Life is Strange: Before the Storm

Life is Strange: Before the Storm

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redberg 15 Jun, 2017 @ 1:33am
(Unofficial) Life Is Strange: Before The Storm F.A.Q.
(Unofficial) Life Is Strange: Before The Storm F.A.Q.

All answers are from official sources unless otherwise stated IE: Information labelled "Speculation."

This is an unofficial F.A.Q. because I am not employed by Dontnod, Deck Nine, or Square Enix.

Episode Release Dates: - All episodes have been released.

Episode 1 - Awake: August 31st, 2017
Episode 2 - Brave New World: October 19th, 2017
Episode 3 - Hell Is Empty: December 19th, 2017
Deluxe Edition Bonus Episode - Farewell: March 5th, 2018. (Included in physical editions)

(MacOS & Linux versions released September 13th, 2018)


(8-10 weeks was the officially stated release goal and was subject to change pending patch certification, production delays, and acts of various Deities)

NOTE: Some information will be left here for legacy purposes IE: When "Life Is Strange 2" is released, this can be a source of information for possible release timings and speculation. (Square Enix publishes all "Life Is Strange" titles)

General Questions:

Q: What Is “Life Is Strange: Before The Storm”?
A: “Life Is Strange: Before The Storm” is an episodic story-driven adventure game developed by Deck Nine Games and is a prequel to the original “Life Is Strange” that was developed by Dontnod Entertainment. Square Enix publishes both games.

Q: Is this Life Is Strange 2?
A: No, this is a separate prequel. Dontnod Entertainment is developing “Life Is Strange 2” separately.

Q: Wait, Dontnod is not making “Life Is Strange: Before The Storm”?
A: No, Deck Nine Games has been chosen by the publisher (Square Enix) to create this prequel game.

Q: Does Dontnod own “Life Is Strange”?
A: No, the publisher (Square Enix) owns the rights to the “Life Is Strange” franchise and can do whatever they want with the franchise.

Q: What is Dontnod’s involvement?
A: Dontnod did play "Life Is Strange: Before the Storm: Episode 1" and give feedback.

"Though Dontnod offered feedback at this later stage of the development, Garriss confirmed to us that “in terms of design of Before the Storm, from early conception to what’s polished in episode one now and future episodes has been entirely Deck Nine working alongside the team at Square Enix”. -Techradar

" From the first concept through production until now, before The Storm was entirely Deck Nine, working separately from Dontnod. We're working with a core team at Square [the publisher] that worked on the first game as well, the designers and producers there. And the same VO director worked with us as well." -GameSpot

Q: Why make a prequel?
A: "Returning to Arcadia Bay was a direct response to fans telling Square that they wanted to go back to Arcadia Bay, for sure. But when it comes to who we might play this time around, we looked at a wide range of characters, but we kept coming back to Chloe. Her mix of aggressive strength and fragile vulnerability was too interesting, too real. Those qualities, plus the opportunity to meet the mythic Rachel Amber through Chloe's eyes, ultimately made the decision for us."

Q: How long is “Life Is Strange: Before The Storm”?
A: The developers have said it will be a six to nine hour experience. There are three episodes in the “Normal Edition” and an additional episode with Max Caulfield if you own the “Deluxe Edition.”

The length of the bonus episode, depending on playstyle, is a half hour to an hour and a half.


Q: When I buy the game, do I own all three episodes?
A: For all editions you will own all three episodes. The Bonus episode is exclusive to the "Deluxe Edition" and the physical editions. (The bonus episode releases March 6th, 2018)

Q: Is there a physical edition or limited edition?
A: The physical edition was released in March 2018 in three editions. (6th for US, 9th for PAL territories)

Vinyl Edition: "The Vinyl Edition includes an exclusive vinyl set of the original soundtrack; a physical artbook featuring art from Life is Strange: Before the Storm plus the original soundtrack on CD." (It does not contain the physical game disc, only a digital code - this edition is only available through Square Enix stores.)

Limited Edition: "The Limited Edition will be available from participating retailers and will include the physical artbook featuring art from Life is Strange: Before the Storm plus the original soundtrack on CD." (It does not contain the physical game disc, only a digital code)

Standard Edition: "Standard Edition will be available too if you'd prefer to have just the game on disc to add to your game collection. This will initially only be available in the US and will launch in other territories at a later date." (Contains Physical game disc)

Note: Figurines of Chloe and Rachel were available if you pre-ordered from participating retailers.

"All three editions also include the following digital content:
Bonus Episode: ‘Farewell’ - play one last time as a young Max Caulfield in a special bonus episode...
Mixtape Mode – Design your own playlist from the Life is Strange licensed soundtrack and listen to it alongside a cinematic scene from the game
Outfit pack – Change up Chloe's look with three new complete outfits. Includes the Punk Doe, Hawt Dawg Man & Illuminati outfits
Episode 1 from the first Life is Strange season"

Q: What is the difference between the “Normal Edition” and the “Deluxe Edition”? (Digital Releases)
A: The “Normal Edition” includes all three episodes. The “Deluxe Edition” includes all three episodes, the bonus episode “Farewell” starring Max Caulfield, an outfit pack that includes three complete outfits, and a mixtape mode, which allows you to design your own playlist from the licensed tracks to listen to alongside cinematic scenes from the game.
The outfits are not modular.

https://www.youtube.com/watch?v=JbFBVFL7sq8

Q: May I purchase episodes individually?
A: There are no announced plans to sell episodes individually on Steam. (December 20th, 2017)

Q: May I purchase the "Classic Chloe pre-order outfit?"
A: Yes! http://ad.gamersky.info/@store.steampowered.com/app/644900/Life_is_Strange_Before_the_Storm_Classic_Chloe_Outfit_Pack/

Q: What Platforms will “Life Is Strange: Before The Storm” be released on?
A: Xbox One, PS4, Windows, MacOS & Linux

Q: Will there be an art book?
A: There are no plans at this time.
Speculation: The limited edition of “Life Is Strange” came after the full digital release. It is possible that this route will be used if the sales are strong.

Q: What about merchandise?
A: https://www.insertcoinclothing.com/life-is-strange/
http://www.hottopic.com/pop-culture/shop-by-license/life-is-strange/


Story Questions: (Spoilers and possible spoilers for “Life Is Strange” & “Life Is Strange: Before The Storm” within)

Q: What is “Life Is Strange: Before The Storm” about?
A: The story follows the creation of the friendship between Rachel Amber and Chloe Price three years prior to the events of “Life Is Strange.” The setting is Arcadia Bay just as in “Life Is Strange.”

Spoilers: From Store Page: “When Rachel learns a secret about her family that threatens to destroy her world, it is her newfound friendship with Chloe that gives her the strength to carry on.”

Q: Should I play the original "Life Is Strange" or the prequel "Life Is Strange: Before The Storm" first?
A: "It's really intentional for us that no matter which title you come to first, you can play through it, enjoy it, and then go play the other title. Nothing in our game will spoil anything from the original game."

Q: Who is the player character?
A: Chloe Price at age sixteen. She was nineteen in “Life Is Strange.”

https://www.youtube.com/watch?v=-JT4vHBBJQo (Chloe & Rachel - Includes interviews with the new voice actor for Chloe Price)

Q: Where is Max Caulfield, the main character of “Life Is Strange”?
A: Seattle. She will be referenced throughout the game by Chloe Price and will appear in a special episode if you own the “Deluxe Edition.”

Q: What is Max’s special episode or bonus episode?
A: It is titled “Farewell” and you will play as Max Caulfield.
It is not part of the main three episodes. It is meant as a bonus. "Farewell" takes place three days before Max Caulfield's move to Seattle. (Two years before "Life Is Strange: Before The Storm" & five years before "Life Is Strange")

Q: What is the timeframe of each episode?
A: Approximately one day per episode spanning consecutive days.

Q: Is the cast where appropriate returning?
A: Due to the SAG-AFTRA strike against video game developers, Ashly Burch, the voice of Chloe Price, will not be reprising her role for the main three episodes. (The strike concluded during production of Episode 3.)

Ashly Burch was asked to reprise her role in late 2016 but due to her union obligations, (the strike started October 2016), she was unable to do so. She has worked on “Life Is Strange: Before The Storm” as a consultant to the writing team to help maintain as much consistency as possible for the character of Chloe Price.

As of Episode 3: Hell Is Empty, none of the returning characters have been voiced by their original voice actors.

For the Bonus Episode "Farewell", Ashly Burch will reprise her role as Chloe Price alongside Hannah Telle reprising the role of Max Caulfield. (Announced November 30th, 2017)

Side point: Deck Nine referenced Ashly Burch as a consultant to the writing team and not on the writing team. She was sent the first episode’s script for an opinion and she subsequently requested to aid Deck Nine in any way possible, as she was excited about the project. She has given cues on how Chloe speaks, what she would and would not say, as well as characterization. She received a separate writing credit for her efforts.

Q: Could there be a DLC with Ashly Burch reprising her role as Chloe Price or could the game be delayed to wait for the strike to end?
A: The developers (Deck Nine) considered cancelling the game in January 2017 but decided against it. They believe the fans want to see this story. The new voice of Chloe Price is also the motion capture actor. Her name is Rhianna DeVries. This will be her first voice-acting role.
There was no direct answer about a DLC with Ashly Burch when the developer was asked. They have requested the community give the new voice actor a chance.
(The strike officially ended November 8th, 2017.)

Side point: There is no indication from Square Enix (Publisher) as to who had final say in this decision.

Speculation: Such a DLC is extremely unlikely.

Q: What characters are returning from “Life Is Strange”?
A: Chloe Price, Rachel Amber, Nathan Prescott, Joyce Price/Madsen, David Madsen, Victoria Chase, Samuel, Michelle Grant, Juliet Watson, Principal Wells, Hayden Jones, and hawt dog man are confirmed to be returning.

The developers have stated that we will see a lot of returning characters “characters people love.” They want to introduce new characters as well.
The developers have also stressed that some of the returning characters will be different simply due to the timeline and their development. IE: Nathan will be shown in a different light as he has yet to become unhinged as he appeared in “Life Is Strange.”

Q: What characters are not returning from “Life Is Strange”?
A: The developers have stated that Mark Jefferson will not be returning as he has yet to take his position at Blackwell Academy. Kate Marsh will not return.

Q: Will there be multiple endings?
A: Yes.

Q: Will we see (LiS 1 Spoiler) Rachel Amber in the dark room?
A: No. This story will end three years before the events of “Life Is Strange.” Mark Jefferson will not appear on screen.


Gameplay Questions:

Q: Will the gameplay be like “Life Is Strange”?
A: Yes.

Q: Will there be rewind or time powers?
A: No, that is unique to Max. The developers have stated it would make no sense for Chloe to have these powers.

Q: What is the "backtalk" feature that Chloe will use?
A: "Certain dialogue choices, marked with sweary speech bubbles, trigger a backtalk sequence. It’s a minigame of sorts in which Chloe, without the time-twisting powers of her friend Max, exercises her most potent ability: aggressive sarcasm. Chloe and her target trade insults, and there are ‘correct’ choices to make, picked out by figuring out the response that most directly plays with the previous line of dialogue." -Rock Paper Shotgun

"Certain dialogue options are only available if you’ve picked up on environmental cues by having Chloe investigate them, which might add some complexity, and there’s no actual fail-state, just a different outcome." -Rock Paper Shotgun

Q: Will there be a journal?
A: Yes. However, it will not be a traditional diary like Max’s as they are different characters and the developers felt that Chloe would not be the tradtitional diary writing type.
Chloe's Journal will be in the form of her writing letters to Max throughout. However, Max will never reply which is in keeping with what is established in “Life Is Strange.”

Q: Will there be a collectible feature like Max's photography in "Life Is Strange"?
A: Yes. Chloe will have the choice of what to write on particle objects or walls. (Graffiti) She will either write a phrase of the player's choosing or draw a sketch of how she feels. The writing will remain for the rest of the playthrough and can be revisited.

Q: Can I replay an episode and still save my previous decisions?
A: Yes. In the options/settings menu, pick an empty save slot. There are three to choose from.

Preloading Questions:

Q: Will there be an option to preload "Life Is Strange: Before The Storm"?
A: There was no preloading for Episodes 1-3 or the bonus episode "Farewell" on Steam.

Soundtrack Questions:

Q: Is the Soundtrack included with the purchase of "Life Is Strange: Before The Storm"?
A: Neither of the digital releases includes the Soundtrack. Two of the three physical editions will. (Due March 2018 - 6th for US, 9th for PAL territories)

Q: Who is composing the Soundtrack?
A: "English indie band Daughter have written the entire score for Life is Strange: Before the Storm and will also be releasing their work as a standalone album entitled Music from Before the Storm."

https://www.youtube.com/watch?v=ivoUAjd_Clw

Q: Will there be other artists featured on the Soundtrack?
A: Yes, just like "Life Is Strange." For Example: Pretty Vicious - Are You Ready For Me and Speedy Ortiz - No Below.

Q: When and where can I buy "Music from Before the Storm"?
A: You can purchase "Music from Before the Storm" from various digital retailers. http://smarturl.it/DaughterMFBTS

Note: This is not the entire soundtrack simply the music created by "Daughter" for "Life Is Strange Before The Storm." The original soundtrack is separate.

Q: Will there be a complete release of the soundtrack including the other licensed artists?
A: It will be released as part of two of the three physical editions in March 2018. (6th for US, 9th for PAL territories)


Trailer Questions: (Spoiler warning. Just in case.)

Q: Why is Chloe in the car when William dies?
A: It is a dream/nightmare sequence.

Q: What is the name of the song that is used in the announcement trailer?
A: Numbers by Daughter. https://www.youtube.com/watch?v=z-fD3PIRSO8

Technical Questions:

Q: Is it using the same game engine as “Life Is Strange”?
A: No, it will not be using the “Unreal 3” engine. "Life Is Strange: Before The Storm" was developed within "Unity" and uses "Storyforge": a Deck Nine in-house designed toolset for Unity.

Q: What are the system requirements?
A:

Windows:
MINIMUM:
OS: Windows 7 or above (64-bit Operating System Required)
Processor: Intel Core i3-2100 (3.1GHz) or AMD Phenom X4 945 (3.0GHz)
Memory: 3 GB RAM
Graphics: AMD Radeon R7 250 (2GB) or NVIDIA Geforce GTX 650 (2GB)
DirectX: Version 11
Storage: 14 GB available space
Additional Notes: Please note that 32-bit operating systems will not be supported.

RECOMMENDED:
OS: Windows 10 64-bit
Processor: Intel Core i3-6100 (3.7GHz) or AMD Athlon X4 845 (3.5GHz)
Memory: 6 GB RAM
Graphics: AMD Radeon RX 460 (4GB) or NVIDIA Geforce 1050 (4GB)
DirectX: Version 11
Storage: 14 GB available space
Additional Notes: Please note that 32-bit operating systems will not be supported.


MacOS:
Minimum:

OS: Mac OS X 10.13.5
Processor: Intel Core i5 2.0 GHz
RAM: 8GB
Hard Disk: 28GB
Graphics: 1GB Nvidia 650M or better, 2GB AMD Radeon R9 M290 or better, 1.5GB Intel Iris 5100 or better

Recommended:
Mac OS X 10.13.6 or higher

Linux:

Minimum:
OS: Ubuntu 18.04 (64bit)
Processor: Intel Core i3-4130T 2.9 GHz
RAM: 4GB
Hard Disk: 28GB
Graphics: 2GB AMD R9 270 or better, 2GB Nvidia GTX 680 or better
Input: Keyboard, Keyboard & Mouse

Recommended:

OS: Ubuntu 18.04 (64bit)
Processor: 3.4 GHz Intel Core i7-4770 3.2 GHz
RAM: 8GB
Hard Disk: 28GB
Graphics: 4GB Nvidia GTX 970 or better, 4GB AMD RX 470 or better
Input: Gamepad

Further information for MacOS & Linux: https://store.feralinteractive.com/en/mac-linux-games/lisbeforethestormdeluxe/


Q: Why are the requirements higher than the original "Life Is Strange"?
A: "Life Is Strange: Before The Storm" uses a different engine (Unity) and is running DirectX 11 instead of DirectX 9. It has far more advanced lighting and shadows amongst other graphical enhancements and thus has higher requirements. The goal is to have the minimum requirements run at 30fps at all times. Anything below the requirements will not be officially supported but may work.

Q: Will other languages be supported?
A: English, French, Italian, German, Spanish, Mexican Spanish, Brazilian Portuguese, and simplified Chinese will be supported.

English is for audio and subtitles.
Japanese audio and subtitles released June 6th, 2018. (Japanese Region Only)

Q: Will a Russian translation be added?
A: Added (November 17th, 2017) - Russian language modification
http://tolma4team.ru/life-is-strange-before-the-storm/
"Please note: This is not an official translation and Square Enix has not tested or verified it. Download and Installation of the modification is done at your own risk. Please contact the Tolma4 Team if you have any questions or concerns."

Q: What is the simplified Chinese translation for "Chloe"
A: "We chose to adapt the character name to 歌露儿 to keep the spirit of the character herself: tough as a rock song on the outside but delicate, kind and beautiful on the inside."

Q: What if any DRM will be used?
A: Steamworks. Denuvo was removed with the release of Episode 2.

Q: Is 21:9 supported?
A: This was officially promised prior to release but was never added. There are workaround guides available on the Community Hub on Steam.

Q: Where are the save files located?
A: C:\Users\UsernameHere\AppData\LocalLow\Square Enix\Life is Strange_ Before the Storm\Saves

Note: Checked on Windows 10 & Windows 8.1.

Sources:

https://www.twitch.tv/videos/151803274?t=03h44m57s (Thanks to "DR GOO" for the link.)
(This deals with the near cancellation of game, why Ashly Burch is not returning, her consulting role, Physical Edition, Linux, etc.) Most of the answers come from this stream.

https://www.youtube.com/watch?v=G07OmeYHogU (Alternative E3 link courtesy of Inexorabilis: The Community Manager of Square Enix Europe & Life Is Strange) - This link has timestamps for specific questions. Added June 22nd, 2017.

https://www.reddit.com/r/lifeisstrange/comments/6gof4n/life_is_strange_before_the_storm_has_been/
------------------------

https://www.youtube.com/watch?v=GONk9c3MLjA
(This deals a bit more with Ashly Burch's role and the background development of the game. Warning: There are spoilers in this if you watch the video as the development tools are shown which go scene by scene through Episode 1. IE: Trailer question)

https://www.linkedin.com/in/zak-garriss-8b96565 (The Lead Writer's resume)

https://www.linkedin.com/company/deckninegames?trk=ppro_cprof (Deck Nine's LinkedIn page. You will need an account or a Facebook account to read many of the resumes)

http://www.imdb.com/name/nm8093700/ (Rhianna DeVries' IMDB page to show that it is her first "Completed" role)

http://www.techradar.com/news/the-original-life-is-strange-team-have-played-the-newly-announced-prequel (Dontnod's involvement)

https://www.gamespot.com/articles/life-is-strange-prequel-devs-explain-why-its-only-/1100-6452312/ (Dontnod's involvement or lack thereof)

http://lifeisstrange-blog.tumblr.com/post/163941848585/revealing-the-composers-of-the-score-for-before (Music from Before The Storm Press Release)

http://www.somosxbox.com/en/life-is-strange-before-the-storm-interview-with-deck-nine-games/751071 (Multiple Endings)

https://www.reddit.com/r/lifeisstrange/comments/6stl1e/all_ama_with_deck_nine_games_live_at_4pm_bst/?sort=confidence (Reddit Ask Me Anything)

https://www.youtube.com/watch?v=ordYD6ETvh0

https://www.rockpapershotgun.com/2017/08/22/life-is-strange-before-the-storm-is-a-coming-of-age-tragedy/

http://lifeisstrange-blog.tumblr.com/post/166466753030/for-our-russian-speaking-fans

http://ad.gamersky.info/@steamcommunity.com/app/554620

https://store.feralinteractive.com/en/mac-linux-games/lisbeforethestormdeluxe/


EDIT: Included sources. Cleaned up language. Added corrections. (June 19th, 2017)
EDIT: Added an additional source link, the system requirements, & the Official F.A.Q. Reddit link. (June 22nd, 2017)
EDIT: Added additional engine detail. (June 27th, 2017)
EDIT: Added official information about Dontnod's involvement. (August 1st, 2017)
EDIT: Added official "Chloe & Rachel" video. (August 3rd, 2017)
EDIT: Pre-order bonus clarification. (August 5th, 2017)
EDIT: Placeholders added. Soundtrack information added. More story information added. Improved formatting. More sources added. (August 9th, 2017)
EDIT: Further down the thread there is the entire Reddit Ask Me Anything. (August 10th, 2017)
EDIT: Integrated common questions from the Reddit Ask Me Anything into the main F.A.Q. Full transcript is still further down in the thread. (August 11th, 2017)
EDIT: Added release dates, preload information, project information, and an answer about a Russian translation. Further down the thread there are "Overtime" answers from the Reddit Ask Me Anything. (August 13th, 2017)
EDIT: Added the Deluxe Edition Trailer. (August 16th, 2017)
EDIT: Further integration from the Reddit Ask Me Anything (August 21st, 2017)
EDIT: Added Gamescom Presentation Video. Added Story question. Added backtalk explanation. (August 22nd, 2017)
EDIT: Cleaned up the introduction. (August 25th, 2017)
EDIT: Information about possible Mac & Linux releases. (August 26th, 2017)
EDIT: Added warning about the pre-order outfit. (August 28th, 2017)
EDIT: Added Episode titles. (August 29th, 2017)
EDIT: Added DRM. (August 30th, 2017)
EDIT: Removed pre-order information and pre-sale information. Updated future preloading. (August 31st, 2017)
EDIT: Announcement Trailer question answered. Episode 1 information added. Added Multiple Save Files answer. Added a note about 21:9 support missing. (September 1st, 2017)
EDIT: Added Save Files location. Added individual sale answer. (September 3rd, 2017)
EDIT: Confirmed Windows 8.1 Save Location courtesy of "NateJunior." (September 5th, 2017)
EDIT: Maintenance. Cast information updated. (September 9th, 2017)
EDIT: Language tweaking. Tentative agreeement to end SAG-AFTRA strike. (September 28th, 2017)
EDIT: Episode 2 release date added. (October 12, 2017)
EDIT: Russian Translation information added. (October 16, 2017)
EDIT: Minor update for Episode 2. (October 20th, 2017)
EDIT: Classic Chloe purchase question added. Merchandise links added. Tweaking for Episode 2. (October 25th, 2017)
EDIT: DRM update. (November 2nd, 2017)
EDIT: SAG-AFTRA strike officially over and the new agreement is ratified. (November 8th, 2017)
EDIT: Russian language modification. (November 17th, 2017)
EDIT: Clarified 21:9 Support. (November 26th, 2017)
EDIT: Farewell and casting information updated. (November 30th, 2017)
EDIT: Episode 3 release date added. (December 5th, 2017)
EDIT: Episode 3 release times. (December 13th, 2017)
EDIT: Changes to reflect the release of Episode 3 on various questions. (December 20th, 2017)
EDIT: Requested tweak. (January 11th, 2018)
EDIT: Farewell release date and Physical Edition information added. (January 18th, 2018)
EDIT: Farewell release times. (February 26th, 2018)
EDIT: Farewell information added. General tweaking. (March 5th, 2018)
EDIT: Classic Chloe added to the store. (March 6th, 2018)
EDIT: MacOS & Linux versions announced. (March 14, 2018)
EDIT: Japanese release date added. (March 26, 2018)
EDIT: Japanese audio released. (June 6th, 2018)
EDIT: Linux & MacOS delay. (June 22nd, 2018)
EDIT: Spoiler tag for length of the game. (July 31st, 2018)
EDIT: MacOS & Linux releases & requirements. (September 7th, 2018)
Last edited by redberg; 10 Sep, 2018 @ 12:34am
< >
Showing 1-15 of 101 comments
DR GOO 15 Jun, 2017 @ 4:28am 
Great post, thank redberg. Would be great stickied by the mods
solxiz 15 Jun, 2017 @ 5:45am 
Nice post.
I just hope they eventually consider to release a DLC with Ashly voice.
I didn't know this is the first voice acting role for new VA. That's kinda scary.
this is interesting
i just think about how much time you spent writing this
my hero
Florigamer91 19 Jun, 2017 @ 11:54am 
no Linux? very bad:steamsad:
I would include sources for the information as much as possible.

I would assume that everyone involved in the first game is likely a SAG-AFTRA member.

Originally posted by redberg:

Q: Why is Chloe in the car when William dies?
A: It is a dream/nightmare sequence. This can be seen by the lighting and in the feature “Return to Arcadia Bay” video, where the developer shows a screen of the engine tool, which lists all the events of Episode 1 including a “Dream.”

Might be an idea to leave out something this speculative.

Originally posted by redberg:
Q: Could there be a DLC with Ashly Burch reprising her role as Chloe Price or could the game be delayed to wait for the strike to end?
A: The developers (Deck Nine) considered cancelling the game in January 2017 but decided against it. They believe the fans want to see this story. The new voice of Chloe Price is also the motion capture actor. Her name is Rhianna DeVries. This will be her first voice-acting role.

Where was this stated? But I wouldn't hold out any hope for a Burch DLC.


Originally posted by redberg:
: Speculation: Deck Nine has wanted to make their own games for years as previously they did ports and remasters of other companies’ work. (Under the name Idol Minds). They spent their resources developing the engine used for “Life Is Strange: Before The Storm” and this is likely to be their try-out with Square Enix and the industry as a whole, to see what they can do. They restructured their entire company over a three-year period to make this game and to work on a future of making story driven games like this. It is possible that if this fails, their company fails. Deck Nine also claims to be fans of the original “Life Is Strange” and were eager for the chance to add to the mythos.

Deck Nine/Idol Minds were previously a support/outsource studio they have developed full games in the past and not just ports but these were always using an IP created by someone else. I would doubt that Storyforge was created with intention of Before The Storm being produced with it but making games of that type in general, which is just an extension of their previous output. Before the Storm will still be a game working with the IP created by someone else whch also makes it just an extension of their previous work.

Originally posted by redberg:
Side point: There is no indication from Square Enix (Publisher) as to who had final say in this decision.

As a guess mostly likely the same people who made the decision for Breach's inclusion in Mankind Divided.
Last edited by MorningLightMountain; 19 Jun, 2017 @ 12:21pm
redberg 19 Jun, 2017 @ 2:09pm 
Sources have been added.

To answer "MorningLightMountain":

RE: SAG-AFTRA: The previous "Life Is Strange" cast are probably all members of the union. They could be members of another union but that is unlikely. In addition, several unions such as the Canadian equivalent are striking in solidarity. There is some question that any first time actor who is in this, is not a "scab" because SAG-AFTRA's regulations for membership seem to imply that you need to have performed a role before you can join the union. I will look into this more if people are interested. It is simply a curiosity that does not change more than possibly perception.

RE: Trailer: It is a matter of opinion whether to include it or not. I will probably have to eat my hat if I am wrong, but I think it is about as sure as you can be without the developers stating it. The question has simply been repeated Ad nauseam on the forums. That is why it was included even if it is not completely confirmed. I completely forgot to write "Speculation." Thank you for pointing that out.
Additionally the reply is the reply seen to any thread on the topic.

RE: Deck Nine's history. I have corrected that they have done one or two smaller games as I missed that on the port list. Thank you.
When I stated, "they restructured their company to make this game" I did not mean it was solely for this game as I continued that it was to make story driven games and this was their debut/try-out/opportunity. I have cleaned up the language.

RE: Cancellation: The stream states that "they" (no indication if this is solely Deck Nine or with Square. I would expect that Square had the final say) considered cancelling the game due to Ashly Burch not being able to reprise her role. They obviously decided against it.
Last edited by redberg; 19 Jun, 2017 @ 2:14pm
Originally posted by redberg:

RE: SAG-AFTRA: The previous "Life Is Strange" cast are probably all members of the union. They could be members of another union but that is unlikely. In addition, several unions such as the Canadian equivalent are striking in solidarity. There is some question that any first time actor who is in this, is not a "scab" because SAG-AFTRA's regulations for membership seem to imply that you need to have performed a role before you can join the union. I will look into this more if people are interested. It is simply a curiosity that does not change more than possibly perception.

Various articles have stated Rihianna is a non-union voice actor

Originally posted by redberg:
RE: Cancellation: The stream states that "they" (no indication if this is solely Deck Nine or with Square. I would expect that Square had the final say) considered cancelling the game due to Ashly Burch not being able to reprise her role. They obviously decided against it.

Somehow I'm rather suspecting that Deck Nine didn't actually have any choice in this situation and that there isn't any likelihood of Square-Enix being willing to cancel something they see as a guaranteed money maker. I question whether the project was even started before the strike occured as Deck Nine's restructuring would have started before Life Is Strange's first episode was out.

Square-Enix's have quite a history as publisher who have made various dubious decisions regarding third party games such as Mankind Divided, Hitman, Tomb Raider. The Max episode being locked to the Deluxe edition comes across as something they would be responsible for as well that it also includes cosmetic DLC.
redberg 19 Jun, 2017 @ 3:13pm 
I know she is non-union. The point I was making is that SAG-AFTRA's membership rules seem to imply that she cannot join the union until she peforms one role which would mean she isn't a "scab" as has been talked about. If she doesn't join SAG-AFTRA or another union after this, then that changes. If you are into such definitions of course.

My guess as to when the project started is summer 2016. I find it unlikely that it started prior to December 2015 when the "Limited Edition" of "Life Is Strange" was announced.
The time frame of when members of the team joined Idol Minds/Deck Nine gives me that impression. (Predominantly Spring-Summer 2016) (Other than engine work which isn't directly related)
Not to mention the entire issue of the strike could have been moot if Square Enix had planned ahead and signed the cast of "Life Is Strange" to a multiple game deal before the SAG-AFTRA deadline for contracts. (February 2015) It may be that Square didn't even consider the project until they made the decision to release a "Limited Edition" of "Life Is Strange" due to high sales.
Last edited by redberg; 19 Jun, 2017 @ 3:14pm
Originally posted by redberg:
I know she is non-union. The point I was making is that SAG-AFTRA's membership rules seem to imply that she cannot join the union until she peforms one role which would mean she isn't a "scab" as has been talked about. If she doesn't join SAG-AFTRA or another union after this, then that changes. If you are into such definitions of course.

The problem is that is a circular situation. One cannot get work without being in the union but one needs to have done work to be allowed to be part of it.

Originally posted by redberg:
IMy guess as to when the project started is summer 2016. I find it unlikely that it started prior to December 2015 when the "Limited Edition" of "Life Is Strange" was announced.
The time frame of when members of the team joined Idol Minds/Deck Nine gives me that impression. (Predominantly Spring-Summer 2016) (Other than engine work which isn't directly related)

I would doubt it started two months after the first game concluded.

Originally posted by redberg:
INot to mention the entire issue of the strike could have been moot if Square Enix had planned ahead and signed the cast of "Life Is Strange" to a multiple game deal before the SAG-AFTRA deadline for contracts. (February 2015) It may be that Square didn't even consider the project until they made the decision to release a "Limited Edition" of "Life Is Strange" due to high sales.

Except the hiring of VA staff is more likely to be done at the level of DontNod and not Square-Enix. By February 2015 only episode one was out they wouldn't have known at that point how well it would perform.
SE Toby  [developer] 22 Jun, 2017 @ 8:24am 
Hey there, thanks so much for the tremendous work you put into this thread, it's great to see and truly appreciated. I'm going to sticky it now!

I updated my FAQ on reddit today in case you want to check that and we also posted our E3 Q&A stream to Youtube
Tzunny 22 Jun, 2017 @ 8:44am 
Square Enix, please do something for a mobile version on Android. This days that place is booming with games, i even have a lot of purchased games from SE like Hitman, Lara games, DEUX, footbal one and others ... would be great to port Life Is Strange to mobile so i can take this awesome atmosphere with me :LIS_poker_face:
BridgetFisher 24 Jun, 2017 @ 7:15pm 
Congratulations to Deck Nine and Rhianna DeVries on her first voice acting role. Like many, really looking forward to how you see the world of LiS. Big shoes to fill, but the great thing about the game is that the stranger or offbeat it is from the original maybe the better without having to match it. xDDD
Last edited by BridgetFisher; 24 Jun, 2017 @ 7:16pm
Bot 27 Jun, 2017 @ 8:27am 
No DX10? :(
BotZero 30 Jun, 2017 @ 7:23am 
if we cant play it early i dont see a reason in pre ordering until august.
Venom Snake 30 Jun, 2017 @ 1:50pm 
THANKS FOR RUSSIAN LANGUAGE!!!!!!!!!!!!!!!!!!!!!!!!!!! I WILL NOT BUY :Takedown::reuschicken:
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