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Charles Redd 最近的評論

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目前顯示第 1-10 項,共 17 項
目前尚未有人將此評論標記為值得參考
總時數 14.9 小時 (評論時已進行 2.3 小時)
搶先體驗版評論
It's like league but games only last 10 minutes and there's no malware
張貼於 2 月 27 日。
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3 個人認為這篇評論值得參考
總時數 124.3 小時 (評論時已進行 14.8 小時)
Even better than I remember. About halfway through KH1 proud mode, and working my way towards starting KH2 on proud as well. 10/10, LOVE LOVE LOVE this series! (I'm on AMD and have had some crashes but I save more than once an hour so it's fine.)
張貼於 2024 年 6 月 20 日。
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總時數 13.2 小時 (評論時已進行 5.7 小時)
Been enjoying the game. Love roguelites, my favorite genre of the past year and a half. My only issue with the game is usually leveling up is how you upgrade but not in this game; does leveling up genuinely do anything?

Edit: Seems I didn't pay close enough attention, it looks like leveling up awards you with the materials used to buy upgrades!
張貼於 2024 年 3 月 25 日。 最後編輯於 2024 年 3 月 25 日。
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3 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 8.1 小時 (評論時已進行 6.8 小時)
搶先體驗版評論
Every time I think I've finally hit the final round and I'm going to win it just keeps going. Unlike most roguelikes that are usually shooters and I can bs my way around things such as hard bosses by running around them and just trying to ignore them until I'm strong I'm enough I can't in this game. If I don't hit the needed score I just lose. I still feel like I don't really know what I'm doing but I also feel like I'm making decisions in ways that make sense to me. 10/10, lost the house.
張貼於 2024 年 3 月 20 日。
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23 個人認為這篇評論值得參考
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總時數 10.4 小時 (評論時已進行 4.9 小時)
As a lifelong fan of Con Artist Games, first played Last Stand when I was probably around 12-15 and I'm now going on 28, I can say their quality has not died over the years in the slightest! The game is a solid 10/10 for me. One of my favorite devs mixing with one of my favorite genres, what's not to love?
張貼於 2024 年 2 月 1 日。
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總時數 58.8 小時 (評論時已進行 11.0 小時)
搶先體驗版評論
Been waiting over a year and a half to play this. It has definitely lived up to my expectations. Tons of fun, great progression, good Pal mechanics. 10/10. GOTY 100%, if it loses the 2024 game awards it's rigged.
張貼於 2024 年 1 月 20 日。
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1 個人認為這篇評論值得參考
總時數 16.3 小時 (評論時已進行 7.1 小時)
It is so refreshing to see a genuinely good game from my childhood being uploaded to steam. I hope the entire series is brought to steam, the idea of playing them again with achievements now for only $5 is amazing! I don't care if the gameplay is repetitive, it's DAMN SATISFYING!
張貼於 2023 年 9 月 20 日。
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8 個人認為這篇評論值得參考
總時數 1.1 小時
Gave it a try since I got it from the monthly humble bundle choice. But it has no real tutorial besides just trying to tell me to read wikipedia pages. Cannot honestly recommend it as it makes it very rough for new players to get into. As someone with 3000+ hours in rimworld I thought it'd be fun, but it's just frustrating to try and learn.
張貼於 2023 年 6 月 14 日。
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總時數 51.3 小時 (評論時已進行 6.0 小時)
Absolutely phenomenal. If you, much like me, grew up playing the Legacy of Goku games on the gameboy growing up then this is the fully realized, 3d, epic-scale game that you've been waiting for. DBZ Kakarot is, in my personal opinion, what the Legacy of Goku series wanted to be but couldn't because of technical limitations at the time. The combat isn't crazy or epic. It's basic RPG combat. You kill enemies, you gain xp, you grow your stats and progress the story. It's something I've been waiting for since I was about 12, I'm going on 27 now, and I couldn't be happier. As with most modern titles with name brands slapped on the side it is expensive, but I do believe it is worth it.

TL;DR It's Legacy of Goku but 3D
張貼於 2023 年 3 月 18 日。
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1 個人認為這篇評論值得參考
總時數 51.4 小時 (評論時已進行 26.5 小時)
One of the best games I have played in a very long time. It hit me hard as the gameplay is very similar to Gundam: Federation vs. Zeon, which I grew up playing countless hours of. You go into your mission, you take out your targets, rinse repeat until you reach the end, but it never got boring. Better than a lot of AAA games nowadays too, so impressive that the game has such an incredibly small dev team.
張貼於 2021 年 11 月 14 日。
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