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Análises recentes de Mepholar

A apresentar 1-8 de 8 entradas
6 pessoas acharam esta análise útil
212.0 hrs em registo (56.3 horas no momento da análise)
*FF5 Combat and Ability unlock system. Jobs mostly feel like tweaked FF jobs.
*Gaining Abilities feels like a cross between FFT and Diablo.
*Exploration and light story makes it feel like a cross between Legend of Zelda and Metroidvania games.
*A couple potential huge sequence breaks, but bottlenecked story points will keep you going back for what you missed.
*Combat that can be varied to a more casual table top rpg feel item finds and job selection, or can boost difficulty higher and focus on grinding and unlocking everything you can find.
*Humor makes up for the lack of deep story. The jokes aren't in your face, but there are a ton of references to other IPs if you already know about them.
*Feels like 70-100 hours of gameplay for first playthrough. (*I haven't completed the game. I think I'm only half-way)

TL;DR
Combat can be engaging and is highly customizable.
Exploration is huge; both in its open-ended-ness and its discovery of secrets.
Story isn't deep; though has the archetypal adventure hooks and mysteries it keeps me engaged.
Publicado a 11 de Maio de 2022.
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Ainda ninguém achou esta análise útil
311.9 hrs em registo (92.3 horas no momento da análise)
Análise de Acesso Antecipado
A fun rpg survival sim in development. The game has lots of under-the-hood systems in place that make situations punishing if you try and rush through it, but learning what does and doesn't work, and sorting inventory to maintain yourself, creates a very enjoyable, old-school survival experience.

Devs listen to feedback in the forums, and push for thorough patches at a semi-regular rate. Still lots more planned, and their output so far makes me think they'll stick with it until their vision is complete and well play tested.
Publicado a 30 de Novembro de 2021.
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Ainda ninguém achou esta análise útil
79.0 hrs em registo (38.7 horas no momento da análise)
Its a fun board game with multiple ways to play. Not a lot to track as just playing pushes everyone toward the goal. Good for a quick setup game done in 30-60 min. Characters and setting are where this game shines. Feels like a story book come to life.
Publicado a 31 de Dezembro de 2019.
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Ainda ninguém achou esta análise útil
121.4 hrs em registo (96.4 horas no momento da análise)
Game is clear what arcs enemy attacks will use, and is great for figuring out how to prevent or destroy enemies. Chess with explosions and surprises!
Publicado a 10 de Dezembro de 2019.
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Ainda ninguém achou esta análise útil
91.9 hrs em registo (44.2 horas no momento da análise)
This is a fun and fast paced action rogue-lite game. The combat stays challenging even after upgrading, and the frenetic pace keeps me on my toes during play.

Haven't unlocked shadow magic. I hear thats a lot stronger... might make the game a cake-walk?

There aren't nearly as many unique spells as it first appears. The frequent template is one skill type and then give it an elemental damage and/ or status debuff. There are enough unique ones to mix up the pace though.
Likewise relics seem less appealing early on as you can only take 1 with you per run, however purchasing both spells and relics required to unlock stronger varieties (why its a rogue-lite and not a rogue game.) This is more important for relics just because of how game changing later ones can be.
Publicado a 15 de Novembro de 2019.
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3 pessoas acharam esta análise útil
99.5 hrs em registo (50.5 horas no momento da análise)
Beat this game multiple times. Metroidvania. Lots of fun. It has noticeable difficulty spikes to keep combat interesting. It IS a very linear experience dressed up as an exploration game so if you want the freedom to explore you might be disappointed.

Boss fights involve pattern recognition and trial and error, but if you die you can immediately retry. After completing boss fights you get rated, and getting top marks will upgrade your character. In a nutshell if you're playing on low difficulty you can ignore this, but if you're going high difficulty you'll need to score well in a fight to be able to succeed late game.

The game itself is short. Only about a sixth the size of castlevania SOTN. There are 4 characters though, 3 skill trees per character, and several weapons per character; each with its own move set. Expect either a fun afternoon game or a game with lots of replay.
Publicado a 21 de Setembro de 2017.
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2 pessoas acharam esta análise útil
21.4 hrs em registo (19.9 horas no momento da análise)
This game is two parts: story telling and arpg combat.

A game is short enough to beat in a couple hours, but the replayability is huge. There are so many encounters that will pose you a choice letting you create a custom character. Ideally play this like you're just having fun with it. If you try do what the game devs want then it will start to feel simple, but if you think of it like writing your own folk tale it becomes an adventure full of possibilty. The choices are based around roughly 6 playstyles and each encounter will create some short addendum to your folk tale creating an epic by the end. Picture character creation in an ultima game, or a backstory for the Pathfinder rpg system (if familiar with either.)

After a game is over, and you make a new character, your old character has become some forgotten hero in one of the towns in game; complete with people finding ways to praise your previous exploits or retell your adventures as stories to guide the current generation.

After a few games you'll realize you're both adding to one specific story, and creating a chain of stories told over generations. The way it melds together makes everything feel bigger than it is. Almost as if you're creating the history of the world and everything is bigger than you first think.

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The combat feels tight, and while the controls all feel the same between characters all the characters still feel unique and fun to play. Every character is strong against some of the monster types and weak to others. And all of them can upgrade during a game which can either lead to 1 or 2 different play styles OR just reduce your weakness or empower your strengths. With every character having different weaknesses and playstyles it adds a lot of replayability with combat, and multiple characters should compliment each well in multiplayer.

Usually by the end of a game session you'll have become strong to overpowered, but this is balanced by two things. 1) There are still weaknesses that will leave each character vulnerable, and there is a difficulty slider in the options menu. In the case of the former it means if you have a bit of bad luck or drop your guard then it makes for some exciting hurdles to overcome that should keep combat fun.
Publicado a 17 de Fevereiro de 2017.
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1 pessoa achou esta análise útil
4.4 hrs em registo
Its a decent adventure game with dumb fun humor.
Publicado a 29 de Novembro de 2013.
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A apresentar 1-8 de 8 entradas