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Recensioni recenti di Ampstr

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Nessuno ha ancora trovato utile questa recensione
27.3 ore in totale (13.0 ore al momento della recensione)
Recensione della versione in accesso anticipato
Brainrot
Pubblicata in data 26 ottobre 2024.
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1 persona ha trovato utile questa recensione
200.9 ore in totale (12.2 ore al momento della recensione)
RoTMG but when it was good
Pubblicata in data 28 luglio 2024.
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2 persone hanno trovato utile questa recensione
150.2 ore in totale (14.4 ore al momento della recensione)
Recensione della versione in accesso anticipato
Back to the future 3 may be right- it probably takes 3 sticks of dynamite to hit 88mph
Pubblicata in data 16 aprile 2024.
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Nessuno ha ancora trovato utile questa recensione
51.6 ore in totale (8.6 ore al momento della recensione)
Front of House complains about food coming wrong, Back of House complains about orders being given wrong.
Friendships beware.
Pubblicata in data 16 settembre 2023.
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1 persona ha trovato utile questa recensione
37.9 ore in totale (24.3 ore al momento della recensione)
Game mechanics and story are excellent, but the game has been far too buggy and broken to recommend in its current state. It appears that a good number of people are getting a similar experience to mine, cutscenes not working (including a replicable one which has the story effectively frozen), random crashes, and frame stuttering. This is made all the more painful by the fact that the game looks great and plays better when it works, leaving me foolishly troubleshooting and relaunching to no avail...
Pubblicata in data 28 febbraio 2023.
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Nessuno ha ancora trovato utile questa recensione
798.2 ore in totale (788.6 ore al momento della recensione)
Recensione di CS:GO
Fun if you like pain
Pubblicata in data 17 dicembre 2022.
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230.2 ore in totale (31.0 ore al momento della recensione)
Who knew golf is fun
Pubblicata in data 7 settembre 2020.
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276.4 ore in totale (169.2 ore al momento della recensione)
Perfect balance of the player having to learn the mechanics of different enemies and bosses while also making permanent progress on every run, with bosses dropping credits to allow you to purchase new items and weapons to drop in the gungeon (which are typically quite good for their "rating"), as well as unlocks for completing certain objectives, such as the elevator shortcuts and bonus characters. Getting a little further than you did the run before feels amazing, I wish I could go back to regularly dying on the first couple of floors and experience this game for the first time again, although there's still a ton of content for me to unlock!
Pubblicata in data 21 aprile 2020.
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396.6 ore in totale (244.0 ore al momento della recensione)
I love Dirt Rally,
and so will you,
Left four over crest,
and tightens, two.
Pubblicata in data 21 aprile 2020.
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Nessuno ha ancora trovato utile questa recensione
931.7 ore in totale (32.8 ore al momento della recensione)
Psyonix's 'Rocket League', created in the unreal engine, has offered an experience unlike any other. The gameplay is simplistic, yet can be utilized with a wide variety of skill and technique. A player can have fun and be good at the game within 20 minutes of picking the game up, but cannot truly master some of the techniques until he has clocked hundreds of hours into the game. Because of the gameplay of Rocket League, it is unusual that a game will end in a severe blowout, or that one team will seriously outperform the other, as it is difficult to be very good or very bad at the game. The AI, while generally not as tactic-wise as a player, tends to perform at a level similar to most players, and therefore being with an AI in no terms means a certain defeat. The games are short, just 5 minutes long, which is plenty of time for about 3-4 goals to be scored in total, so both teams are always still in the competition, a game is rarely over until the last 10 seconds or so. The games are short enough so that if the teams DO end up somewhat stacked, the less-skilled team will not have to endure a slaughter for an extended time, which we often find in many FPS games, in which a winner can clearly be determined after about half of a match. Also, it is unnecessary for a player to have a great deal of soccer knowledge or experience, as the gameplay is, while similar in some regards, quite different in most. The game features 3 play modes, "Online", "Exhibition", and "Season". All play modes offer the options of playing 1v1, referred to as "Duel", 2v2, or "Doubles", 3v3, which is "Standard", and 4v4, called "Chaos". Exhibitions are exactly what you would expect them to be, you can quickly set up and play a game strictly with AIs. A "Season" allows you to set up and play other AI teams in an attempt to make the playoffs, and continue on to win the tournament. Unfortunately, the only number of other teams that can participate is 9, for a total of 10 teams competiting. You can play either a 9, 18, 27, or 36 week season, so each team plays every other team an even number of times. From there either 4 or 6 teams make the playoffs, which are single-elimination. "Online" allows you to play with other players from around the globe, which you may do with a party of your friends or solo. You may also play private games with strictly your friends and AIs. Matchmaking is quick and easy, it allows you to select what servers you wish to use, hit go, and you get into a match generally within 30 seconds. The only downsides I see to this game as of now is the lack of play modes. The season idea is excellent, but it would be nice if it was expandable to allow more teams and more customizability. Another idea would be multiplayer tournaments, in which 8 teams, maybe more, could play a single-elimination tournament online. If a player were to quit out of his team, he could recieve a temporary tournament play suspension. I feel that this would be an excellent addition that would allow, especially for party play, more competition into the game.

Overall, I give Rocket League a 9.5/10.
Pubblicata in data 16 luglio 2015.
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