RimWorld

RimWorld

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Craftable Artifacts
   
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21 Nov, 2017 @ 11:29pm
23 Nov, 2017 @ 12:05am
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Craftable Artifacts

Description
Now you can craft those Insanity and Shock Lance and Animal and Soothe Pulser.
Needs to be researched first before you can craft them on the machining table.

I need more feedback for the mod.

Have fun!
Popular Discussions View All (1)
0
11 Dec, 2017 @ 11:49am
Bug
Freakycrafter
8 Comments
david.bell 26 Jan, 2019 @ 9:27am 
Can we have a 1.0 version
I can't see how to make them
mfelizandy 24 Jun, 2018 @ 3:38pm 
I subscribed to this mod in the hopes of being able to DEconstruct artifacts and perhaps get some useful components or other materials from them--I never use shock lances and the like. My current colony hasn't reached the point of researching this yet, but I hope my pawns can take apart psychic gadgets soon!
Zyrixion 29 Nov, 2017 @ 6:59am 
@Kartel' if your colony dies before then, you still need to get better at the game tbh. All my colonies frequently end up in 5+ years, and 100-200k+ research points in. :v
d_valroth 22 Nov, 2017 @ 3:22pm 
Three or four legendary researchers (which they WILL become) with full on high tech labs can churn out an AWFUL lot of research points.
RavenousEye 22 Nov, 2017 @ 2:31am 
i like this for lategame, in my opinion this should be as hard to research as it is now. it's not something for early/mid game, if make it faster don't make it to fast ^^
Kartel' 22 Nov, 2017 @ 1:18am 
I'm Waiting for this, although I can do it myself
Arkamedes  [author] 22 Nov, 2017 @ 12:42am 
Well you're not suppose to reach that tech in the early game though.

P.S. I'll probably adjust it a little lower soon.
Kartel' 22 Nov, 2017 @ 12:21am 
With an accuracy of 99%, I can say that research with a total of 40,000 points is not worth it. My colonies dies earlier.