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My request will probably lead into disagreement, but according to your request, to get everyone from the community more involved in the development and creation, let me put my two cents in, please.
Your announcement:
We have also implemented a beta version of the save system which stays true to our permadeath approach to the game – when you die, your save file gets deleted.
My suggestion:
Please give us the freedom of choice to deactivate this option, so that the save file stays untouched and you can continue.
(Sure, it is necessary to reflect this into achievements and elevate the overall impact.)
Thx! & Cheers, Rainer
Hey Rainer,
Its definitely something we can do, how would you envisage it happening? some sort of tick box in a gameplay menu or something?
Cheers
Alex
Yes, this would be great to have it available as option in the gameplay menu.
It’s me again, with another suggestion: Can you please add a function to disable the HUD/GUI for the purpose of screenshots?
Reason: There is a large screenshot community out there on Steam and I am part of it. ;-)
“The Other 99” could benefit from this community; spreading shots might gain more attention.
(The large open world environment will deliver content for amazing captures, I guess.)
Some groups: ..."feeling responsible to represent indie games"... :-)
http://ad.gamersky.info/@steamcommunity.com/groups/games_are_art
http://ad.gamersky.info/@steamcommunity.com/groups/fortscorner
http://ad.gamersky.info/@steamcommunity.com/groups/ScreenArchersGuild
Some examples: (games done it right)
Dinosaur Forest (press B for HUD toggle)
http://ad.gamersky.info/@store.steampowered.com/app/506730
Veilia (press 0 for HUD toggle)
http://ad.gamersky.info/@store.steampowered.com/app/516920
Valley (using developer console command "togglegui" will eliminate player GUI)
http://ad.gamersky.info/@store.steampowered.com/app/378610/
Thank you in advance and regards, Rainer
Cheers,
Alex
-way more characters. The game suffers a great deal by encountering the same few models. There needs to be a much much larger variety of characters.
-much more dialogue should take place during the encounters with the other 99. Again, i few the game would benefit and provide much more depth if actual dialogue occured with the characters as opposed to the "don't hurt me i don't wanna kill you" or the usual taunting. Not everyone person waking up on an island would immediately resort to violently attacking the first person they see..
-increased environment interactivity if at all possible. I kept on encountering metal beams, junk, etc and would like to be able to pick stuff up an carry it. It will definitely increase the game's immersion level.
In closing....the concept is brilliant and i would definitely like to see this game fluorish but at this point in time it feels far to short of its potential. I fear this concept will get stolen and ported over to the cryengine or the like.
Thanks for the feedback its always incredibly helpful to hear what our players think about what should be improved.
We totally agree on getting more character variety into the game and we're looking into improving their visuals, animations, behaviours and reactions and we hope to be bringing that into the game as soon as possible.
We're hoping to get some more environmental interaction into the game when we introduce the crafting systems into the game. Just as a quick question, What sort of things did you want to be able to do with the stuff you can pick up and interact with?
Again thank you for the suggestions, it really does help us to improve the game and with community support we can keep pushing to make The Other 99 something really unique.
Cheers,
Alex
with regards to interactivity, i feel the character should be able to pick up objects and be able to interact with them..ex, move wood crate, throw a rock, use large scrap metal or wood as sheild etc. Basically how a human would react if they were put into those circumstances. Maybe even be able to fortify themselves from the other 99. but that definitely would require more examining.
In addition to those ideas mentioned please consider also; adding animals (definately would add a whole new dimension of immersion and variety to the encounters), not just males but females, children, families perhaps. It would be neat to encounter a family who are scared out of their minds, etc.
just some thought
Thanks for that! We've got some really cool ideas for what we want to do with the crafting system and how it'll feed into the game as a whole, keep an eye out on our announcement pages for updates and we'll keep you posted on any changes!
Cheers,
Alex
must have int eh next patch;
Rebindable keys (the default combat keys are awful - utterly horiffic to use)
That tutorial for combat needs to be revisited or removed; it gets in the way. it actually gets me in trouble. Either slow combat down during it, or have a disable after first use button somewhere. having all the other stuff... press V etc is fine...
other immediate stuff (2nd run through)
the gamma doesn't remember its setting on load... until you go into settings, then it's fine.
a gamma "barely visible" bar like most games so we can see the intended brightness that you wanted for us to have.
Music. gawd its obnoxious in a stealth game; default that to like 30% please.
food / water seems to run out way too fast. the stamina/health mechanics are genius, but you need to be a bit more generous with them. I have to eat every 5 mins to stand up straght.
Sorry for the late reply - we've been hard at work on the next patch, and this post must have slipped past. Thanks for your feedback - it's great to hear what you like and dislike, and it genuinely does make a difference to our development of the game.
Perma-death (with saves getting deleted when you die) is definitely a mechanic we like, but as we work to get things like combat and the survival system balanced, we didn't want to punish people that want to spend their time exploring in our game. Hence, the introduction of an option to disable perma-death, although we will continue to review systems like these, as development progresses.
Rebindable keys are on the roadmap - they may make it in to our next patch, but unfortunately we cannot guarantee that.
We hear you about the combat tutorial, it's an area we are currently looking at various ways of improving, so bear with us on that.
The gamma correction not automatically applying sounds like a bug - I'll add it to our bug tracking, and try to get it resolved asap.
There are some changes coming in to the music/sound mix of the game in this next patch, so look out for those. In the meantime, there is an individual control for the music volume in game, which should allow you to drop it down significantly.
We're glad that you like the stamina/health mechanic, and we are making a few changes to the way you can gather food/water throughout the world, which will hopefully address your concerns around that (although, maybe not in the way you would expect).
I hope this sheds some light on to what we are working on, and lets you know that we are absolutely listening to your feedback. We look forward to any feedback you might have on the next patch!
Thanks again,
Harry
Glad you saw the new patch, and that some of your suggestions made it in :)
Especially the rebindable keys - I was working on that at the time I wrote my original response to your post. We weren't planning on including it in the patch, so I didn't want to say we'd definitely add it, but I managed to finish it up that evening and test everything - woo!
We got a few changes to the combat tutorial in to this patch, but we expect to spend more time revisiting it for V0.6, so watch this space.
The gamma correction stuff - you're absolutely right that the gradient test would be useful, and we want to add it, but exactly as you identified, it's not a priority at the moment. We did (I think) fix the bug with gamma not automatically applying though, so that should help!
Again, we didn't get a huge amount of time to play with music volume in our sound mix, but we did bring in a new music piece for when you're in stealth (crouched), which hopefully helps with the stealthy feel of the game. Let us know what you think of it!
We made a few changes to survival based on yours (and a couple of other peoples) feedback, so hopefully that will help. We also added in that FOV change for when you're crouched, again let us know if it works for you!
Anyway, I hope you enjoy the patch, and keep the feedback coming for V0.6!
Thanks again,
Harry