96
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590
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Recent reviews by MrFoxly

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Showing 1-10 of 96 entries
No one has rated this review as helpful yet
0.9 hrs on record
One second you're terrified as in the darkened station, a you see a zombie's horrible face get up in yours.

The next you feel like a badass as you kill the zombie by literally punching said face.

10/10, I was just checking out the game because it was free, but it's safe to say the devs got me hook, line and sinker.
Posted 2 February.
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2 people found this review helpful
1 person found this review funny
3
1
6.1 hrs on record
Early Access Review
(Oh ffs! another review bomb? Right, let's get this over with, but I'm turning off the comments. Nothing I can do but buy something nice with the points from the inevitable jester awards.)

When Doom revolutionised the first person shooter, it opened the floodgates not just for the genre, but the creation of custom content, even in the 90s custom levels were abundant, even leading into the creation of beloved titles like Heretic and Chexquest. Then as technology advanced, people started porting the game on to just about anything, from devices not intended for gaming, to engines that enhanced the gameplay. Heck you can even play Doom and any game that runs on it's engine in Virtual Reality nowadays.

But what if a game was specifically made for one of those engines? Turns out, it leads to one of the best Boomer shooters on the market. (Shame it's being attacked by actual boomers at the moment.)

Selaco while running on GZ Doom is a beast of a shooter, mixing the immersion from Half Life, with the world building from Deus Ex and the smart enemy AI from F.E.A.R. You can't just run in guns blazing, enemies will take notice of your movements and react accordingly hide in one spot, and they'll rush you. Shine your flashlight, and they'll know where you are.

This makes the game one of the toughest first person shooters I ever played, but also one of the most thrilling and it's still in early access!

I'm still trying to get the hang of the sliding mechanic which can be used to evade bullets and slip through hidden passageways. While the weapons are satisfying as hell. Even Dawn's signature pistol, the Cricket is an absolute beast, sporting an upgrade that can knock enemies to the ground.

Don't let the Mixed reviews scare you, people are review bombing this game because let's see... a sketchy game award show known for sensationalising culture politics and where people had to pay in order to vote nominated them for one of their "awards" (Correction, there was no nomination. They merely played one of the game's trailers) without notifying the developer. One of the devs (emphasis on one) spoke out against them on Twitter, and backlash from the show's fans ensued. It's not just this dev team that's been going through this either. The developer of Nightmare Kart went through the exact same thing.

The devs to their credit, handled the situation professionally, (which is a step up from a certain dev I had the misfortune of dealing with) respectfully letting people say their piece and even issuing an apology, but that just riled the fans up to the point where anti woke Youtubers are lashing out at the devs and both them and the mob here are indulging in the very thing they're supposed to be against. You know, "Cancel Culture".

Well anyway, nothing will come out of this and these people will look for something else to be angry about. I hope the devs are doing well. I unfortunately know too well how online hostility can effect a person's mental health, and Steam's moderators are sadly not very reliable.

In conclusion, the game is great, I'm looking forward to whatever comes next and the developers don't deserve to be treated this way over some award they never even asked for. Honestly, based on my experience this has to be the biggest act of blind hate and hypocrisy I've ever seen in a "gaming community".
Posted 2 February. Last edited 2 February.
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2 people found this review helpful
2.6 hrs on record
I'd like to give a big thank you to Lilith for making such an incredible free game, to Evelyn "The Noble Demon" Lark for her incredible work on the soundtrack (I also highly recommend her YouTube channel and Spotify she does incredible covers for video game music)

And lastly, a huge middle finger to Stuttering Craig and his cronies. This game doesn't need approval from those bigots or their scam of an award show. (Seriously what sort of game awards require you to pay in order to vote?!)
Posted 1 February.
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1 person found this review helpful
14.2 hrs on record (8.3 hrs at review time)
So this franchise has a special place in my heart, I remember when I was little, on the ferry out to Islay (An island off the west coast of Scotland It's easy to spot, it's shaped like someone cut Nessie out of it) finding an arcade machine running Virtua Fighter 2. It was the first fighting game I ever set eyes on. Back then when I tried to play it, I had no idea what I was doing. Decades later, I find VF2 can be played in the Yakuza games, I hop on and I... still have no idea what I'm doing.

Yeah VF2 hasn't aged very well. VF5 on the other hand, hot damn! This is honest competition for Tekken (That franchise certainly needs it now after that DLC fiasco)
The gameplay is deceptively simple, maintaining the franchise's simple punch, kick and block button setup, but when facing a tricky opponent, you'll find yourself needing to think at 90 thoughts per second. Heck, I only won my last match (as of this review) because my body acted before my brain did jumping over a low kick. (Glad the characters no longer jump like they're on the moon btw)

I'll give the heads up now, this game doesn't have as much content as other fighting games available on Steam. Online play is limited to ranked or room matches, with the tournament only available on weekends, the only single player content is the Arcade and Training mode, and I've been hearing complaints that some content from VF5 Final Showdown is missing.

On the flipside, Sega priced the game appropriately, the base game is a mere £16. Pricing a re-release of an old game reasonably, it's good to see Sega still does what Nintendon't.

At the end of the day, VF5 remains the fighting game classic it's always been. Many of the negative reviews here even state they won't refund the game in the hopes that the online play improves. (I've been getting a few frameskips but the number of disconnects are still in single digits for me)

It's definitely worth playing outside of the Yakuza games. Even if you still get annihilated by Dural (Stupid sexy android!)

Edit: I almost forgot. It runs great on the Steam Deck. Though that shouldn't be surprising.
Posted 28 January. Last edited 28 January.
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15 people found this review helpful
63.8 hrs on record
This game should not be getting a review like this.

I bought it back when it was in early access. The game was rough as you'd expect, but it show'd a great deal of promise. It looks and feels like the Rune Factory to Stardew Valley. The graphics are beautiful, the gameplay is enjoyable, and the biggest highlight has to be the customisation options where you can play a variety of different races. A human, an elf, a dogman, a mermaid, even an angel or demon.

But over time the cracks have been getting wider. Even though this game is no longer in early access there's still a plethora of bugs and unfinished elements (Only the romanceable characters have portraits and a quest to remove the slime monster from my farm crashed just as I cleared it, when I restarted the game, the quest was reset but the required item no longer worked forcing me to fail the whole thing. I don't know if that's been patched since then, but I doubt it.)

What prompted me to post this negative review however, is the devs themselves. Or more specifically, the director running them. Deliberately hiring people from other countries or who are desperate for work so he can pay them minimum wage, and not even crediting them for their work.

Prioritising paid DLC over bug fixes,

Promoting said DLC with fake screenshots showing something better than what you actually get. (Straight up false advertising),

terrible working conditions for again, minimum wage,

outright banning people from the Discord for bringing these issues up,

and the less said about the Nintendo Switch port, the better.

Dammit! Why does this keep happening?! You find a promising indie game and it turns out the developer behind it is F&*!ing awful.

And it's a real shame because behind all these issues are traces of a great game. There's genuine love and effort put into the game only for god awful management to mess it all up.

It's basically fallen to the same standards as modern Pokemon.
Posted 18 January.
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5 people found this review helpful
2 people found this review funny
1
4.8 hrs on record (4.6 hrs at review time)
I just need to remember, the mouse's name is Quill... Quill... Link is not called Zelda, Samus is not called Metroid, Quill is not called Moss.

Okay, so I've been dabbling into VR, (Of course if I'd known what Meta was going to do a few days later, I wouldn't have bought their headset.) and I've been hooked to the point where I have to keep setting a 30 minute timer just to look after myself.

When you think about what would make a good VR game, a puzzle platformer probably isn't the first thing that comes to mind, and yet Moss unexpectedly nails the genre in a way you could never see coming.

You control the main character, Quill with the thumbstick and buttons like you would in any regular platform game through beautiful diorama like environments. You're POV is somewhat fixed in place the only camera movements being your own head movements so there's no need to worry about motion sickness. Look off to the side, and you can see the next area you're headed for meaning even though you're teleporting from place to place, each area still feels connected.
(Actually I wonder what Resident Evil would be like with this style of camera?)

But what really sets this game apart, is how you the player interact, Quill can't do everything on her own, you need to reach into the game world and help her out. The fourth wall is nonexistent here. Move obstacles, operate mechanisms, light torches, break jars, provide healing, and even take control of enemies and either turn them against each other, or use them to solve puzzles.

If you're ever stuck, Quill herself will try to communicate a hint to you, giving the sense that the two of you are working together, and when all's said and done, you give her a high five.

I actually found myself talking to Quill a few times, even though the game makes it abundantly clear she can't hear you. Our journey together was so wholesome and enjoyable, I wasn't even bothered that the game ended on sequel bait. Because as far as I'm concerned, this game earned it.

Most important of all, the game allows you to pet Moss... I mean Quill DANG IT!
Posted 9 January.
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3 people found this review helpful
524.8 hrs on record (498.8 hrs at review time)
I'VE PUT HOW MANY HOURS INTO THE GAME?!!!!!!!

Okay, well... I'd better explain myself. Age of Wonders 4 is to put it simply, a fantasy version of Sid Meier's Civilisation with a ton of customisation options.

You create an entire fantasy race and their leader, a powerful being known as a Godir. Then send them into one of many possible randomly generated (or story focused) worlds to build, explore and even conquer.

You can choose to either befriend or strike down your rivals. Some of which might be people and their rulers you created and how you grow is defined by the choices you make and the powers you indulge in.

Want to play a traditional Dwarven clan, building and mining? How about a Sauronesque Dark Lord? Or get creative and make a tribe of Steampunk Cats or Holy Goblins. Oh! How about some Corpse eating Moles!

The possibilities give this game a ton of replay value, mods or no mods.

Throw in DLC which adds more and more options, raise an army of Eastern Wolfmen, Tribal Bugs, or even Magical Monkeys led by a Dragon. (Yes, there's DLC where you can play as a Dragon!) The possibilities are endless.

Right, on to the actual gameplay.

Each game kicks off with your Capital City and your first armies already prepared for you so you can quickly begin scrambling for resources. Said resources are guarded by weak hostiles so you can get your first taste for combat and how to play your faction. From there, you plan out how you're going to grow, unlocking new soldiers, City improvements, spells, even transformations for your people.

This is your warning, this game requires a TON of patience. You can spend resources to hurry things up, (highly recommended in the early game) but everything needs a certain number of turns to prepare depending on what and how much of each resource you have. Then there's random events that can force you to switch up your approach. A famine?! Better get some food or your cities are going to shrink! All the multitasking can wear you down, but it's utterly satisfying when see it pay off be it through destroying enemy cities, or using materials to create the ultimate weapon.

There's a lot to see and do in this game to the point where you can completely lose track of time. No joke, I've lost many hours of sleep getting invested in this game. So I highly recommend you keep an eye on the clock as you play. It's so easy to get lost in the stories you create in each game.
Posted 20 December, 2024.
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35 people found this review helpful
41 people found this review funny
56
2
2
4.2 hrs on record
I honestly debated with myself whether or not to do this, after seeing the dev's true colours, I fear this will only invite more trouble.

(Edit: I was right. I have unfortunately had to turn off the comments Due to the extreme harassment. I have received in response for this. Everyone is entitled to their opinion, but telling a reviewer to unalive themselves is not okay.)

But there's one thing I can conclude safely, this game is bad.

When this was just starting out I was drawn to the concept of playing a resurrected villain seeking to regain power. Back then, I had little to no knowledge of traditional roguelikes, so a lot of the issues that came up, I thought were my own fault.

But after playing other games of the genre like Golden Krone Hotel, Midboss and of course Dwarf Fortress. I can now say this game took a cool concept and utterly flubbed its execution.

You'd think being a resurrected evil god, you'd be raising minions, seeking powerful relics and when you're ready, decimating villages, but the game instead expects you to focus on crafting mundane items and attacking villages all on your own. The map isn't even randomly generated.
The only time I had any fun was playing the Necromancer because that's the one class that had actual minions. It's the only time you actually feel like a newly revived Dark Lord.

No wonder the focus on being the villain was ditched in the sequel. Artur had no idea how to utilise it.

Speaking of whom, I highly recommend avoiding him at all costs. This guy is just the worst. Someone asked him about the possibility of same sex relationships when he introduced marriage in the sequel, and the guy launched an all out online crusade on Twitter against the gay community, going so far as to liken them to Nazis.

According to Artur, this was provoked by harassment he and his family received, and I was willing to believe him on that front. It's the internet after all. I sympathised but stated it did not justify what he did in response. Well he didn't like that and he immediately accused me of joining those people even after I stated multiple times I do not endorse such behaviour.

Artur claims games should be for fun and not political mouthpieces, so what does he go and do? Make his game a political mouthpiece! He claims he's being harassed online so what does he do? He harasses anyone who objects to his actions online. Nowadays most of his sales and positive reviews are from people looking to "own the libs" (actual statement on one such review), make no mistake, any sucess this man has gained isn't from making quality games, but from hate buying and boasting about being a "cancel culture survivor".

Play KeeperRL instead, it nails the concept way better than this game ever could by mixing Traditional Roguelike gameplay with elements of Dungeon Keeper.
Posted 17 December, 2024. Last edited 29 January.
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No one has rated this review as helpful yet
57.1 hrs on record
So to sum the game up quickly, this is a Danganronpa game under a new coat of paint. Basically Ace Attorney Investigations. It looks like something different, the first person view and the trials are gone, but the elements of the original games are all still here.

Only this time, there's a logical explanation for all the crazy minigames you have to go through. (At least as logical as a magical girl death god in a cyberpunk city can get.)

And hey at least there's no ridiculous high school setting this ti... OH COME ON! THERE'S AN ACADEMY IN CHAPTER 2?! IS THERE SOME LAW THAT REQUIRES MOST ANIME TO HAVE ONE?! (Ahem, sorry about that. Honestly the case set there is actually pretty good, which is more than can be said for the time Ace Attorney tried to pull that crap. *cough* sorry, I'll get back on topic.)

There's not really much else I can say without spoiling anything. This is for all intents and purposes, a new Danganronpa game with a fresh new look.

A cuddly and sadistic mascot with a "potential waifu" alter ego? Check!

Introduces potential main characters only to suddenly kill them off? Check!

Attacking highlighted text with contradicting evidence in the form of a weapon? Check!

Developers unsubtly slipping their fetishes into the game? Check!

Answering a question by shooting the letters of a word you need to guess? Check!

A Final Showdown minigame where the true killer tries to shout you down? Check!

The need to summarise everything you've already deduced by filling the blanks in a graphic novel? Check!

Pink blood? Check! (Oh wait, really? They have a reason for it now? No I can't say why, that's a massive spoiler... Hmm, I wonder if that fact impacts Danganronpa in any way? Oh well, I'll leave that to the fan theories.)

Well anyway, this game is basically Danganronpa in all but name, but that's not necessarily a bad thing. If you enjoyed those games, this game is worth the buy, heck you can even get it at a good discount if you already own the Danganronpa trilogy on Steam.

The only notable flaw is the lip sync is a little off, but that's probably due to the game originally being made for the Switch and expected to run at 30fps.
Posted 9 December, 2024.
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21 people found this review helpful
5 people found this review funny
3
8
2
2
0.5 hrs on record
Early Access Review
Look, I would've happily shrugged off the drama concerning this game. It was Twitter being Twitter after all. Those people are morons and the game itself is promising.

But I also can't ignore how the dev responded. When trying to get to the truth of the matter, I looked through his Twitter account and my god... I could shrug off his flag post as just him lashing out. He made a mistake, he's only human, but reading post after post, it just got more and more hostile and unprofessional. He goes all out to declare the pride flag a symbol of oppression even though it had nothing to do with the drama and the stuff he was saying about one particular Twitter user made him look just as bad as the mob he was standing up to.

Go play Dwarf Fortress instead, it's adventure mode promises the exact same thing as this game only there's no dev related drama attached to it.

I'm sorry Artur, you did not deserve the Twitter mob coming after you, but I cannot support you after seeing how you responded.

Edit: To my disappointment, the dev has responded with similar hostility to this review. Declaring I have “joined” the people who harassed him. It doesn't matter. I stand by what I say here. I have every right to do that, just as he has every right to stand by his actions.
Posted 25 October, 2024. Last edited 25 October, 2024.
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A developer has responded on 25 Oct, 2024 @ 7:50am (view response)
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Showing 1-10 of 96 entries