Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
While it may be possible to edit the geometry and correct the layout, I'm afraid doing so would be a pretty laborious task that I just don't have the time to undertake.
I found the model "good enough" to use, as my focus was more on creating the fun Easter egg tie-ins for people to find. Perhaps in the future someone with a finer eye for detail will upload their own Workshop environment for us to enjoy!
I appreciate the love and support everyone has shown for this little hobby of mine! These environments were the first VR work I had done, and I'm pleasantly surprised to learn people are still visiting and enjoying them!
I had to use func_door_rotating back when I made this because prop_door_rotating wasn't working properly at the time.
I've heard it's since been patched and given more functionality though. Here's a tutorial I found for how to use it: https://www.youtube.com/watch?v=R8lRppb1vQg
If you want to try the method I used, here's a discussion page that helped me out (I would try the other way first though): https://ad.gamersky.info/@steamcommunity.com/workshop/discussions/18446744073709551615/1739964947824138936/?appid=250820