44 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 116.0 hrs on record (65.5 hrs at review time)
Posted: 21 Dec, 2019 @ 10:46am
Updated: 21 Dec, 2019 @ 10:46am

TL;DR: Recommended on sale if you have trusted friends to play with.

Third person looter shooter with souls-like RPG mechanics and procedural generation.

Dark souls with guns!¡!¡! Well, kinda.
The fact that this games borrows heavily from the Soulsborne formula is immediately evident: exploration segments marked by checkpoints which allow you to teleport, stamina management, fog gates, boss encounters which require multiple attempts (although dying in this game doesn't result in loss of currency/XP), musical cues underlining particular events and the fact that gear takes precedence over stats/skills, so you can basically pick a class at the beginning of the game and may end up with a completely different character build type, if you so desire.
The way in-game currency, XP and skill points are handled in this game strays from the DS path in favor of a more traditional RPG system.
An interesting addition to the formula is that character skills (or traits) are unlocked upon completion of hidden objectives.

The game world is not seamless: main world hubs connect smaller quest areas and the whole world structure (including which quest areas will be available) is procedurally generated at the beginning of the campaign. This means you won't be able to complete every side quest, face every boss and get every piece of gear during a single playthrough. The addition of Adventure Mode now allows players to generate a separate portion of the campaign in order to get particular side quests or items, without having to reroll the main campaign and start from scratch.


The known downside of procedural generation is the generic feel and repetitiveness of level design and this game is no exception: from time to time I almost feel like I'm playing an incredibly underpopulated lag-free MMO, but the gameplay itself is enough to keep me entertained and also overlook the lack of lore depth and the early-2000s-grade facial animations of the few NPCs you encounter.

Coop remedies to some degree to the "emptiness" of the game world and is personally preferable to solo sessions, if somewhat easier. However, since cheaters can negatively affect your game and cause your character to be soft banned, I strongly advise against playing with random people and only host/join game session with trusted friends and even then I suggest to regularly make a back up copy of your game save, in case you're as unlucky as me to incur in the annoying situation I described in this thread.

The game looks and performs as well as expected from a semi-indie Unreal Engine 4 project, although unfortunately my i7-6700K 4GHz and GTX 1070 don't manage to keep stable 60 fps on 1080p ultra settings, with occasional frame drops in the 40s when scoping or when the screen is particularly busy.
Keyboard and mouse controls are responsive and work without having to fiddle with smoothing, negative acceleration et similia; I can't provide any feedback on gamepad since I rarely use it, nor do I plan to.

All things considered, I feel the game is slightly overpriced and I'd recommend to wait for a sale, like I did (27,99€ a few months from release was fair).
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