Goo Goo Muck
Ask   Canada
 
 
This profile adheres to the Olivia Hill rule.
Deny, Defend, Depose.
Frankensens Experiment
Default Settings
Polling Rate: 2000Hz
Source Engine Sensitivity: 0.10
Input: 90
Output: 2.9
Jump Curve w/o Gain or Smoothing
Mouse: Endgame Gear OP1 8K Wired [www.endgamegear.com]
Anomalies logged when necessary.

Team Fortress 2
Polling Rate: 1000
Input: 11.25
Output: 2.9
DPI: 400
Sensitivity: 0.8
Why?
CursorLock [www.snakebytestudios.com]is required for TF2 to function with RawAccel [github.com]. This is because TF2 is old, and dislikes DPIs it deems as 'too fast'. In a similar vein, TF2 does not like sensitivity being processed outside of itself. This is why I've raised the base sensitivity. More of the work is done in-game and in engine, limiting the 'cursor drift' that can occur.

HELLDIVERS 2
Sensitivity: 0.01
DPI: 1200
Input: 30
Why?
HELLDIVERS sensitivity scaling does not allow for inputs low enough for target sensitivity. DPI has been lowered to compensate.

** RawAccel [github.com]handles the mouse acceleration processing. If you've ever wanted to try out MouseAccel but shied away for whatever reason, this'll give you a more honest shot. The purpose of this experiment is to find a universally applicable sensitivity for my hand movements. I would not recommend trying these exact values for yourself. Aimlabs [aimlabs.com] is a good place to start. All raw sensitivity values equate to Source Sensitivity Setting 0.10 @ 3200dpi multiplied by 2.9 to 45cm/360, checked with the Aimlabs Sensitivity Calculator [aimlabs.com]
Comments
ONTHAT 24 Feb @ 5:25pm 
keep crying son!