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Análises recentes de Binnimon

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Exibindo entradas 1–10 de 19
3 pessoas acharam esta análise útil
11.4 horas registradas (2.0 horas no momento da análise)
same issues as 2020. it's still ♥♥♥♥, game doesn't work.
Publicada em 19 de novembro de 2024.
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1 pessoa achou esta análise útil
149.5 horas registradas (84.4 horas no momento da análise)
10/10
Publicada em 25 de novembro de 2023.
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4.8 horas registradas (3.7 horas no momento da análise)
it's ♥♥♥♥:
someone else posted the missing features so here you go:


Missing Core Features
> No standard server browser
> Fewer standardized game modes
> Fewer base game maps than any other title. (even including portal the map count is only 13)
> No persistent lobbies. You have to matchmake after EVERY round
> Fewer in-game assignments None outside of cosmetic unlocks
> Less character customization options (than BF5)
> No profile progress/stats page in the menu
> No battle log/stats tracker for other players
> No global leaderboards
> No end of round assignment progress screen
> No custom emblems
> Fewer achievements
> No medals
> No swelling crescendo of dramatic music near the end of a match. Static Noise does not count
> Less destruction
> Only a small handful of destructible buildings on each map
> No map altering levolution
> No spectator mode
> No permanent community servers (would be useful for clans and events)

Missing from Infantry Gameplay
> Fewer guns. Even including all the portal guns, BF4 still had more at launch
> Fewer infantry gadgets
> No manual leaning
> No diving while swimming
> No high wall vaulting
> No crouch sprinting
> No backwards prone
> No explosion knockback
> No rolling after falling from heights
> No ammo or health pickup off teammates
> No scope zeroing
> No thermal optics
> No indirect fire gadgets
> Less anti-tank launchers
> No lock-on launchers. The M5 works with the SOFLAM but that requires 2 people
> No AP mines/claymores
> No static weapon emplacements
> No fortification building
> No resupply stations
> No suppression mechanic. This one I don't mind but it was a staple and now it is gone

Missing from Vehicles
> Fewer vehicle types. Separate vehicle progression per faction even though they are functionally identical.
> No naval vehicles Except I guess the hovercraft technically
> No vehicle gunner direction indicator
> No lock on direction indicator
> No vehicle enter/exit animations
> No tank turret decoupling. This was in BF4
> Less vehicle driver/pilot customization options
> No tank zoom customization options
> No tank gunner customization options
> No helicopter gunner secondary weapons
> No separate helicopter/fixed-wing controls
> No control input while looking behind/free looking in aircraft

Missing from Scoring System
> No squad wipe scoring
> No player damage points
> No vehicle damage points
> No vehicle kill assist points
> No headshot bonus
> No long-range kill bonus
> No assist counts as kill bonus
> No squad objective play bonus
> Oversimplified teamplay scoring (i.e. healing a teammate always gives you +5xp rather than the amount of health you give)
> Squad and Teamwork
> No commander
> No special squad call-in abilities
> No squad field upgrades
> No in-game VOIP
> Fewer factions (with almost nothing to give the 2 factions any distinction)
> No cross-team chat
> No "create new squad" option
> No "promote to squad leader" option
> No clans
> No view of squadmates while in the spawn screen
> No "Medic incoming" indicator in downed state
> No rank names/icons, just a number.

Missing from UI and Quality of Life
> Less control customization options
> Less UI customization options
> No HUD/icon opacity customization
> No HUD scaling customization options
> No gunsight reticle customization options
> No network performance graph
> No individual player scoreboard
> Less detail in the 'who killed you' screen
> No ultrawide monitor support
> Cannot move UI elements to suit screen size
> Very poor friend joining system

BROKEN
> 45 tick rate servers
> Rubberbanding
> Deploy bugs, revive bugs
> Downed state bug that prevents you from respawning if you clip through anything
> Janky animations
> Performance is horrible on PC. Unplayable framerates from what looks like CPU bottlenecking
> Unlock three different silencers for the same weapon that have no effect on the stats of the weapon
> Exact same attachment on two different guns having an opposite effect
> Hovercrafts are able to scale vertical surfaces, as well as fly in the right circumstances.
> In rare cases, a player will become unable to damage enemies. This player will also lose their nameplate, causing them to appear as hostile to allies. This is fixed by dying and respawning.
> Bullet Registration
> Weapon Balance
> Vehicle Balance
Publicada em 19 de novembro de 2021.
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4 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
29.1 horas registradas (1.3 horas no momento da análise)
the voice acting is so bad.. with text to speech on some parts of the voice lines.
cutscenes don't play out because the chinese version has shorter voice line then english so they get cut off halfway in the sentence, the story is ♥♥♥♥ but that's not the main point of an mmorpg for me.
gameplay is pretty fun and the graphics are meh. it's a port from the chinese version of the game but without the graphical update.
can't recommend at the moment, will update later if main issues are fixed.

but props to the devs for not messing up the launch. had no issues logging in when servers went live.
Publicada em 9 de julho de 2021.
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1 pessoa achou esta análise útil
124.7 horas registradas (63.5 horas no momento da análise)
One of the best redemption stories ever. I love you Hello Games!
Publicada em 18 de dezembro de 2020.
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Ninguém achou esta análise útil até agora
1 pessoa achou esta análise engraçada
259.2 horas registradas (45.1 horas no momento da análise)
New content=broken game.

get used to it. every. time.
Publicada em 2 de setembro de 2020. Última edição em 12 de setembro de 2021.
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9.8 horas registradas
God this game is amazing. it doesnt last ling but boy is it worth it!
Publicada em 17 de julho de 2020.
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24.7 horas registradas (5.8 horas no momento da análise)
Gets boring really quickly.
Publicada em 24 de junho de 2020. Última edição em 15 de julho de 2020.
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1 pessoa achou esta análise útil
24.3 horas registradas (18.1 horas no momento da análise)
aaaah well done EA! i truly enjoyed this one!
awesome story, gameplay, graphics!

thank you.
Publicada em 1 de dezembro de 2019.
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78.2 horas registradas (50.5 horas no momento da análise)
good fun but a lot of micromanaging.
I don't really enjoy doing that much of it but the game is well made.
Publicada em 30 de novembro de 2019.
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Exibindo entradas 1–10 de 19