Lossless Scaling

Lossless Scaling

question about the screenshots on the store page
is billinear the lossless scaling or what? i dont understand the screenshots. are all of them lossless scaling? how does this app work?!
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The bilinear shots in the comparisons are what you would normally get from a game if you played it fullscreen at a resolution below that of your display's, and it didn't have any kind of DLSS or FSR support. LS doesn't actually offer any kind of normal bilinear filtering, just a "sharp bilinear" option designed to retain the appearance of pixel art while avoiding the issues with nearest neighbor.
All the other comparisons are using different scaling options in LS, as far as I know.

As for how it works, well, it's basically a fancy video capture program that only outputs to your display.
You configure it to use a specific upscaler of your preference as well as whether you want frame generation (think like frame interpolation, but spicier), point it to a window, and it'll start grabbing frames the window outputs, and scales them fullscreen to your display exactly as you specified it, as well as generating and displaying in-between frames for improved perceived fluidity if you enabled that.

The appeal of this is that you now have a ton of options for how to scale games that previously had little or none, opening up new options for improving performance or enhancing visuals (in fact, the proprietary LS1 upscaler is actually very good), as well as having a method of frame generation that is not only compatible with just about any program (you can even use it on e.g. YouTube videos) but is totally GPU-agnostic; you don't need any specific brand or series.
Last edited by Space Detective; 11 Jan @ 1:47am
Za'Muro 11 Jan @ 3:14am 
Originally posted by Space Detective:
The bilinear shots in the comparisons are what you would normally get from a game if you played it fullscreen at a resolution below that of your display's, and it didn't have any kind of DLSS or FSR support. LS doesn't actually offer any kind of normal bilinear filtering, just a "sharp bilinear" option designed to retain the appearance of pixel art while avoiding the issues with nearest neighbor.
All the other comparisons are using different scaling options in LS, as far as I know.

As for how it works, well, it's basically a fancy video capture program that only outputs to your display.
You configure it to use a specific upscaler of your preference as well as whether you want frame generation (think like frame interpolation, but spicier), point it to a window, and it'll start grabbing frames the window outputs, and scales them fullscreen to your display exactly as you specified it, as well as generating and displaying in-between frames for improved perceived fluidity if you enabled that.

The appeal of this is that you now have a ton of options for how to scale games that previously had little or none, opening up new options for improving performance or enhancing visuals (in fact, the proprietary LS1 upscaler is actually very good), as well as having a method of frame generation that is not only compatible with just about any program (you can even use it on e.g. YouTube videos) but is totally GPU-agnostic; you don't need any specific brand or series.
wow thank you for the very in depth explanation!!!
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