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Para Bellum - Rome 2 overhaul Para Bellum.
STEAM GROUP
Para Bellum - Rome 2 overhaul Para Bellum.
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ABOUT Para Bellum - Rome 2 overhaul

Para Bellum - Rome 2 overhaul » Steam group

To play Para Bellum in multiplayer both players have to subscribe and activate in the Mod Manager the exact same contents in the same order, so the number of files in the \Total War Rome II\data and Steam Workshop folders match in both cases (TeamViewer is a good option to check this quickly). Do not add new mods once your campaign is started, and it is advisable to save often as in MP the information between the users can be corrupted easily, if your game crashes/desyncs/disconnects at some point, check that your last saved game available at: C:\Users\YOUR_USER_NAME\AppData\Roaming\The Creative Assembly\Rome2\save_games_multiplayer
has the same size for both players, if not, send the bigger one to your friend and overwrite the file or use a previous saved game that matches in size.

Also I recommend to save your games locally and avoid the scripted parts, like Para Bellum Population as scripts are not very multiplayer friendly, and if you have further issues, make a:
-> Clean mods installation
and use the:
-> Multiplayer stability patch

FAQ for Para Bellum

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Para Bellum - Official Mod Collection
Para Bellum submods & Compatible mods
POPULAR DISCUSSIONS
7 Comments
thiago_10011 3 Dec, 2023 @ 9:40am 
I've always seen these mods, but I hadn't tried them and now that I'm playing with it I see that it's better than all the ones in the workshop, but I'd like to give you some ideas if you allow me. The first would be to change the role designation that is done by the player and put it like the one in Rome 1 that was done by the AI, which was cool. the second would be to also have a reduction in the experience of soldiers when they spend a lot of time stationed in a province (which to me seems valid since the army always had new recruits due to casualties and discharged due to length of service or retirement), except when had a champion in the troop (due to the fact that he trains the troop).
mfuegar 10 Nov, 2023 @ 7:41pm 
Primeramente enhorabuena por su gran trabajo con los mods del Rome 2.
El vínculo de la traducción al español, aquí en Steam, de su maravilloso mod "Para Bellum" no me funciona. Sería tan amable de pasármelo? Muchísimas gracias.
AveMetal 29 Jul, 2022 @ 2:53am 
The artillery ships are limited as the mod aims for historical accuracy. Greek, Carthaginian and Roman ships can have scorpions on board, but not heavy artillery like onagers. Also if you right-click the port you can see the ships you can build in the different branches.
stefan.nys 27 Jul, 2022 @ 4:00am 
Just want to verify : correct there are no artillery ships (ballista) in Para Bellum. Or something went wrong with the instalation.
AveMetal 2 Feb, 2022 @ 2:41am 
Thanks for the feedback! IMO it does improve the mid-late campaign experience, facing other solid empires that defend relatively well the settlements and are able to coordinate attacks with several armies that includes interesting compositions, but it is true that an experienced player is going to be able to expand although if the opposition is strong.
AveMetal 2 Feb, 2022 @ 2:41am 
About the boredom, it depends on each case. The autoresolve is adjusted for a more realistic prediction but it usually provides a slight advantage for the open field battles so if you prefer this option is going to be easier. In my case I like to fight most of the battles if the numbers are close or I have disadvantage. In my last campaign I had a lot of fun, there was always an open front, a problem here or there, and though the factions with inferior armies are easy to wipe out I still enjoy the details during the battle, like taking a moment to watch the close combat or make a slow motion fly-by pass through the battle line while I yell my men what to do... xD
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