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Recent reviews by Finny

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
49.1 hrs on record (13.9 hrs at review time)
I had had this game on my radar for a while and the 1.0 finally convinced me to get it. I love it honestly. Don't take it too seriously, It's overall pretty easy once you figure out one or two things that will nearly guarantee a successful run. It's goblin peggle and a great concept. I want to see some additional content added for sure but it's fun as is. You can stop at any time and your run is saved. No reason to not try it out!
Posted August 31, 2024.
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1 person found this review helpful
3.0 hrs on record
Great little story game. Can't wait for more especially if there's a continuation . Well worth the cost even if a few of the mechanics are only used once. It made me want for more of the base gameplay so if anyone knows of more like this let me know! Only thing I would suggest probably would be being able to skip forward in dialog/cutscenes might be nice for going after achieves
Posted July 22, 2024.
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No one has rated this review as helpful yet
729.2 hrs on record (686.7 hrs at review time)
Rats
Posted June 30, 2024.
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1 person found this review helpful
5.4 hrs on record (4.5 hrs at review time)
Early Access Review
I liked the demo so i picked this up. The concept is cool to me, I like the art direction as it reminds me of darksiders 2, However it is very plainly in the early stages,

Optimization, one direction for the voices, super vague and open ended story for now, etc but the major hangup I'm having is clearing the second island because unless I've done something wrong I'm just running laps looking for whatever nest has woken up, which seems to be at the rate of 1/night. So I have more or less gotten to where I've set up a ton of turrets and am just afking waiting for the nests to wake up. Maybe add active nests to the dragon's scan so you don't have to wait for energy to come back over and over running around looking for the active one.

Crafting and using the mana wells should probably charge your mana faster than just walking up to a mana node and charging off of that.

Also, unless I missed something I got in the demo and not on the release, the warhammer was craftable on island 1 for me in the demo but I'm short of steel this time, maybe from having to replace something that was damaged beyond repair, which then I imagine I get the ability to gain more from summoning the guild on the second island meaning.... everything I can even fight in the game is already gone by the time I get the upgrade which makes it useless.

This said, again it's very EA, I'm excited to see where this goes but there definitely needs to be more entertaining play elements or mechanics, travel/combat/etc added in because right now it's build two colonies and then you kinda have nothing to do.
Posted June 22, 2024.
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No one has rated this review as helpful yet
410.2 hrs on record (409.5 hrs at review time)
love the game, sad to try and play here and there and just never get into a match :( unfortunate
Posted October 10, 2020.
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Showing 1-5 of 5 entries