Baby Hands

Baby Hands

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UBSERD 27 Nov, 2017 @ 3:55pm
Looks like a cool concept and something new.
I'll be watching out for this one for sure!
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Showing 1-7 of 7 comments
chickenwafflevr  [developer] 26 Jan, 2018 @ 9:07pm 
Thanks! So many fun things to play with!
Baby Hands will be available next week!!! Woohoo!
UBSERD 27 Jan, 2018 @ 10:01am 
Sweet! I'll snag it day one. Thanks!
UBSERD 30 Jan, 2018 @ 3:49pm 
Ok I bought the game and think it's awesome!! I am having some strange things happen though. Some objects have reprojection going on while holding them, and some don't. Also the objects that are smooth in the hands when thrown end up looking jittery and not smooth. Any way to get an update to improve this? GTX 1080, 16 gigs intel ram, i6700k, msi gaming mobo, Oculus Rift.
Last edited by UBSERD; 30 Jan, 2018 @ 3:49pm
chickenwafflevr  [developer] 31 Jan, 2018 @ 1:22am 
Thanks for the great feedback! We have a big update getting ready to push today, and always looking to optimize more, for sure!:) Which items did you notice the reprojection occured while holding?
Thanks again!
UBSERD 31 Jan, 2018 @ 8:06am 
Things like the sheep head, and the rings work smoothly when moving them around just for examples.

The objects you have to put in the fit the object puzzle, and most other objects stutter when moving the hands about. Also all objects stutter when throwing or dropping objects.

With the game Just In Time, I reached out to the dev because of a similar issue and he fixed it after he found out I was on a upper tier machine and did something to compensate and now everything runs smooth in that game after I brought it up. Maybe reach out to him to see if he can help you figure out the issue possibly?
UBSERD 2 Feb, 2018 @ 9:25am 
Hey chickenwafflevr. Just seeing if an update is in the pipeline to fix the jittering objects?
UBSERD 2 Feb, 2018 @ 5:30pm 
I just downloaded the new update and it's a big improvement!! I'm still seeing a little bit of ghosting on some of the objects that are not in my hands. Like if I bump the block castle to knock the blocks over, or if I throw something out of my hands it still is a little jittery. Don't get me wrong it is working much better and I will be keeping the game because of that alone. If it could improve just a little bit more to have everything smooth it'd be perfect. Either way thanks for updating!!
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