Lossless Scaling

Lossless Scaling

 This topic has been pinned, so it's probably important
Hybred Jan 10, 2024 @ 4:52am
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LSFG Guide & Tips
LSFG Guide

1 - Set your game to borderless fullscreen (if the option does not exist or work then windowed, it does NOT work with exclusive fullscreen)

2- Set "Scaling Mode" to "Auto" and "Scaling Type" to "Off" (this ensures you're playing at native & not upscaling, since the app also has upscaling functionality which you can use if you want)

DXGI Steps (Default)

3 - Cap your in game FPS to half your max refresh rate. If your hertz isn't evenly dividable like 165 just round down (ex 82)

WGC & GDI Steps

3 - Lock your in game framerate to a value you know you can always hit, these capture methods require a stable locked framerate to work. Interpolation has overhead so make sure your cap accounts for the slight FPS loss you get by using Lossless Scaling

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Capture Method

DXGI (Default): Dynamically adjusts output framerate to be double the internal, making it have the best frame pacing and some VRR support.

WGC: Does not dynamically adjust the output framerate based on the in game framerate, as a result it requires a locked stable FPS and can have worse frame pacing. However it has less latency than the DXGI method and a 6-9% less overhead

GDI: Provides no benefits over WGC, its just there incase your windows version does not support any other method

Latency

- Enabling Allow Tearing will lower the latency but screen tearing will occur. This may be worth it though at high framerates

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LSFG Tips

Tip 1: Overlays can interfere with Lossless Scaling, it is recommended to disable them (Game launchers, GPU software, etc).

Tip 2: Things under the "Rendering" tab except "Draw FPS" in the program may cause issues. If you encounter any issues disable them

Tip 3: Playing with controller offers a better experience than mouse as latency penalties are much harder to perceive

Tip 4: Enhanced Sync, Fast Sync & Adaptive Sync do not work

Tip 5: Add LosslessScaling.exe to NVIDIA control panel / app then change "Vulkan/OpenGL present method" to "Prefer layer on DXGI Swapchain"

Tip 6: Due to the fact LSFG has a performance overhead if you really want to hit a particular base framerate you can't quite get anymore or you want to claw some of that back either use LS's upscaling feature or lower in game setting

Tip 7: For systems with multiple graphics cards, it’s important to configure Windows correctly. Windows should use the same GPU to which the monitor is connected. Therefore:
1 - If the monitor is connected to the dedicated GPU (dGPU), configure the “losslessscaling.exe” application to use the “high performance” option.
2 - If the monitor is connected to the integrated GPU (iGPU), configure the “losslessscaling.exe” application to use the “power saving” option.

Tip 8: Turn off your second monitor. It can interfere with Lossless Scaling.

Tip 9: Use tools like RivaTuner to limit the FPS, especially in demanding games. Ideally, you’ll want to limit FPS to half (if 2x) or one-third (if 3x) of your monitor’s refresh rate. For example, if your monitor is 120Hz, lock the FPS at 60 (2x) or 40 (3x).

Tip 10: You can scaling off if you’re running the game at the same resolution as your monitor (native resolution). However, one of the advantages of the program is the ability to run games at lower resolutions than the native monitor resolution, improving performance without sacrificing too much visual quality.

Tip 11: Lossless Scaling can be used not only for games but also for other applications, such as watching videos in the browser, increasing the frame rate of low-quality videos.

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LSFG Additional Info

Minimum Supported: 30fps to 60hz+
Minimum Advised: 45fps to 90hz+
Recommended: 60fps to 120hz+
Enthusiast: 90fps+ to 180hz+

If you liked this guide there's a complete video guide for everything the Lossless Scaling program can do that you can find here: https://youtu.be/7SgA7M_XhQw
Last edited by Hybred; Jun 18, 2024 @ 5:33pm
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Showing 1-15 of 203 comments
Umpa Lumpa Jan 10, 2024 @ 5:10am 
Can VRR like Gsync and Freesync be active?
ChaosBuster Jan 10, 2024 @ 7:58am 
Thanks for the detailed guide, it actually works, I'm amazed. Changed my monitor from 165 to 120 Hz (with 60 lock) seems to be the best option for me, 144 Hz (with 72 lock) does not work for me (not a deal breaker)

This is like getting Frame Gen in all games - absolutely mind-blowing!

Keep in mind it won't provide the same experience as 120 FPS native but honestly, it does a damn pretty good job, the input lag is minimal as the smoothness you get at 120 FPS easily makes up for it

Reminder: this will only work with borderless & windowed mode. Any GPU scaling in windowed mode will not work

One important thing, if you don't have 120 Hz refresh rate, use CRU to change it: https://www.monitortests.com/forum/Thread-Custom-Resolution-Utility-CRU
Last edited by ChaosBuster; Jan 11, 2024 @ 5:59pm
NotTed Jan 10, 2024 @ 8:10am 
in my case, i need to turn off GPU scaling in gpu software to make it work
Last edited by NotTed; Jan 10, 2024 @ 8:11am
Hybred Jan 10, 2024 @ 6:38pm 
Originally posted by NotTed:
in my case, i need to turn off GPU scaling in gpu software to make it work

Interesting thing to note
Still droping fps, not gaining.
I tried everthing =/
Ah, i forget, the fps counter is not sincronized with nvidia counter...
Hybred Jan 11, 2024 @ 3:53am 
Originally posted by Não é xiter, é level:
Ah, i forget, the fps counter is not sincronized with nvidia counter...

Yup it can't capture the interpolated frames
Redz Jan 11, 2024 @ 4:19am 
2 question
first do the msi afterburner framelimit work with the fps cap or nah cuz it work in some game but the other games does not don't know why.
second how do you know the framerate/ see if what framerate you have on the new frame rate gen cuz when I do test with the Lossless scaling "draw fps" it say 30 and when I see MSI afterburner is also say 30 but it feel way off 30 fps (in a better way I don't know what 60 fps look like so don't know if it actually 60 fps).


I am using AMD Igpu that is vega 10 on a ryzen 5 3750H with the gpu ram on 2.5G(can't go lower then that)
ram is 16GB one stick (I blew up the second ram stick slots raging on DBD not worth it).
Umpa Lumpa Jan 11, 2024 @ 4:30am 
Originally posted by Redz:
(I blew up the second ram stick slots raging on DBD not worth it).
Dead by Daylight?
Redz Jan 11, 2024 @ 4:34am 
Originally posted by Umpa Lumpa:
Originally posted by Redz:
(I blew up the second ram stick slots raging on DBD not worth it).
Dead by Daylight?

YES I was getting tunnel by the same dude for 30 minutes I spent around 22 minutes getting my ass beat, heal, knock down and let to rot.

I die on the floor I did not get hook one.
Kimul Jan 11, 2024 @ 2:29pm 
I tried playing the game at 30FPS after the 60Hz setting and unfortunately the blur absolutely destroys the experience, you can get dizzy. I tested fixed refresh rate and GSYNC.
I also checked Forspoken at 60FPS scaled to 120Hz. Also poor, much worse than the average AMD FSR 3.
Last edited by Kimul; Jan 11, 2024 @ 2:33pm
robert Jan 11, 2024 @ 3:56pm 
nice!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:steamthumbsup:
Redz Jan 11, 2024 @ 5:37pm 
Originally posted by Hadxmen:
I tried playing the game at 30FPS after the 60Hz setting and unfortunately the blur absolutely destroys the experience, you can get dizzy. I tested fixed refresh rate and GSYNC.
I also checked Forspoken at 60FPS scaled to 120Hz. Also poor, much worse than the average AMD FSR 3.

your not wring the amount off blur is actively making them worse then AMD FSR 3 but it can be use on other games that do not support the FSR 3 like Dead by daylight, risk of rain 2 and even Overwatch (But I won't recommend it on competitive FPS cuz the blur would kill you first then your enemy does). This is the first off it does not mean it could not be updated to improve.

that my experienced I going to try more games and share it here.
Flapples Jan 11, 2024 @ 6:14pm 
pretty big inconvenience having to change your monitors refresh rate to something different for every game, hope they work around that in the future
Surely if you're using a VRR display and have g-sync, freesync, etc enabled then changing your Hz is unnecessary and capping the framerate to a stable number within your screens VRR range is all that you need to do?
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