51
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530
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Recent reviews by HeadlessMike

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Showing 31-40 of 51 entries
No one has rated this review as helpful yet
7.4 hrs on record (5.8 hrs at review time)
Get ready for the longest 60 seconds of your life.
Posted 21 May, 2020. Last edited 5 June, 2020.
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No one has rated this review as helpful yet
2.8 hrs on record
Unlike any other puzzle game you've played - in all the good ways.
Posted 7 March, 2020.
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No one has rated this review as helpful yet
177.0 hrs on record (5.2 hrs at review time)
Don't know what to say besides "it's skyrim, it's good"
Posted 8 February, 2020.
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No one has rated this review as helpful yet
39.3 hrs on record (22.8 hrs at review time)
This game is unpolished and incomplete. Currently Co-Op does not work properly and the developers have no intention of fixing it (see statement pasted from their official website below).

"Co-Op Latency: Currently, we have not been able to identify any issues around this feature and the functionality is on par with the rest of MCC. There is no active development happening around improving/re-writing the legacy network code around this area of the game. Unfortunately, this would be a massive undertaking and just isn’t within the realm of what the team can currently support."
Posted 6 December, 2019. Last edited 25 October, 2021.
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No one has rated this review as helpful yet
26.7 hrs on record (12.0 hrs at review time)
Early Access Review
This game is so good as it is that I didn't even realize it was still in early access.

Multiple viable playstyles give this game a lot of replayability as well as the fact that you have access to a lot of customization right from the get-go. There are some superficial bugs but I haven't encountered anything that has affected gameplay after 12 hours in game. This game is highly recommended to anyone that enjoys the rogue-like format, or someone that wants to see it done differently than anything else out there.
Posted 28 May, 2019.
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No one has rated this review as helpful yet
10.5 hrs on record
Any game that makes me curious enough to dive into the game files directly to figure out more about what's going on has got a pretty driving plot if you ask me.

If that kind of thing isn't your style, you can still experience a vast majority of what The Beginner's Guide has to offer, so don't let that deter you.
Posted 31 October, 2018. Last edited 2 December, 2018.
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1 person found this review helpful
8.4 hrs on record (7.9 hrs at review time)
I guess I always knew as a kid that multiplication was just repeated addition, but this game really nails simple ideas like that into you. When you open a calculator you totally take for granted the fact that you have fancy buttons like X and %, but Human Resource Machine forces you to learn how computers actually have to compute these tasks, and the visuals of the game really demonstrate how many repetitive tasks computers have to do just to accomplish really simple things.

If coding is currently, or has ever been even a little bit interesting to you I would reccommend purchasing this game. The price-tag reflects the amount of content you can expect: not a ton, but enough. That said, even at full price, you are getting a highly memorable and quality product that is worth your time.
Posted 24 September, 2018.
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No one has rated this review as helpful yet
0.2 hrs on record
This made me uncomfortable.

That's about all it is.

I think it is good.
Posted 8 September, 2018.
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No one has rated this review as helpful yet
427.6 hrs on record (287.5 hrs at review time)
Pretty good.
Posted 5 March, 2018.
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1 person found this review helpful
100.5 hrs on record (47.8 hrs at review time)
Getting Over It is a garbage game, and if you're looking to have fun go look somewhere else. This game is not fun.

Getting Over It (GOI) is a game whose primary strength lies in its artistic value. As you hop along and progress through the obstacles Benett Foddy rewards you with insightful narration on topics of art, culture, game development, and failure. Especially failure.

GOI is all about climbing over obstacles, and this is reflected throughout the narration as well. In this sense, GOI's title is appropriate because it both literallly describes the only thing to do in the game, as well as serving as a metaphor for the emotional process of handling challenge and tribulation.

Foddy uses the environment to explain what he believes trash media to be. According to Foddy, games that are assembled using stock textures or reused assets can only ever be "B" titles, just like there are "B" films and "B" philosophies, Foddy criticizes "B" games. The irony of course, is that the entire environment of GOI is assembled from a mish mash of objects that are slapped together haphazardly - the game is full of literal trash as well. Foddy criticizes "B" titles by calling them trash, but is self-aware enough to know that - by his own definition - that he is also trash.

Foddy has no qualms about breaking the fourth wall and this is noted in his engagement with the audience through the commentary as well as at the end, and if this is not a story-telling medium you enjoy you will most likely not enjoy his meta-narrative.

If learning how to use frustrating and difficult controls is not fun to you, this game will not be fun for you.

GOI's only gameplay element comes from the process of learning how to use terrible controls. GOI is similar to surgeon simulator in this respect, so if you enjoyed that game then you'd likely apprreciate the challenge that GOI offers as well.

The controls of GOI are so incredibly simple that it's shocking at how terrible Foddy has managed to make them. The default controls are awful, with only a few settings available that allow you to make them better. As a default, the game features a massive acceleration boost in mouse tracking which means movement is clunky, jerky, unintuitive, and imprecise at best. There IS a setting that allows you to lessen this effect but for some reason is named "Trackpad Tuning". Typically trackpads need a lot of mouse acceleration so that users don't have to lift their finger all the time while allowing for fine movements as well, but in GOI turning ON trackpad tuning actually REDUCES mouse acceleration. Turning this on makes control much smoother and easier to control. The default tracking is such a joke that moving the mouse very slowly does almost nothing, yet moving the mouse ever so slightly faster causes your character to zip around at the speed of sound.

Despite the struggle of learning how to control your character, GOI is a rewarding game with gameplay that perfectly reflects the philosophy that it preaches, and in this way GOI is a masterful success. GOI sends a message that's wise without being esoteric, and presented at a steady pace that rewards players who stick it through to completion.
Posted 5 January, 2018. Last edited 5 June, 2020.
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Showing 31-40 of 51 entries