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Recent reviews by uvm

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17
9.0 hrs on record
11/10 - best game
Posted 25 November, 2016.
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2 people found this review helpful
279.5 hrs on record (55.6 hrs at review time)
Originally posted by -Mechanic:
Someone set up us the bomb.

Dirty Bomb is a class-driven first-person shooter developed by Splash Damage centered around player-versus-player skirmishes. There are multiple game modes to compete in, as well as various stages to strategize and characters to either unlock or purchase. As a disclaimer towards this game and review, I do not purchase downloadable content packages for free-to-play titles because I believe that such games require enough composition to deter from said acquisitions. I also must say that, though it does take time, nearly everything this title has to offer can be unlocked without using its transaction-based in-game currency.

Here are just a few reasons to give Dirty Bomb a go (other than it being free, of course):

Gameplay - Dirty Bomb holds a very interesting strategic aspect unlike many first person shooters: five varying ability styles consisting of Fire Support, Medic, Engineer, Assault, and Recon actions. This title holds similar characteristics to MOBAs in the sense that each featured character has their own unique statistics block and special abilities, with improved features depending on the rarity of the selected loadout. For instance, Proxy is generally a close-ranged shotgunner with proximity mines, a quickened interaction speed with given objectives, and an enhanced walking and sprinting speed; Skyhammer, on the other hand, throws ammunition packs which can be used by both the dispensing player and their teammates, and an air strike attack that can be used after each cooldown period. The controls in this title are similar to those of other first person shooters, with the addition of the Q key acting as the Ability button.

Game Modes - In the debut game mode, Execution, one side must plant and retain a bomb at one of several points of interest while the second team either prevents this occurrence or disarms the bomb; picture, if you will, the Counter-Strike game series while deliberating on this concept. This game mode consists of ten rounds, each lasting a maximum of three minutes. The attackers and defenders swap sides after the midpoint of six rounds in each game, and the winners are decided when one team accumulates the majority of wins within ten rounds or by earning seven victories before the opponents.
/// Objective Mode is relatable to Execution Mode in that the teams are split between attackers and defenders, but holds its own uniqueness, entailing completing multiple tasks within the given time of fifteen minutes. This mode requires a great amount of coordination with teammates, as every moment could alter the course of each game. This mode can be quite hectic yet enjoyable with the sequenced events.
/// Stopwatch Mode is unlocked after a given player level, and is comparative to Objective Mode in that the two teams are separated into attackers and defenders, swapping roles after fifteen minutes or the completion of the primary objective; this signifies that each game concludes after thirty minutes. If both teams reach the same amount of objectives within the given time of thirty minutes, the game goes into overtime mode to decide the victorious team. I find this mode to be very amusing, even with my own dislike for time-based competition.

I must admit that I had not experienced the same hacker problem as many of the other individuals that reviewed this game, though I will not omit that the problem may, indeed, exist in the community. Dirty Bomb’s community-as I have experienced-and relatable content is enough to entice the player to return to the arena. I recommend this title to those interested in class-drive first person shooters and skirmish-oriented matches. Thanks for reading.
Posted 29 December, 2015. Last edited 29 December, 2015.
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