Team Fortress 2

Team Fortress 2

the provisioner
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Classe: Engineer
Compartimento: Arma
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752.659 KB
17 mai. 2018 às 13:11
19 set. 2018 às 14:09
5 notas de alterações ( ver )

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Edit: this version is outdated, check out the new version instead; it has fixed shading and better model optimization.

Remember Uncle Dane's concept for a dispenser backpack? well, I considered making that, but as I thought about the stats for it, I realized it wouldn't be very good at it's intended purpose. the "always hauling" movement speed decrease would make it harder for engineer to keep up with his team, and if you use it with the rescue ranger, you'd be permantly marked for death. and imagine how slow you would be hauling a building while also carrying a dispenser on your back?

do to these limitations, I came to the conclusion that a dispenser backpack wouldn't be very good as a support weapon, and would work better as a defensive weapon for helping other engineers set up their nests.

This is supposed to be more of a frontline support weapon for the engineer, allowing him to support his teammates from the frontlines rather than hanging back with his buildings. can be paired with the short circuit and gunslinger for the ultimate frontline support class that doesn't need to hang back and babysit his buildings (except his teleporter)\

model features:

+looks like somebody combined a Rescue Ranger with a level 3 Dispenser
+meter on side that has the potential to display current ammo capacity. (the meter can now turn)
+Jigglebones!!!

Proposed stats:

Level 30 portable dispenser
Primary fire provides ammo stream (looks like short circuit) that refills the ammo of teammates, even “overstocking”: allowing them to hold more ammo in their clip in on person.
“stocking” teammates refills metal supply
Generates it’s own ammo (hidden stat) (it has the ammo capacity and fill rate)
+5 health per second on wearer (half the rate of a level one dispenser, also this is the MAX heal rate, for when you aren't in combat. in combat, it would only be 3.5 per second)
50-100% slower deploy speed
100% damage penalty (hidden stat)
Cannot build dispensers
ammo pickups can go to provisioner, which reduces the metal you get (hidden stat)
Weapon Starts at 25 ammo and is unaffected by weapons lockers (hidden stat)
Discussões Populares Ver todos (6)
30
28 fev. 2023 às 20:16
Other Stats?
Clockwork Brain
2
25 mai. 2018 às 12:22
Helping Needs
in the balls
1
14 jun. 2018 às 12:44
Good idea, but it can get better.
ZuppaDiPasta