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The line compass component has been added, see the wiki entry for a bit more information
https://github.com/diwako/diwako_dui/wiki/Module-Overview#linecompass
Yep there is: https://github.com/diwako/diwako_dui/wiki/Hiding-DUI-for-cutscenes
How do I temporarily disable the squadradar while I'm playing a cinematic? There must be a variable somewhere, you even have the keybind set up to toggle it. I just cant find the variable :)
thanks!
Server owners can always override it at a certain value with the addon override options if desired I believe right? I think that doing that could be the best of both worlds.
Those are 2 variables, yes you can dynamically change their value with the debug console, or mission file or even another mod.
Right, I know you can adjust those in the files, I've done the same for the original STUI mod, but since it still works it's not worth the effort. I mainly wanted to see if this mod handles it differently. Unless you mean you can use those commands to adjust them in game through the debug console?
Thanks for getting back to me!
There is currently no getter command for setCompassDeclination or setCompassOscillation. Nothing much i can do, other than introduce a variable or function in DUI that the mission maker also needs to use.
@Elitehunter34
DUI was initially made for milsim, thus it was restricted to 50 meters max for the radar and 100 meter for the indicators.
The vanilla indicators were hidden using a config edit, which is not toggable due to the static nature of many config entries.
However, since this is all just code and DUI is made with mission makers and developers that know SQF in mind, you can simply set these variables to what ever numeric value you desire
"diwako_dui_indicators_range" and "diwako_dui_indicators_range_crew"