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Análises recentes de RedshiftTheFox

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Grand Theft Auto 5. A game that was, and still is, one of the best games on it's decade. Features a single-player and multiplayer mode. A decent sized modding community for single-player can bring new life into an already good story.

Story (Singleplayer)

I have not experienced everything Story Mode has to offer yet.

Online

Grand Theft Auto Online. Oh boy, where do I begin. There's a somewhat decent amount of content for GTA Online. You have the initial four heists, which are multi-part setup missions and the finale. Only the first and fourth heist are bank related. Second and third are not heists from my prospective, but are still fun and different thank just turning over a bank. Variation.

The Doomsday Heist, which had some ads flown around for it, is a three-part series of individual heists with their own prep and setup missions. However, I have some negative views of its implementation. The Doomsday Heist preps are Pubic-Lobby only, which means players can actively screw with your progress and force you to start the prep mission all over. Yes, it is a risk and reward, however it's not quite fun due to a segment I'll write down below. Overall, aside the forced Public-Lobby prep missions to begin the setup missions, the Doomsday Heist is just as nuts as you'd imagine it to be.

There's a few ways to make money aside replaying heists over and over. Motorcycle Club businesses, Air Freight stock, CEO businesses and Bunker surplus are all ways to make money. Only one of these plays well being by yourself, however, the CEO Import/Export business. A simple enough concept. The name of the game is Grand Theft Auto, and they finally capitalized on that by making it an income stream for you in GTA Online. All businesses cost a somewhat large sum of money, and most aren't in a good location. The closer to the city and more convenient the location, the more expensive they become, this goes for the Facility for unlocking the Doomsday Heist and the location of the Bunker for surplus shipment work.

Now, up until now this all sound pretty interesting, or boring as most of it is all just grind heavy to make money to buy more things with. Fret not, as GTA Online purposely makes you want to shell out money in micro-transactions to afford all this. The cheapest CEO building costs $1 million by itself, plus the additional cost of buying warehouses for Special Cargo or Import/Export purposes, which also tend to run over $1 million themselves. Not to mention the customization, where it can cost you up to $3 million for the CEO office alone, which involves all three levels of a garage. As time moves forward and Rockstar continues adding content to GTA Online, the price of that new content will continue to increase. A subtle way of focusing your eyes towards spending hard cash.

GTA Online Problems

GTA Online has a bad script kitty, modder and hacker problem. Some of these people keep to themselves, not messing with others, using mods and hacks only for themselves. However, this is not the majority. The overwhelming majority of the people using scripts, mods and hacks use them maliciously against other people. Force teleporting people to their apartment, kicking them out just to kill everyone afterward is one example that happens quite often. Another recent one is force crashing a server and even players' entire PCs by spawning tons of big models into the world.

They can spawn static models here and there, and even change the entire weather system, spawn goons on you, take all your weapons and watch you try to Alt+F4 before being killed exits that menu. Whats worse is that these models are written to your local system memory, so simply exiting GTA Online back into single-player will not de-spawn these objects, only fully quitting out of the game will clear the unwanted garbage from your system memory.

Be very careful, these people can spawn money and it can and probably will earn you a strike. Each strike earns a ban of a certain period of time. The third strike is a permanent ban. Yes, accepting money, willingly or not, from a script kitty, modder or hacker can get you a ban and not them. These people can also set off an endless amount of Ion Cannon explosions on everyone so when you spawn you're instantly killed again. They can force total your cars, planes and boats, set off explosions under you, usually killing you, teleport around the map at will, and so much worse of things I haven't listed here.

However, the worst and most unforgivable thing about these people isn't something they've even done themselves. Or, maybe they have by proxy and we don't realize it. Rockstar rarely bans these people anymore. Rockstar purposely ignores video evidence of these script kitties, modders and hackers exploiting the game and ruining everyone's fun. They're not lifting a finger anymore, or rarely if they do. The one and only time Rockstar deals with these people is when it involves them spawning money, and these days it requires a large amount of money spawned for them to even take a glance.

With the near unwillingness to act against these purposeful bad actors in GTA Online, I cannot recommend the multiplayer half of this game. What content GTA Online has is somewhat fun to me, however, every Public Lobby (or server in other words) has at least one script kitty, modder or hacker in it. And they're usually not the chill ones who keep to themselves.

Final Conclusions

Grand Theft Auto 5 has a great story from what I've played so far, and seen be played by streamers and speed runners of the game. I've even picked up some driving tips in how to soft-core exploit the car physics. For $15-$30 USD, I'd say it's worth it. But today, it's not worth $60 anymore. GTA Online is half of the game, and a $30 price tag seems better fitting than $60 as half of the game is barely playable anymore. This half being GTA Online with its modder/hacker problem that Rockstar is seemingly unwilling to do anything about.

My final rating for Grand Theft Auto 5 is unchanged from when I first reviewed it. I do not recommend the game as a whole. I can only recommend the Story mode.

Including GTA Online with the single-player story, a 3.5-4.5/10.
The single-player story alone I'd give an 8-9/10 so far.
GTA Online alone with the hacking problems I'd give a petty 0.5-2/10. I do not enjoy these bad actors.
GTA Online without the hackers would likely have me say 7-8/10.

The way Rockstar basically refuses to do anything about the modders and hackers of GTA Online destroys my recommendation for the game as that's the bulk of what keeps people returning to the game. That and the extreme prices of everything when new content is added, trying to make you spend hard cash on micro-transactions to skip the grind, which also works against the score.
Publicado a 23 de Julho de 2018. Última alteração: 1 de Janeiro de 2020.
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