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I read your second comment (line 8). tf2 in fact can be a silly game on par with garry's mode (if you skeptical of zesty argumentation look into old tf2 dev commentary ingame), main gem of tf2 is that with big team sizes and long lasting games you could have sweaty and silly players on one server at the same time, and you don’t need specialized server to goof around. All you needed is sandwich and free spot on a map. And now by design of casual ruleset game would literally end before players would figure out that you are friendly and want to spark a party. It’s not okay to force players to compete like casual does. By enforcing one way of play you make it worse for everyone else.
And I don't see a benefit in mmr matchmaking with short game, long wait requeue in the such fun and silly game as tf2.
Alternative is using full pledges pro-mod community servers if you really want to compete and leaving feature rich core game alone.
It can be a silly game, but the sillines is a far more minor focus than in Garry's mod.
I've oftened likened it to people saying they're playing chess by riding a bike on the chessboard. Being friendly and crouching in a corner is that, and I'm saying ride the bike around the park, on the bike lanes, where that's the purpose.
Expecting people to play the objective or kill each other is the bare minimum the game should ask of you, no sweat needed. Mmr does not inherently make the game sweaty.