Space Engineers

Space Engineers

188 ratings
AQD - Combat Balance
   
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Type: Mod
Mod category: Modpack, Other
Tags: NoScripts
File Size
Posted
Updated
665.522 KB
24 Aug, 2019 @ 6:19am
24 Apr, 2021 @ 8:13am
4 Change Notes ( view )

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AQD - Combat Balance

In 3 collections by enenra
AQD - A Quantum of Depth
25 items
Captain Shack's Survival Stream Sunday Modlist
36 items
w4sted & Shack's Waterworld Survival Mods
43 items
Description
Current version: 1.0
Please refer to the changelog for patch notes.


This mod rebalances various aspects of combat in SE. Armor health as well as block health in general is buffed and the various weapons are brought more in line with sensible values. In addition to that, several mods that influence combat in different ways are incorporated.

AQD - A Quantum of Depth is a project of mine, encompassing multiple small and larger mods aimed at improving the gameplay experience and eventually overhauling larger parts of the game:





Mods by other authors
All of these authors have kindly given me permission to use their mods as dependencies.

Author
Mod
Description
Dondelium
Reactors explode upon destruction depending on power output and amount of uranium contained.
enenra
Contains block HP rebalance, as well as DPS rebalance.
Gauge
Configurable ship speed depending on grid size and mass. Boost to temporarily exceed limits.
Gauge
Changes damage handling to distribute excess damage after a block is destroyed to the surrounding blocks.

[discord.gg]
[github.com]


  • Rebalancing weapons is currently very limited because they derive their damage etc. from the ammo type they use. To keep this mod as unintrusive as possible, I've opted to not introduce new ammo types and instead have adjusted other values to achieve the desired results.
  • Exploding reactors and tanks introduce weak points to grids that need to be protected by the now buffed armor. This means that targeting these specific parts of grids is now much more important.
  • This is but a first version of this mod. I will be making more adjustments based on tests and feedback.
  • Consider upvoting this[support.keenswh.com] bug report. Getting that bug fixed will allow me to balance the gatling gun in a more nuanced fashion. :)

101 Comments
enenra  [author] 28 Nov, 2024 @ 10:48am 
okay, but upload it without any reference to AQD, just make it your own mod, since the script is nothing special.
STUNNING & BRAVE 27 Nov, 2024 @ 7:19pm 
update: i've just seen the script, is it ok if we make some adjustments to the script to rebalance deformation, and re-upload it for our own use?

I wouldn't want to use this mod either, but the admin team just won't let it go because of some other issues that won't get it fixed, so atleast this will help as a temporary bandaid.
STUNNING & BRAVE 27 Nov, 2024 @ 6:49pm 
All good, I don't know how SE modding words, but is it possible for us to make edits to this mod?
enenra  [author] 27 Nov, 2024 @ 9:38am 
This mod is very outdated and I honestly would not recommend using it. I'm not really planning any updates for it right now.
STUNNING & BRAVE 26 Nov, 2024 @ 10:42pm 
Hi, server i'm on needs to use this as a bandaid due to poor weapons balancing.
The block's being immune to collision damage is having a serious effect. You can ram anything at any speed and take no damage, even with light armour. Could you please offer up some adjustments?
enenra  [author] 22 Jul, 2023 @ 6:58am 
The mod has kind of lost its reason for being tbh. A lot of mechanics have changed since and it would need a complete overhaul for which I've not yet had the time or motivation.
xterrylorakhx 22 Jul, 2023 @ 4:33am 
Just thought I'd check in on this mod since I used it a lot and am coming back around to SE. I see you've made comments last year that you were updating this but the last update I see was in 2021? I hope you find time to get around to updating your mods soon if that encouragement helps :-D
enenra  [author] 29 Apr, 2022 @ 1:35am 
Fitting well will completely depend on the weapon mods and vanilla rebalance you use.
GadenKerensky 28 Apr, 2022 @ 7:00pm 
Compatible, sure. But fits well is another matter, but I guess that can only be determined through players testing them both together.
enenra  [author] 28 Apr, 2022 @ 6:22am 
With WeaponCore some stuff just doesn't apply or, depending on the replacer, has a different balance. But it is compatible.