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I only have one suggestion; maybe instead of negating falling damage completely when bought, the perk could scale falling damage instead, with a convar to determine the multiplier (I'm thinking maybe 0.2, or even 0.15).
We already have items on our server that just grant immunity to fall damage (including the TTT2 No Fall Damage perk), so being able to configure the Climb perk to only reduce fall damage when bought, rather than giving total immunity to it, would make purchasing both perks a valid option for players.
I suppose this is probably the reason you decided to give the Climb perk a default item price of two credits instead of just one. Anyway, it's just a suggestion. Great job modifying the Climb SWEP for TTT2.