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Reseñas recientes de Atelier iZUN's Bunny

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Mostrando 11-20 de 21 aportaciones
Nadie ha calificado este análisis como útil todavía
1,059.0 h registradas (117.9 h cuando escribió la reseña)
Reseña de Acceso anticipado
It's Left 4 Dead with objective based minecraft taking place in a planet licensed for coorporate exploitation with dwarven employees.
Killing zombies for survival is in the past. Now you kill aliens for wealth and booze.

Update Season 03: It also works on the Steam Deck!
Publicada el 29 de junio de 2019. Última edición: 26 de noviembre de 2022.
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Nadie ha calificado este análisis como útil todavía
85.2 h registradas (55.7 h cuando escribió la reseña)
Reseña de Acceso anticipado
Now that this game has mod support, how about putting the entire card text through the google translate wringer, eh rosespire stone?
Publicada el 16 de enero de 2019.
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A 1 persona le pareció útil esta reseña
162.9 h registradas (65.8 h cuando escribió la reseña)
Perfect SNES visuals, comfortable controls, vast explorable maps with ever expanding hidden jump paths, really really good puzzles and fluid combat. Less important to me but also really good are [everything else].
Publicada el 24 de noviembre de 2018.
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A 11 personas les pareció útil esta reseña
9.8 h registradas (2.2 h cuando escribió la reseña)
Reseña de Acceso anticipado
I haven't played the other games by this circle but heard good things about them, especially the konosuba megaman game.

This game, along with the textbook timestop ability, comes with a fleshed out water physics engine that make out a sizeable amount of puzzles in the demo's first stage. Stopping time will solidify any water and prevents you from passing through it. This is prominently seen in puzzles leading to key items and the only boss battle, when water from the river is being splashed through the stage. I can imagine the later stages using liquids other than water (and other objects in general) to implement puzzle and boss gimmicks and I am looking forward to it.

The controls are tight enough for controllers and have a much needed remap setting, since the initial button mappings are pretty strange. Choosing sub weapons is mapped to holding the sub weapon button and pressing up/down, which can interfere with gameplay if you hold it by accident. Hopefully the coming updates will map switching subweapons to bumper or trigger buttons. Sliding also needs some getting used to, but it does the job.

Throwing knives of any kind requires MP and with no MP will come no knives. MP can be recovered slowly over time, but the more efficient and intended way of getting more MP is to graze enemies and projectiles. Getting close to anything hostile makes you graze them, recovering HP, MP and timestop meter. This also works when time is stopped; this will increase your graze radius, but also decrease the recovery amount and recover no health at all. In addition, MP can be recovered by collecting knives that missed their mark, at vending machines that are frequently next to save points and by use of an expensive consumable. So all in all, aggressive gameplay is encouraged to keep the action going and bossfights are no exception.

The bossfight in the demo is well choreographed and extensively makes you use the timestop and -slow ability to deal damage, since the boss actively defends against predictable knife throws. No spellcard mechanics here, but the boss has health triggers, which will likely be expanded upon in later stages.

The gems you pick up from defeated enemies are, against your expectation, not the direct currency of this game.
Gems have passive effects on your stats and can be sold for the actual currency instead. The shop is pretty simple and sells basic consumables and three stat upgrades: meter for the timestop ability, number of knives thrown and EXP gained. This may or may not be expanded but I believe the gem system already requires ample consideration in your purchases.

Now that the game is publicly in early access, the developer is actively seeking bug reports and suggestions. I myself am contend with aiding the final polishing of this game, since I'm a sucker for metroidvanias. What about you?
Publicada el 20 de agosto de 2018.
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26.6 h registradas (19.3 h cuando escribió la reseña)
While the story takes a while to settle in you will notice soon enough that this is a multipart VN that builds characters one at a time. If you like stories in foreign worlds that take their time to explain things to you, then this is a good fit for you.
Presentation is very good since the overhaul update and the upcoming prequel, Silence the Pedant, will surely build on the successful foundation that this approach to the renpy engine provides.
Publicada el 25 de noviembre de 2017.
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Nadie ha calificado este análisis como útil todavía
389.1 h registradas (293.9 h cuando escribió la reseña)
A bunny and a fairy decided to become slave traders and bully people into their hideout. They also travel through space and time by bumping heads with corners.
Publicada el 27 de noviembre de 2016.
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A 6 personas les pareció útil esta reseña
49.7 h registradas (16.8 h cuando escribió la reseña)
Even my poor laptop can run this thing on almost 30FPS. Now please remove the IP Block on PSO2 ;_;
Publicada el 12 de noviembre de 2014.
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A 2 personas les pareció útil esta reseña
185.1 h registradas (98.9 h cuando escribió la reseña)
Publicada el 16 de marzo de 2014. Última edición: 16 de marzo de 2014.
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9.7 h registradas (8.8 h cuando escribió la reseña)
Best Touhou
Publicada el 23 de diciembre de 2013.
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A 3 personas les pareció útil esta reseña
734.1 h registradas (23.1 h cuando escribió la reseña)
A nice inventory simulator for the average arpg player.
Focuses on short gameplay sessions and a lot of replayability.

Tetris/10
Publicada el 25 de noviembre de 2013. Última edición: 25 de noviembre de 2013.
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Mostrando 11-20 de 21 aportaciones