Corvax
Davis   Kansas, United States
 
 
Dumb Completionist Gamer Boi :sadpug:
Spiller for øyeblikket
Fallout: New Vegas
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ↓ My Most Fun/Memorable Achievements↓
↓My First Achievement on Steam!
Fremhevet kunstverkutstilling
Masked in Mist
42 5 1
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ↑ PLEASE PLAY THESE GAMES OMFG ↑
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ↓ and this one too ↓
Anmeldelsesutstilling
594 timer spilt
TLDR: 10/10 An endlessly replayable team-based horde shooter with complex builds, buttery smooth movement, fully destructible environments, an amazing community, modding support, outstanding music, AND made by a good faith dev team with a clean slate? Whats not to like?!?

Actual Review (No Spoilers)
I think I'm fully confident in saying that Deep Rock Galactic is the overall best horde shooter ever made. It builds upon everything that came before it, and combines elements of other genres to create an extremely interesting, dynamic, and high skill ceiling game that STILL is easy for new players to get into. I seriously can't gush enough about how everything the game offers comes together to form one cohesive, intuitive experience that never gets old.

This Game Spits out Memorable Moments as if they were Pocket Change
It's insane to me just how often the "woah that was cool" feeling occurs playing this game. Whether it be discovering a cool build synergy, completing a particularly memorable mission, or just all of the goofy things this game facilitates. And on top of that the game's aesthetic, setting, resource management and enemy design combine to make you experience a range of emotions while playing - from dying of laughter to straight up terror - which can switch deceptively fast.

DRG Genuinely has the best Multiplayer PvE combat of all time
I've never played a game where every class has gotten roughly an equal amount of use. Each of the four classes are so distinctly interesting, and equally useful. They all play off each other so perfectly. This is why the teamwork part of the game is so effortlessly fun. Strictly speaking, teamwork isn't an absolute requirement to succeed, but the classes and gear are designed to give little bread crumbs for you to realize where the teamwork opportunities are, meaning you'll actively WANT to be a team player because of how rewarding it feels.

For some rapid fire positives:
Enemies - You have your basic grunt types, but also a HUGE amount of special enemies that all have different strengths and weaknesses as well as varying ways in how you need to fight them.

Mission Types - There are a variety of mission types that necessitates different builds, playstyles, and gameplans. You will slowly gravitate towards some more than others, but all of them are super fun.

Fully Destructible & Randomly Generated Levels - The backbone of DRG's replayability. There is some insane and beautiful level gen which you can tailor to your benefit, part of what fuels the memorable moment machine.

Overclocks - Each weapon in the game has a ever-growing list of overclocks you can earn or find that can completely change how a weapon functions. This is the other big part of DRG's replayability.

The Community is One of the Most Fun and Welcoming You'll Meet
Due to the nature of DRG's teamwork-based design, there is virtually zero toxicity and everyone is willing to help each other. This is the only multiplayer game i've played where I actively want to keep my lobby public. This game paired with the community makes playing 1000 times better than going solo. But even going solo is still great because you get a little helper bot to aid you.

There are also a lot of great mods from QoL to gameplay altering. There's a built-in modding tab in the game that takes you to the mod.io page. Some mods are even fully developer approved that you can run in public lobbies normally.

DRG is Liveservice Done Right
Yeah thanks to the devs sticking with the up front asking price, it doesn't fall into the trappings of a FTP model. Almost all cosmetics can be earned through in-mission events, the shop (which uses resources collected during missions), or completing the FREE battlepass for each season - which you can also switch between at will if you missed a season. The rest of them are DLC bundles which are basically this game's version of a tip jar for the devs. Support them if you want, but it's not a requirement.

The other part of liveservice being patches/game changes, they also take the win here. Balance changes largely consist of fixing bugs and buffing weaker gear and overclocks, as well as adding new enemy types, overclocks, and seasons.

In Short? I Can't Recommend this Game Enough
It's hard for me to see another multiplayer game outdo this one in the foreseeable future. You don't have to worry about meta builds, toxic teammates/enemies, or liveservice traps. It can be as stressful or as chill as you want, and regardless of if you have friends to play it with, or just going it solo, it's a game you will never forget. 10/10
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80 timer totalt
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sist spilt den 26. feb.
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Sir Lunchalot 20. apr. 2023 kl. 1.59 
I noticed that you've added me. Im already done with all Battlemode achievements, but feel free to join the group chat. Invite Link is in the discussions! :)
Applesocks 18. mars 2022 kl. 11.19 
1v1 no balls
Corvax 17. mars 2022 kl. 9.11 
@Corny I will cherish this comment forever:steamsalty:
Applesocks 17. mars 2022 kl. 8.29 
Loser using a sniper to support his trash ass bloodhound main teammate. 1v1 trashcan
REVERIE 15. nov. 2021 kl. 22.22 
Hi
Corvax 28. apr. 2020 kl. 17.16 
mad cause bad