Space Engineers

Space Engineers

349 voti
Animated-Gyroscopes
   
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Type: Mod
Mod category: Block, Script
Dimensioni del file
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29.042 MB
4 gen 2019, ore 18:32
2 ago 2019, ore 12:44
4 note di rilascio ( visualizza )

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Animated-Gyroscopes

Descrizione
Ever wanted those gyroscopes to look a bit more lively like they are actually doing something? Well now you can with these animated gyroscopes.

There are two versions of the large grid, one with externally rotating sphere, and the other with a rotating wheel inside the sphere.

They are vanilla power equal, I had them overwrite vanilla gyros, but decided against it and put them in their own category. They should show up right next to the other gyroscope in the block menu.

Vanilla replacement version

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Hope you all enjoy this mod, and if you like this one please check out The Rest of my Workshop.
Visit my Discord server Ntech Mods[discord.gg]
67 commenti
Kron1K 30 lug 2024, ore 16:57 
They also seem to desync and float behind ships in multiplayer
Kron1K 30 lug 2024, ore 16:54 
they seem to constantly rotate, not based on ship movement as stated in a previous comment
MachoNatchoMan 5 mar 2024, ore 17:01 
industrial overhaul version anyone? huehue ^^ would love this
xTRACKERx 4 ott 2022, ore 3:45 
great mod. i love those visual enhancements. <3
Chaos_02 30 mar 2022, ore 12:37 
hey I'm having a problem with this mod on my dedicated server. I have redownloaded mods twice now but this throws an error on load:

Fatal error compiling Steam:1614899735.sbm - Animated-Gyroscopes. This item is likely not a mod and should be removed from the mod list.
2022-03-30 21:28:22.303 - Thread: 23 -> Exception occurred: System.AggregateException: One or more errors occurred. ---> System.ArgumentNullException: Value cannot be null.
Parameter name: text
at Microsoft.CodeAnalysis.Text.SourceText.From(String text, Encoding encoding, SourceHashAlgorithm checksumAlgorithm)
at VRage.Scripting.MyScriptCompiler.<>c__DisplayClass46_0.<CreateCompilation>b__0(Script s)
at System.Linq.Enumerable.<>c__DisplayClass7_0`3.<CombineSelectors>b__0(TSource x)
at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
at System.Linq.Enumerable.<CastIterator>d__97`1.MoveNext()
at Microsoft.CodeAnalysis.CSharp.CSharpCompilation.AddSyntaxTrees(IEnumerable`1 trees)
Qarannia 13 dic 2021, ore 1:30 
@nukeguard Could I ask your permission to utilize the space magic in this mod's script in some of my own blocks please? Full credit will be given for use of the script.
MTGraves 11 mag 2021, ore 10:30 
You wouldn't happen to have a script like that handy? lol I just want the dish part of my comms dish to rotate.
nukeguard  [autore] 11 mag 2021, ore 9:14 
you need a script that rotates them, if you're referring to this mod, they now rotate based on ship movement and not just constantly rotate
MTGraves 10 mag 2021, ore 22:36 
How do you get the subparts to rotate? Ive tried on my own custom blocks with no luck and I cant seem to get a straight answer out of the keen discord.
Stratotanker 6 feb 2021, ore 18:06 
Ok, I'll take your word for it and give it a go.. I may puke a few times flying about the inside of my ship as it does spins and rolls while I keep myself aligned with said gyro watching it...lol