Lossless Scaling

Lossless Scaling

This tool saved UE 5 games for me
Setting the Frame limit to 30 in the game and let LLS make up for the missing 30 fps to reach 60 is giving me a super good stable experience on highest graphicssettings and the input lag is minimally sensable. Of course the input lag is even less if I go down from 1440p to 1080p. So 1080p is the best choice of course for the smoothest experience but its ridiculous for me that this works so well and that trying to make UE 5 games more performant by adjusting ingame settings just results in not so much more performance if yes then worse lighting and worse experience overall because ghosting and grain of lumen or the lighting is way more apparent. I also can just go full native resolution without any FSR so I prevent any unecessary graphical blurriness or inaccuracies in the picture. Thank you so much to the dev and if you could explore a specific mode exactly for this kind of low fps frame generation working even better then I would love to see that because for me with an upper mid tier pc its a godsend.

My rig.

I7 12700 KF
Radeon RX 6800 XT
64 gigs ram 3200 Mhz

I really hope that this software will be developed further by decreasing the latency and lowering artifacts. Its incredible what LLS 3.0 can do now.
Last edited by Dragens.Euci X; 22 hours ago