug behavior"
nb_debug look
to fix, just type in "nb_debug" into console and hit enter.
Last edited by ItsRikoVR; 21 Feb @ 3:49pm
Originally posted by gtamike_TSGK:
Originally posted by {EXILE}™GuitarSlayer 🎸:
ok,,ill make a small 1 and show ya
Cool ty
sorry bud, i tryed and my video not working.
Originally posted by {EXILE}™GuitarSlayer 🎸:
Originally posted by gtamike_TSGK:
Cool ty
sorry bud, i tryed and my video not working.
No worries.
just so you know, to make bots move around on there own, the map needs to have a nav mesh. they do not use info_nodes like older bot plugins.
Majority of the cvars are ported over from TF2 and are non functional, including the quota cvars. Trying to give bot names doesnt work and corrupts their name instead.
Last edited by R󠀡F; 10 hours ago
ya i tryed that also, same deal.
Last edited by {EXILE}™GuitarSlayer 🎸; 9 hours ago
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