Lossless Scaling
Motion Vector Estimation options
From what i have read FG requires Motion Vectors to have better frame generation, why not use NVIDIA Optical Flow SDK and AMD Motion Estimation SDK to implement some sort of motion vector estimations and use that when generating frames ? Granted these should be optional for users based on their GPU's be it NVIDIA or AMD but it would still be a plus for those users (sorry Intel). This could improve FG for LSFG. I have seen that reshade has plugins for motion estimation as well which could be studied to implement better FG for LSFG.
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Показване на 1-4 от 4 коментара
Lossless scaling does not interact with the game engine so it is not possible to obtain motion vectors its all guesswork and will always be somewhat inaccurate. You are not smarter than THS and they have already looked at every avenue to get the best results.
Последно редактиран от Dragon; 19 февр. в 13:03
Първоначално публикувано от Dragon:
Lossless scaling does not interact with the game engine so it is not possible to obtain motion vectors its all guesswork and will always be somewhat inaccurate. You are not smarter than THS and they have already looked at every avenue to get the best results.

Sorry? How do you know they have looked at every thing? Do you work for THS? I am a software developer myself and i think its very doable since the likes of Reshade have managed to do it with multiple plugins. You can gain access to the game engine in many ways. NVIDIA Optical Flow SDK and AMD Motion Estimation SDK (AMD FidelityFX SDK) do not require you to have access to the game engine to estimate motion vectors. LSFG already captures frames externally all they would need is to feed those frames to NVIDIA Optical Flow or AMD Motion Estimation SDK (AMD FidelityFX SDK) to extract motion vectors and process them in real time. Granted this wouldn't be as accurate having this implemented in the game directly but it would still be a nice set of experimental features.

P.S i was trying to make a suggestion not to look smarter.
Последно редактиран от The Lord of Wolves; 20 февр. в 4:36
It's definitely possible to improve LSFG, but being engine/platform agnostic is kinda its strength, so, there will always be a trade-off.
Compared to nvidia's/AMD's driver slop, though, it actually does a great job, with mostly clean results as long as you stick to x2.
Don't get me wrong, the app is amazing even with 5x fg or in some cases even 10x but as an extra set of features that can be toggled on or off depending on the user's it would do any harm, i know i would try those features.
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Показване на 1-4 от 4 коментара
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