Company of Heroes 2

Company of Heroes 2

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All Units - USF Guide
By SneakEye
A generated guide with detailed stats about the All Units mod.
   
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USF
Faction overview

Tech tree

Changes in commanders
HQ - Barracks
Abilities
Transfer Orders | Free
Orders a selected squad or vehicle to withdraw from the map and return to the rear.

Upgrades
Lend-Lease Act | 25 fuel and 80 munitions
Your allied factions share weapons and various units.
You can now buy weapons at the weapon racks from your allies and call-in reinforcements to the battlefield. (US forces, British forces and Soviets only)

Weapon Rack Unlock | 150 manpower and 15 fuel
Unlocks the M9 Bazooka and the M1918A2 Browning Automatic Rifle (BAR) at the Weapon Rack.
Increases infantry firepower. Can be selected by any infantry unit.

M1919A6 Browning LMG Rack | 80 manpower and 5 fuel
Provides access to the M1919A6 Browning LMG at the base.
Pick up weapons from the Weapon Rack in the base.

Grenade Package | 125 manpower and 15 fuel
Unlock Mk. 2 'Pineapple' fragmentation grenades, Incendiary Grenades and M23 Smoke Screen Grenades.
Improves the effectiveness of Riflemen against infantry.

Riflemen Fieldcraft Training | 80 manpower and 10 fuel
Allows Riflemen squads to fire flares to reveal the target area.
Riflemen can use "Fire Up!" which increases their movement speed for a period of time.

Riflemen Field Defenses | 80 manpower and 50 munitions
Riflemen are trained to build Sandbags and Mines.
Forward Observers allows Riflemen to see further while in cover or garrisoned.
Infantry
Riflemen
Equipped with Garands, effective against infantry at medium range. Can be upgraded with Carbines.
Squadsize: 5 and Population: 7
Cost: 280 manpower
Reinforce Cost: 28 manpower
Build time: 27 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.95

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 580xp
'Mk 2 Frag Grenade' munitions cost: -5
All grenades recharge time: -25%

Vet 2, 1160xp
Cooldown: -20%
Received accuracy: -23%

Vet 3, 2320xp
Accuracy: +30%
All grenades cast range: +25%

Abilities
(Passive) Forward Observers
Riflemen squads now see further while in cover or garrisoned.
Sight range: +7

Anti Tank Rifle Grenade | 25 munitions
Rifleman will launch an M9A1 Anti-Tank grenade at a vehicle using an M7 Launcher.
Damage: 100
Penetration: 100
Trigger engine damage critical

Fire Up! | 10 munitions | 8s
Squad will move at maximum speed for a period of time, but will suffer from an exhaustion phase for a few seconds.
Max speed +50%

Flare | 35 munitions
A slow-falling parachute flare reveals the target area.

Mk 2 Frag Grenade | 30 munitions
Standard issue Mk 2 fragmentation grenade often referred to as the "pineapple" grenade can kill or injure infantry in a 4m radius.
AOE radius: 4m
Damage: 80
Penetration: 25

Upgrades
Attach Medic | 40 manpower
Unlocks '(Passive) Field Medkit'
Received accuracy: -10%
Squad size: +1

Attach Sergeant | 40 manpower
Reload time: -10%
Squad size: +1

3x M1 Carbines | 45 munitions
Infantry becomes more effective at close range, less effective at long range.

Defenses
Fighting Position, Sandbags, M5 Mines

Rear Echelon Troops
Equipped with Carbines, but has limited combat capability. Can be upgraded with a Minesweeper and a Flamethrower or Rifle Grenade Launcher.
Squadsize: 4 and Population: 5
Cost: 200 manpower
Reinforce Cost: 25 manpower
Build time: 22 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1
Repair speed: 1.6

Vet 1, 380xp
Accuracy: +20%

Vet 2, 760xp
Repair speed: +0.5
Cooldown: -20%
Received accuracy: -23%

Vet 3, 1520xp
Squad size: +1

Abilities
M23 Smoke Screen Grenade | 15 munitions
Fires a rifle grenade smoke round that creates a line of smoke in the targeted direction. Any vehicles hit by the grenade will be temporarily blinded and slowed.

Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Volley Fire | 20 munitions | 15s
Rear Echelon Troops lay down a volume of fire with their rapid-firing carbines. While active, the targeted squad slowly becomes suppressed.
Accuracy: -50%
Max speed: -50%
Received accuracy: +15%
Weapon suppression: +0.01

Wire Cutters | Free | 5s
Wire Cutters are used to cut through barbed wire fences or barbed wire fields.

Upgrades
Attach Medic | 40 manpower
Unlocks '(Passive) Field Medkit'
Received accuracy: -10%
Squad size: +1

Attach Sergeant | 40 manpower
Reload time: -10%
Squad size: +1

Hazard Removal Package | 30 munitions
Unlocks 'Wire Cutters'
Mine detection radius: +25

M2 Flamethrower | 60 munitions
Improves anti-infantry capability with area-effect weapon.

Rifle Grenade Launcher | 60 munitions
Improves anti-infantry capability with ranged area-effect weapon.

Structures
Airborne Support Center | 180 manpower
Radar Post | 210 manpower and 50 fuel
Munitions Cache | 250 manpower
Fuel Cache | 250 manpower

Defenses
Fighting Position | 125 manpower
Machine Gun Emplacement | 150 manpower and 60 munitions
Wooden Bunker | 70 manpower
Watchtower | 150 manpower
Slit Trench | Free
Field Hospital | 200 manpower
Anti-Tank Position | 270 manpower and 20 fuel
M4A3 Sherman Crocodile | 380 manpower and 40 fuel
Other: Sandbags, Razor Wire, Tank Trap, M7 Light Anti-Vehicle Mines, M5 Mines

Medics
Equipped with Pistols. Can be upgraded with Combat Medic Equipment.
Squadsize: 3 and Population: 4
Cost: 180 manpower
Reinforce Cost: 30 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 340xp
'Smoke Grenade' recharge time: -25%
'Sprint' recharge time: -25%

Vet 2, 680xp
Received accuracy: -20%

Vet 3, 1360xp
Distribute Medical Supplies heal rate: +67%

Abilities
(Toggle) Distribute Medical Supplies
The Medic squad will heal themselves and nearby friendly troops, if they are out of combat.

Smoke Grenade | 15 munitions
Throw a small smoke grenade at a target location.

Sprint | 10 munitions | 8s
The unit will move very quickly for a short period of time. Weapons cannot be fired while moving.
Max speed +50%

Upgrades
Combat Medic Equipment | 30 munitions
Unlocks 'Smoke Grenade'

M2 60mm Mortar Team
Effective against static infantry and structures.
Squadsize: 4 and Population: 6
Cost: 220 manpower
Reinforce Cost: 20 manpower
Build time: 25 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1.25

Main gun,
Damage: 80
Penetration (near/mid/far): 20/20/20
Range: 80
Reload time: 10.0 seconds

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 480xp
Unlocks 'Smoke Barrage'

Vet 2, 960xp
All barrages recharge time: -40%
Weapon scatter: -20%

Vet 3, 1920xp
All barrages cast range: +33%
Weapon range: +33%

Abilities
Mortar Barrage | Free
The M2 60mm Mortar Squad will fire a small barrage of mortar rounds into the targeted area.

Smoke Barrage | Free | Vet 1
Fires a small number of smoke mortar bombs into the target area.

Upgrades
Attach Medic | 40 manpower
Unlocks '(Passive) Field Medkit'
Received accuracy: -10%
Squad size: +1

Tank Crew
Weak support infantry. Good for crewing vehicles and emergency battlefield repairs.
Squadsize: 4 and Population: 9
Cost: 140 manpower
Reinforce Cost: 17 manpower
Build time: 20 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1
Repair speed: 1.3

Vet 1, 650xp
Unlocks 'Repair Critical'

Vet 2, 1300xp
Repair speed: +0.5

Vet 3, 2600xp
Received accuracy: -29%

Abilities
Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Repair Critical | 25 munitions | Vet 1
The squad can quickly repair one critical and a small amount of damage on a vehicle.

Upgrades
Attach Medic | 40 manpower
Unlocks '(Passive) Field Medkit'
Received accuracy: -10%
Squad size: +1
Vehicles
WC51 Military Truck w/ .30 cal HMG
Transports a single infantry squad. Can capture territory.
Population: 3
Cost: 200 manpower and 10 fuel
Build time: 25 seconds

Hit points: 240
Armor: 4
Rear armor: 2.5
Received accuracy: 14

Sight range: 45
Capture rate: 1.15
De-capture rate: 1.15

Vet 1, 300xp
Unlocks 'Step On It!'

Vet 2, 600xp
Ac/Deceleration: +25%
Max speed: +20%
Rotation speed: +20%

Vet 3, 1200xp
Accuracy: +30%
Burst duration: +20%

Abilities
(Passive) Stealth Detection
Special training allows this unit to detect hidden enemies at greater distance than usual.
Camouflage detection radius: +15

Mark Target | 40 munitions | 30s
A vehicle will be marked by the WC 51 crew, increasing its vulnerability to damage. A plane will also fly overhead to keep track of the vehicle.
Is visible in the FOW
Armor: -25%
Received accuracy: +25%

Step On It! | Free | 20s | Vet 1
Unit moves faster, but can't fire.
Ac/Deceleration: +50%
Max speed: +75%

WC51 Military Transport Truck
Transports a single infantry squad. Can be upgraded with a .50 cal HMG, capable of suppressing groups of infantry. Can capture territory.
Population: 3
Cost: 200 manpower and 5 fuel
Build time: 25 seconds

Hit points: 240
Armor: 4
Rear armor: 2.5
Received accuracy: 14

Sight range: 45
Capture rate: 1.15
De-capture rate: 1.15

Vet 1, 300xp
Unlocks 'Detection'
Unlocks 'Step On It!'

Vet 2, 600xp
Ac/Deceleration: +25%
Max speed: +20%
Rotation speed: +20%

Vet 3, 1200xp
Accuracy: +30%
Burst duration: +20%

Abilities
(Passive) Stealth Detection
Special training allows this unit to detect hidden enemies at greater distance than usual.
Camouflage detection radius: +15

Suppressing Fire | 10 munitions | 30s
The .50 cal gunner will fire blindly on the target, suppressing infantry in the area. The MG can fire on the move.
Accuracy: -20%
Burst duration: +25%
Weapon suppression: +0.00020

(Toggle) Detection | Vet 1
Enemy units, even while camouflaged, are visible on the mini-map.
Camouflage detection radius: +5
Max speed: -50%

Step On It! | Free | 20s | Vet 1
Unit moves faster, but can't fire.
Ac/Deceleration: +50%
Max speed: +75%

Upgrades
Mount .50 cal HMG | 60 munitions
Can no longer transport soldiers
Unlocks 'Suppressing Fire'
Acceleration: -16%
Deceleration: -7%
Max speed: -0.4

WC54 ¾ Ton Ambulance
Supplies medical aid in the field and reinforces troops when not moving and in owned territory that's in supply and not in conflict.
Population: 2
Cost: 250 manpower and 10 fuel
Build time: 30 seconds

Hit points: 160
Armor: 5
Rear armor: 2.5
Received accuracy: 14

Sight range: 35

Abilities
(Toggle) Distribute Medical Supplies
Ambulance crew distributes medical supplies to nearby squads, allowing them to heal themselves.
T1 - Platoon Command Post
Upgrades
Activate Platoon Command Post | 280 manpower and 30 fuel
Activates the Platoon Command Post and calls-in a Lieutenant command squad that can be upgraded with a Bazooka.
Command Post Unlock.

Unlock Mechanized Platoon Command Post | 80 manpower and 35 fuel
Mechanized units at the Platoon Command Post are made available.
Unlocks several stronger units and mechanized vehicles.
Infantry
Lieutenant
Equipped with Garands and one Thompson, effective against infantry at medium range. Can be upgraded with a Bazooka.
Squadsize: 5 and Population: 8
Cost: 280 manpower
Reinforce Cost: 28 manpower
Build time: 27 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 680xp
Unlocks 'Focus Fire'

Vet 2, 1360xp
Cooldown: -15%
Received accuracy: -29%
Reload time: -15%

Vet 3, 2720xp
While out of combat the squad can move faster
Accuracy: +30%

Abilities
Halt Retreat | 30 munitions
The officer will halt the retreat of squads under his command.

M23 Smoke Screen Grenade | 15 munitions
Fires a rifle grenade smoke round that creates a line of smoke in the targeted direction. Any vehicles hit by the grenade will be temporarily blinded and slowed.

Mk 2 Frag Grenade | 30 munitions
Standard issue Mk 2 fragmentation grenade often referred to as the "pineapple" grenade can kill or injure infantry in a 4m radius.
AOE radius: 4m
Damage: 80
Penetration: 25

Focus Fire | 15 munitions | 15s | Vet 1
The Lieutenant orders nearby units to focus their fire, increasing the accuracy and damage.
Aura, Allied infantry within 15 radius
Accuracy: +15%
Damage: +10%

Upgrades
M9 Bazooka | 50 munitions
Increases anti-vehicle firepower.

M2HB .50 cal Machine Gun Team
Effective against massed infantry and light vehicles, but must be properly positioned.
Squadsize: 4 and Population: 7
Cost: 280 manpower
Reinforce Cost: 24 manpower
Build time: 38 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1.25

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 540xp
Unlocks 'Sprint'
Weapon suppression: +10%

Vet 2, 1080xp
Horizontal speed weapon: +40%
Setup time: -55%

Vet 3, 2160xp
Accuracy: +20%
Rate of fire: +20%
Reload time: -40%

Abilities
Load Armor Piercing Rounds | 15 munitions | 30s
Crew switches to armor-piercing ammunition for better armor penetration and damage.
Damage: +25%
Penetration: +10
Reload time: -50%

Sprint | 10 munitions | 10s | Vet 1
Squad will move at maximum speed.
Ac/Deceleration: +100%
Max speed: +50%

Upgrades
Attach Medic | 40 manpower
Unlocks '(Passive) Field Medkit'
Received accuracy: -10%
Squad size: +1

M1 81mm Mortar Team
Effective against static infantry and structures.
Squadsize: 4 and Population: 6
Cost: 240 manpower
Reinforce Cost: 20 manpower
Build time: 30 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1.25

Main gun,
Damage: 80
Penetration (near/mid/far): 35/35/35
Range: 80
Reload time: 9.4 seconds

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 480xp
Unlocks 'White Phosphorous Barrage'

Vet 2, 960xp
All barrages recharge time: -40%
Weapon scatter: -20%

Vet 3, 1920xp
All barrages cast range: +33%
Weapon range: +33%

Abilities
Mortar Barrage | Free
The M1 81mm Mortar Squad will fire a small barrage of mortar rounds into the targeted area.

White Phosphorous Barrage | 25 munitions | Vet 1
The Mortar crew will fire a small barrage of M57 White Phosphorous shells at a location.

Upgrades
Attach Medic | 40 manpower
Unlocks '(Passive) Field Medkit'
Received accuracy: -10%
Squad size: +1

Designated Marksman
Equipped with a Springfield sniper rifle, effective against infantry and support weapons. Weak to light vehicles.
Squadsize: 1 and Population: 9
Cost: 340 manpower
Build time: 36 seconds

Hit points: 82
Armor: 1
Received accuracy: 1.15

Sight range: 40
Capture rate: 1
De-capture rate: 1

Vet 1, 720xp
Unlocks 'Hunker Down!'
Received accuracy: -22%

Vet 2, 1440xp
Cooldown: -20%
Reload time: -20%
Sight range: +10

Vet 3, 2880xp
Unlocks '(Passive) Field Medkit'
Cooldown: -30%
Reload time: -30%

Abilities
(Passive) Camouflage
Squad in cover will camouflage themselves from their enemies. Camouflage stays shortly after leaving cover.

(Toggle) Sniper Prone
Using a prone position, the squad is able to crawl while being camouflaged while not in cover.
Camouflage enabled
Max speed -50%

Setup Beacon | 100 manpower | 6s
The squad will plant a hidden Beacon at the target location. This Beacon will reveal nearby enemy units on the mini-map, improve the accuracy of paradrops in the area, and allow Paratroopers to paradrop-reinforce when nearby.

Setup Tent | 50 manpower | 6s
The sniper will plant a hidden tent at the target location. Sniper can hide inside to recover.

(Toggle) Hunker Down! | Vet 1
Orders troops to Hunker Down! Increasing their sight range and reducing incoming damage they receive, but immobilizing them until they're ordered to Get Up!
Received damage: -30%
Sight range: +7

Cavalry Riflemen
Equipped with M3 Grease Guns and Thompsons, effective against infantry at close range. Can be upgraded with two additional Thompsons.
Squadsize: 5 and Population: 7
Cost: 280 manpower
Reinforce Cost: 28 manpower
Build time: 27 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 620xp
All abilities recharge time: -25%

Vet 2, 1240xp
Cooldown: -20%
Received accuracy: -20%

Vet 3, 2480xp
'M18 Smoke Grenade' cast range: +25%
Accuracy: +25%
Received accuracy: -8%

Abilities
Anti-Vehicle Satchel Charge | 45 munitions
A heavy satchel charge will be tossed onto the target vehicle in an attempt to disable or destroy it.
AOE radius: 5m
Damage: 340
Penetration: 1000
Trigger engine damage critical

Fire Superiority | 25 munitions | 11s
A hail of bullets will force enemy infantry to seek cover, reducing their accuracy and slowing their movement
Executor:
Accuracy: -90%
Burst duration: +20%
Cooldown: -90%
Reload time: -75%
Target:
Accuracy: -55%
Max speed -50%

Incendiary Grenade | 25 munitions
A makeshift incendiary device that can set enemy infantry alight.
AOE radius: 4m
Applies damage over time
Trigger fire critical

M18 Smoke Grenade | 15 munitions
The M18 smoke grenade discharges a smoke cloud, blocking the vision in the area.

Upgrades
Attach Sergeant | 40 manpower
Reload time: -10%
Squad size: +1

2x Thompson Submachine Guns | 50 munitions
Submachine guns increase short-range combat effectiveness.

Defenses
Fighting Position, Sandbags, M5 Mines
Vehicles
M20 Utility Car
Effective reconnaissance vehicle against infantry, sniper teams and infantry support weapons.
Population: 4
Cost: 240 manpower and 20 fuel
Build time: 30 seconds

Hit points: 240
Armor: 11
Rear armor: 5.5
Received accuracy: 16

Sight range: 50

Vet 1, 500xp
Accuracy: +10%
Sight range: +10

Vet 2, 1000xp
Ac/Deceleration: +30%
Accuracy: +15%
Max speed: +20%
Rotation speed: +20%

Vet 3, 2000xp
'Plant M6 Anti-Tank Mines' duration time: -40%
Accuracy: +15%
Camouflage detection radius: +5
Penetration: +50%
Weapon range: +5

Abilities
(Passive) Stealth Detection
Special training allows this unit to detect hidden enemies at greater distance than usual.
Camouflage detection radius: +15

M2 Smoke Pots | 30 munitions | 8s
Use equipped smoke dischargers to block the enemy's line of sight.

Plant M6 Anti-Tank Mines | 60 munitions | 13s
Plant a small series of M6 Anti-Tank Mines at the target location.

Upgrades
Armored Skirts | 40 munitions
Armor: +4
Health: +80

M3 Half-track
Can transport and reinforce infantry. Troops can fire out of the M3. Can drop weapons on the ground.
Population: 5
Cost: 200 manpower and 25 fuel
Build time: 30 seconds

Hit points: 320
Armor: 8
Rear armor: 4
Received accuracy: 18

Sight range: 35

Vet 1, 540xp
Unlocks 'Step On It!'
Accuracy: +20%
Damage: +10%

Vet 2, 1080xp
Max speed: +20%
Reinforce radius: +20%

Vet 3, 2160xp
Reinforce radius: +20%
Sight range: +10

Abilities
Deploy M1918A2 BAR | 60 munitions | 4s
Places a BAR on the ground at the target location, for infantry units to pick up.

Deploy M1919A6 LMG | 70 munitions | 4s
Places a M1919A6 LMG on the ground at the target location, for infantry units to pick up.

Deploy M9 Bazooka | 50 munitions | 4s
Places a M9 Bazooka on the ground at the target location, for infantry units to pick up.

Step On It! | Free | 20s | Vet 1
Unit moves faster, but can't fire.
Ac/Deceleration: +50%
Max speed: +75%

M21 Mortar Half-track
Effective against light static targets and concentrations of infantry.
Population: 6
Cost: 200 manpower and 30 fuel
Build time: 40 seconds

Hit points: 240
Armor: 8
Rear armor: 4
Received accuracy: 18

Main gun,
Damage: 80
Penetration (near/mid/far): 35/35/35
Range: 80
Reload time: 9.4 seconds

Sight range: 35

Vet 1, 800xp
Unlocks 'M56 Delayed Fuse HE Barrage'

Vet 2, 1600xp
All barrages recharge time: -40%
Weapon scatter: -20%

Vet 3, 3200xp
All barrages cast range: +33%

Abilities
Mortar Barrage | Free
The M21 Half-track will barrage the targeted area with six high-explosive mortar rounds.

Smoke Barrage | Free
Fires three 8cm smoke mortar bombs into the target area.

White Phosphorous Barrage | 25 munitions
The M21 Half-track will barrage the targeted area with M57 white phosphorous mortar rounds.

M56 Delayed Fuse HE Barrage | 25 munitions | Vet 1
Fires the M56 heavy high-explosive rounds that detonate shortly after impacting the ground.

M15A1 AA Half-track
Effective against infantry and aircraft. The gun faces to the rear.
Population: 6
Cost: 310 manpower and 50 fuel
Build time: 40 seconds

Hit points: 320
Armor: 15
Rear armor: 10.5
Received accuracy: 20

Sight range: 35

Vet 1, 870xp
Ac/Deceleration: +15%
Accuracy: +10%

Vet 2, 1740xp
Ac/Deceleration: +30%
Accuracy: +15%
Max speed: +20%
Rotation speed: +20%

Vet 3, 3480xp
Accuracy: +30%
Health: +40
Penetration: +30%

M5A1 Stuart
Effective against infantry and light vehicles.
Population: 6
Cost: 270 manpower and 70 fuel
Build time: 45 seconds

Hit points: 400
Armor: 80
Rear armor: 50
Received accuracy: 19

Main gun,
Damage: 80
Penetration (near/mid/far): 75/60/55
Range: 40
Reload time: 3.7 seconds

Sight range: 35

Vet 1, 870xp
Sight range: +10

Vet 2, 1740xp
Accuracy: +20%
Reload time: -20%

Vet 3, 3480xp
Ac/Deceleration: +20%
Max speed: +20%
Rotation speed: +20%
Sight range: +5

Abilities
Crippling Shot | 45 munitions
Fires a well-aimed shot into the engine or transmission to impair mobility of the target.
Damage: 40
Penetration (near/mid/far): 0/0/0
Trigger engine burning critical

Shell Shock | 45 munitions | 6s
The Stuart will rapidly fire the 37mm at weakpoints in hostile vehicles to impair targeting and sight.
Change main gun,
Damage: 40
Penetration (near/mid/far): 60/45/40
Range: 40
Reload time: 1.8 seconds
Trigger vision blocked critical
T2 - Company Command Post
Upgrades
Activate Company Command Post | 280 manpower and 30 fuel
Activates the Company Command Post and calls-in a Captain command squad that can be upgraded with a Browning Automatic Rifle.
Command Post Unlock.

Unlock Mechanized Company Command Post | 80 manpower and 35 fuel
Mechanized units at the Company Command Post are made available.
Unlocks several stronger units and mechanized vehicles.
Infantry
Captain
Equipped with Garands and one Thompson, effective against infantry at medium range. Can be upgraded with a BAR.
Squadsize: 5 and Population: 8
Cost: 280 manpower
Reinforce Cost: 28 manpower
Build time: 27 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 640xp
Unlocks 'On Me!'

Vet 2, 1280xp
Cooldown: -15%
Received accuracy: -29%
Reload time: -15%

Vet 3, 2560xp
While out of combat the squad can move faster
Accuracy: +30%

Abilities
Halt Retreat | 30 munitions
The officer will halt the retreat of squads under his command.

M23 Smoke Screen Grenade | 15 munitions
Fires a rifle grenade smoke round that creates a line of smoke in the targeted direction. Any vehicles hit by the grenade will be temporarily blinded and slowed.

Supervise | Free
Captain can Supervise any own Command Post structure, decreasing the production time of any ordered unit.
Production speed: +300%

On Me! | Free | 8s | Vet 1
Nearby infantry, even if suppressed, will rally on the Captain. The rallying troops with briefly get an increase to weapon damage as well as defensive positioning.
Accuracy: +20%
Received accuracy: -20%
Squad is no longer suppressed

Upgrades
M1918A2 Browning Automatic Rifle | 60 munitions
Excellent fire support. Fires on the move.

Pathfinders
Equipped with Carbines and two scoped Garands, effective against infantry at long range. The squad has a large sight range. Can camouflage in cover.
Squadsize: 4 and Population: 7
Cost: 290 manpower
Reinforce Cost: 30 manpower
Build time: 26 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.9

Sight range: 45
Capture rate: 1
De-capture rate: 1

Vet 1, 520xp
Unlocks 'Hunker Down!'
Sight range: +5

Vet 2, 1040xp
Cooldown: -20%
Received accuracy: -29%

Vet 3, 2080xp
Camouflage stays when moving in cover
Accuracy: +25%
Weapon range: +5

Abilities
(Passive) Ambush Camouflage
Squad in cover will camouflage themselves from their enemies while standing still.

Assassinate | 30 munitions
Orders the Pathfinders to eliminate an individual unit at long range.

Paradrop WC51 and Crew | 200 manpower and 10 fuel | 22s
A WC51 can be paradropped into the battlefield. The WC51 Military Truck is a light vehicle with a mounted .30 cal and capable of transporting a single squad of troops.

Setup Beacon | 100 manpower | 6s
The squad will plant a hidden Beacon at the target location. This Beacon will reveal nearby enemy units on the mini-map, improve the accuracy of paradrops in the area, and allow Paratroopers to paradrop-reinforce when nearby.

(Toggle) Hunker Down! | Vet 1
Orders troops to Hunker Down! Increasing their sight range and reducing incoming damage they receive, but immobilizing them until they're ordered to Get Up!
Received damage: -30%
Sight range: +7

Assault Engineers
Equipped with M3 Grease Guns, effective against infantry at close range. Can be upgraded with a Minesweeper, Flamethrower and Demolition Package.
Squadsize: 5 and Population: 7
Cost: 280 manpower
Reinforce Cost: 28 manpower
Build time: 27 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.9

Sight range: 35
Capture rate: 1
De-capture rate: 1
Repair speed: 1.6

Vet 1, 560xp
Unlocks 'Repair Critical'

Vet 2, 1120xp
Repair speed: +0.5
Construction rate: +30%
Cooldown: -25%
Received accuracy: -20%

Vet 3, 2240xp
Accuracy: +30%

Abilities
Demolition Charge | 90 munitions | 10s
Plants a powerful explosive charge capable of destroying structures, killing enemies, and punching holes in ice.

Destroy Cover | Free
The engineers plant a small timed demo charge at the target location, which can destroy cover, fences and other weak objects.

Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Wire Cutters | Free | 5s
Wire Cutters are used to cut through barbed wire fences or barbed wire fields.

Repair Critical | 25 munitions | Vet 1
The squad can quickly repair one critical and a small amount of damage on a vehicle.

Upgrades
Demolition Package | 25 munitions
Unlocks 'Demolition Charge'
Unlocks 'Destroy Cover'

Attach Sergeant | 40 manpower
Reload time: -10%
Squad size: +1

M2 Flamethrower | 60 munitions
Improves anti-infantry capability with area-effect weapon.

Minesweeper | 30 munitions
Mine detection radius: +25

Structures
Airborne Support Center | 180 manpower
Radar Post | 210 manpower and 50 fuel
Munitions Cache | 250 manpower
Fuel Cache | 250 manpower

Defenses
Fighting Position | 125 manpower
Machine Gun Emplacement | 150 manpower and 60 munitions
Wooden Bunker | 70 manpower
Watchtower | 150 manpower
Slit Trench | Free
Field Hospital | 200 manpower
Anti-Tank Position | 270 manpower and 20 fuel
M4A3 Sherman Crocodile | 380 manpower and 40 fuel
Other: Sandbags, Razor Wire, Tank Trap, M7 Light Anti-Vehicle Mines, M5 Mines

Rangers
Equipped with Garands, effective against infantry at medium/long range. Can fire LMG's on the move. Can be upgraded with Bazooka's or Thompsons.
Squadsize: 5 and Population: 9
Cost: 350 manpower
Reinforce Cost: 32 manpower
Build time: 32 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.85

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 680xp
''Cooked' Mk 2 Frag Grenade' recharge time: -25%

Vet 2, 1360xp
Cooldown: -20%
Received accuracy: -23%

Vet 3, 2720xp
Unlocks '(Passive) Field Medkit'
''Cooked' Mk 2 Frag Grenade' cast range: +25%
Accuracy: +20%

Abilities
'Cooked' Mk 2 Frag Grenade | 35 munitions
'Cooked' Mk 2 'pineapple' grenade, allowing the grenade to explode quickly on the target.
AOE radius: 4m
Damage: 80
Penetration: 25

(Toggle) Put Away Anti-Tank Weapon
Anti-Tank weapons are effective against vehicles and structures, but are not very effective against infantry. Putting away anti-tank weapons while facing infantry will increase the effectiveness of the squad.

Limited Demolitions Charges | 60 munitions | 10s
The rangers carry a limited number of demolitions charges, each ranger squad can only carry three that cannot be replenished.

M18 Smoke Grenade | 15 munitions
The M18 smoke grenade discharges a smoke cloud, blocking the vision in the area.

Sprint | 10 munitions | 5s
Rangers will sprint for a short duration.
Max speed +50%

Upgrades
Attach Sergeant | 40 manpower
Reload time: -10%
Squad size: +1

2x M9 Bazooka | 100 munitions
Improves anti-vehicle capability.

4x Thompson Submachine Guns | 90 munitions
Submachine guns increase short-range combat effectiveness.
Team weapons and Vehicles
M3A1 Scout Car
Garrisoned troops can fire out of the Scout Car. Can be upgraded to a Command or Reconnaissance variant.
Population: 3
Cost: 190 manpower and 15 fuel
Build time: 25 seconds

Hit points: 240
Armor: 4.5
Rear armor: 3
Received accuracy: 16

Sight range: 50
Capture rate: 1.15
De-capture rate: 1.15

Vet 1, 460xp
Unlocks 'Medical Supplies'

Vet 2, 920xp
Can capture territory
Ac/Deceleration: +20%
Accuracy: +30%
Max speed: +20%

Vet 3, 1840xp
Ac/Deceleration: +20%
Accuracy: +20%
Rotation speed: +20%

Abilities
(Passive) Stealth Detection
Special training allows this unit to detect hidden enemies at greater distance than usual.
Camouflage detection radius: +15

Rapid Barrage | 50 munitions
Call-in a favor from nearby artillery commanders for a rapid barrage on the target location

Vehicle Detection | 15 munitions | 30s
The Scour Car is able to detect enemy vehicles through recognition of their specific noise signatures.

Medical Supplies | 15 munitions | 4s | Vet 1
One box of Medical Supplies is dropped for infantry to pick up.

Upgrades
Command variant | 45 munitions
Unlocks 'Rapid Barrage'
Armor: +2
Health: +80

Reconnaissance variant | 45 munitions
Unlocks 'Vehicle Detection'
Max speed: +10%
Sight range: +10

M1 57mm Anti-Tank Gun
Effective against all armored targets.
Squadsize: 4 and Population: 7
Cost: 270 manpower
Reinforce Cost: 24 manpower
Build time: 32 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1

Main gun,
Damage: 160
Penetration (near/mid/far): 150/140/130
Range: 60
Reload time: 4.0 seconds

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 1080xp
Unlocks 'Take Aim!'

Vet 2, 2160xp
Accuracy: +20%
Reload time: -15%
Rotation speed: +20%

Vet 3, 4320xp
Penetration: +30%
Reload time: -10%

Abilities
Fire Armor-Piercing Discarding-Sabot Rounds | 30 munitions | 30s
Crew switches to British supplied high-velocity tungsten rounds for better armor penetration.
Penetration: +50%

Take Aim! | 30 munitions | 20s | Vet 1
Increases weapon range, limits sight to firing cone.
Sight cone angle: -82.5%
Sight range: +75%
Weapon range: +10

Upgrades
Attach Medic | 40 manpower
Unlocks '(Passive) Field Medkit'
Received accuracy: -10%
Squad size: +1

M1 75mm Pack Howitzer
Effective against static infantry, light targets and structures.
Squadsize: 5 and Population: 8
Cost: 340 manpower
Reinforce Cost: 24 manpower
Build time: 42 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1.25

Main gun,
Damage: 80
Penetration (near/mid/far): 85/85/85
Range: 80
Reload time: 9.5 seconds

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 980xp
Unlocks 'White Phosphorous Barrage'

Vet 2, 1960xp
Unlocks 'High Explosive Anti-Tank (HEAT) Barrage'

Vet 3, 3920xp
All barrages cast range: +33%
All barrages recharge time: -30%

Abilities
High Explosive Barrage | Free
The M1 Pack Howitzer crew will fire a small barrage of M48 high-explosive shells at a location.

White Phosphorous Barrage | 25 munitions | Vet 1
The Pack Howitzer crew will fire a small barrage of M64 White Phosphorous shells at a location.

High Explosive Anti-Tank (HEAT) Barrage | Free | Vet 2
The Pack Howitzer crew will fire M66 high-explosive anti-tank (HEAT) shells at a location.

Upgrades
Attach Medic | 40 manpower
Unlocks '(Passive) Field Medkit'
Received accuracy: -10%
Squad size: +1

Salvage Truck
Gains veterancy by salvaging wrecks. Cannot transport and reinforce infantry squads!
Population: 5
Cost: 180 manpower and 15 fuel
Build time: 30 seconds

Hit points: 240
Armor: 8
Rear armor: 4
Received accuracy: 18

Sight range: 35

Vet 1, 540xp
Salvage Operations provides more resources

Vet 2, 1080xp
Area Repair range: +25%
Salvage Operations range: +25%

Vet 3, 2160xp
Received damage: -40% while Salvage Operations is active

Abilities
(Toggle) Area Repair
Distributes supplies to damaged vehicles in the surrounding area, allowing them to repair themselves. The M3 Halftrack can't be moved and can't fire while the ability is active.

Salvage Operations | Free | 12s
Immobilizes the vehicle and salvages all nearby wrecks.

M16 Half-Track
Effective against infantry and aircraft.
Population: 5
Cost: 300 manpower and 40 fuel
Build time: 30 seconds

Hit points: 320
Armor: 24
Rear armor: 16
Received accuracy: 20

Sight range: 35

Vet 1, 540xp
Unlocks 'Overdrive'

Vet 2, 1080xp
Ac/Deceleration: +20%
Accuracy: +15%
Max speed: +20%
Rotation speed: +20%

Vet 3, 2160xp
Accuracy: +10%
Sight range: +5

Abilities
Overdrive | 10 munitions | 20s | Vet 1
The crew pushes the vehicle’s capabilities to its limits, increasing maneuverability and decreasing the chance to be hit by incoming fire.
Acceleration: +60%
Received accuracy: -25%

M8 Greyhound
Effective reconnaissance vehicle against light vehicles. Can be upgraded with a .50 cal HMG.
Population: 6
Cost: 280 manpower and 45 fuel
Build time: 40 seconds

Hit points: 320
Armor: 24
Rear armor: 16
Received accuracy: 18

Main gun,
Damage: 40
Penetration (near/mid/far): 60/45/40
Range: 40
Reload time: 3.8 seconds

Sight range: 40

Vet 1, 790xp
Sight range: +10

Vet 2, 1580xp
Accuracy: +20%
Reload time: -20%

Vet 3, 3160xp
Ac/Deceleration: +20%
Max speed: +20%
Rotation speed: +20%

Abilities
M2 Canister Shot | 35 munitions
Fires a M2 Canister shell that is filled with more than 120 metal balls which can devastate grouped infantry.
Damage: 80
Penetration (near/mid/far): 5/5/5

Upgrades
Armored Skirts | 40 munitions
Armor: +12
Health: +80

Mount .50 cal HMG | 40 munitions
Improves anti-infantry defense. Basic protection against aircraft.
T3 - Battalion Command Post
Upgrades
Activate Battalion Command Post | 200 manpower and 70 fuel
Activates the Battalion Command Post and calls in a lightly armed Major command squad that can manipulate the battlefield.
Command Post Unlock.

Chrysler Defense Arsenal | 120 manpower and 60 fuel
There is a need for more penetrating power and increased protection.
Unlocks production of more powerful tanks.

Elite Vehicle Crews Upgrade | 100 manpower and 50 munitions
Automatically grants vehicle crews with increased repair speed, two Thompson SMGs, and increased veterancy gain.
Repair speed: +0.5
Veterancy gain: +15%
Infantry and Artillery
Major
Not an effective combat unit.
Squadsize: 3 and Population: 4
Cost: 150 manpower
Reinforce Cost: 25 manpower
Build time: 25 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.8

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 320xp
Recon Flight ability is improved with a 2nd plane
Unlocks 'Combined Arms'
Accuracy: +25%

Vet 2, 640xp
Unlocks 'Fake Rapid Barrage'
Rapid Barrage drops 3 additional shells
Received accuracy: -23%

Vet 3, 1280xp
Establish Retreat Point will lock down friendly territory
While out of combat the squad can move faster

Abilities
(Toggle) Establish Retreat Point
The Major acts as a retreat point, allowing other soldiers to retreat to his position.

M23 Smoke Screen Grenade | 15 munitions
Fires a rifle grenade smoke round that creates a line of smoke in the targeted direction. Any vehicles hit by the grenade will be temporarily blinded and slowed.

Rapid Barrage | 60 munitions
The Major calls in a favor from nearby artillery commanders for a rapid barrage on the target location

Recon Flight | 50 munitions | 10s
Available aircraft will make a reconnaissance pass on the targeted location to reveal enemy forces.

Combined Arms | 110 munitions | 45s | Vet 1
Nearby infantry and vehicles coordinate to improve the effectiveness of one another.
Target own infantry:
Aura, Own vehicles within 30 radius
Reload time: -30%
Sight range: +35%
Weapon range: +5

Target own vehicles:
Aura, Own infantry within 30 radius
Accuracy: +30%
Reload time: -20%
Sight range: +35%

Fake Rapid Barrage | 20 munitions | Vet 2
Drops only the warning smoke that is normally dropped with the Rapid Barrage.

M8 'Scott' Howitzer Motor Carriage
Effective against light static targets and concentrations of infantry. Can fire on the move.
Population: 10
Cost: 260 manpower and 75 fuel
Build time: 45 seconds

Hit points: 400
Armor: 70
Rear armor: 50
Received accuracy: 19

Main gun,
Damage: 100
Penetration (near/mid/far): 40/40/40
Range: 50
Reload time: 5.2 seconds

Sight range: 35

Vet 1, 1260xp
Unlocks 'Concealing Smoke'

Vet 2, 2520xp
All barrages recharge time: -40%
Weapon scatter: -20%

Vet 3, 5040xp
All barrages cast range: +33%

Abilities
Mobile 75mm Barrage | Free
Barrage target area with 75mm High Explosive M48 shells.

Mobile Smoke Barrage | Free
Saturate target area with Smoke M89 shells to disrupt sight-lines.

Concealing Smoke | 30 munitions | 25s | Vet 1
Use equipped smoke dischargers to block the enemy's line of sight and maneuver out of danger.

M7B1 'Priest' Howitzer Motor Carriage
Barrage weapon. Effective against static targets and heavy structures.
Population: 15
Cost: 480 manpower and 115 fuel
Build time: 50 seconds

Hit points: 320
Armor: 60
Rear armor: 30
Received accuracy: 23

Main gun,
Damage: 200
Penetration (near/mid/far): 1000/1000/1000
Range: 180
Reload time: 5.5 seconds

Sight range: 35

Vet 1, 2110xp
Unlocks 'Creeping Barrage'

Vet 2, 4220xp
All barrages recharge time: -30%
Weapon scatter: -20%

Vet 3, 8440xp
All barrages cast range: +33%

Abilities
105mm Howitzer Barrage | Free
The M7B1 'Priest' fires a barrage of 105mm rounds into the targeted area.

Creeping Barrage | 50 munitions | Vet 1
The M7B1 'Priest' fires a barrage of 105mm rounds into the targeted area in a line formation.

T34 Calliope
Barrage weapon. Effective against infantry, light targets and structures. Can toggle between the main gun and rockets once upgraded.
Population: 15
Cost: 380 manpower and 115 fuel
Build time: 55 seconds

Hit points: 320
Armor: 110
Rear armor: 80
Received accuracy: 23

Main gun,
Damage: 160
Penetration (near/mid/far): 140/120/100
Range: 40
Reload time: 6.2 seconds

Sight range: 35

Vet 1, 2020xp
Ac/Deceleration: +30%
Max speed: +20%

Vet 2, 4040xp
'114mm Rocket Barrage' cast range: +30%
'114mm Rocket Barrage' recharge time: -10s

Vet 3, 8080xp
'114mm Rocket Barrage' recharge time: -10s
Weapon scatter: -30%

Abilities
114mm Rocket Barrage | Free
The T34 Calliope fires all of its 114mm rockets, filling the target area with lethal explosions.

Use 75mm Main Gun | Free | 6s
The crew switches from the Rocket Projector Rack to the 75mm main gun.
Change main gun,
Damage: 160
Penetration (near/mid/far): 140/120/100
Range: 40
Reload time: 6.2 seconds

Use Rocket Projector Rack | Free | 6s
The crew switches from the 75mm main gun to the Rocket Projector Rack.

Upgrades
Enable 75mm gun | 50 manpower and 10 fuel
Unlocks 'Use 75mm Main Gun'
Unlocks 'Use Rocket Projector Rack'
Medium Tanks
M4A3 Sherman Medium Tank
Effective against infantry and medium tanks. Fires effectively while moving. Can switch to HE shells.
Population: 12
Cost: 320 manpower and 100 fuel
Build time: 50 seconds

Hit points: 640
Armor: 160
Rear armor: 80
Received accuracy: 21

Main gun,
Damage: 160
Penetration (near/mid/far): 140/120/100
Range: 40
Reload time: 5.8 seconds

Sight range: 35

Vet 1, 1780xp
Unlocks '(Passive) Radio Net'

Vet 2, 3560xp
Ac/Deceleration: +20%
Accuracy: +30%
Max speed: +20%
Rotation speed: +20%

Vet 3, 7120xp
Horizontal speed weapon: +35%
Reload time: -20%

Abilities
Create Barrier | Free
Creates a dirt berm at the target location that blocks vehicle movement and provides heavy cover.

Main Gun: Load Armor Piercing | Free | 6s
The 75mm M61 Armor Piercing round has a better chance of penetrating the armor of enemy tanks.
Change main gun,
Damage: 160
Penetration (near/mid/far): 140/120/100
Range: 40
Reload time: 5.8 seconds

Main Gun: Load High Explosive | Free | 6s
The 75mm M48 High Explosive round is effective against infantry and other soft targets.
Change main gun,
Damage: 160
Penetration (near/mid/far): 25/25/25
Range: 40
Reload time: 5.8 seconds

Smoke Screen | 30 munitions
Sherman is equipped with a 2" Smoke bomb thrower that will fire four smoke rounds.

(Passive) Radio Net | Vet 1
This unit is coordinating fire with nearby allied armor, increasing their rate of fire output and line of sight.
For each nearby vehicle (max 3),
Reload time: -10%
Sight range: +2

Upgrades
.50 cal Browning M2HB Machine Gun | 60 munitions
Improves anti-infantry and anti-aircraft capabilities.

M1 Dozer Blade | 50 manpower and 10 fuel
Armor: +30
Health: +80
Max speed: -15%
Received accuracy: +4.8%
Rotation speed: -5%

M4A3(76) Sherman Medium Tank
Effective against infantry and medium tanks. Fires effectively while moving. Can switch to HVAP shells.
Population: 12
Cost: 380 manpower and 125 fuel
Build time: 55 seconds

Hit points: 640
Armor: 160
Rear armor: 80
Received accuracy: 22

Main gun,
Damage: 160
Penetration (near/mid/far): 140/130/120
Range: 40
Reload time: 4.3 seconds

Sight range: 35

Vet 1, 1820xp
Unlocks '(Passive) Radio Net'

Vet 2, 3640xp
Horizontal speed weapon: +35%
Reload time: -30%

Vet 3, 7280xp
Ac/Deceleration: +20%
Max speed: +20%
Penetration: +25%
Rotation speed: +20%

Abilities
Main Gun: Load Armor Piercing | Free | 6s
The 76mm M62A1 APC provides moderate performance against all targets.
Change main gun,
Damage: 160
Penetration (near/mid/far): 140/130/120
Range: 40
Reload time: 4.3 seconds

Main Gun: Load HVAP | Free | 6s
The 76mm T4 HVAP round is effective against heavily armored targets.
Change main gun,
Damage: 160
Penetration (near/mid/far): 190/175/165
Range: 40
Reload time: 6.1 seconds

Smoke Screen | 30 munitions
Sherman is equipped with a 2" Smoke bomb thrower that will fire four smoke rounds.

(Passive) Radio Net | Vet 1
This unit is coordinating fire with nearby allied armor, increasing their rate of fire output and line of sight.
For each nearby vehicle (max 3),
Reload time: -10%
Sight range: +2

Upgrades
.50 cal Browning M2HB Machine Gun | 60 munitions
Improves anti-infantry and anti-aircraft capabilities.

M4A3(105) Sherman Medium Tank
Effective against infantry and structures.
Population: 14
Cost: 340 manpower and 125 fuel
Build time: 60 seconds

Hit points: 640
Armor: 160
Rear armor: 80
Received accuracy: 21

Main gun,
Damage: 160
Penetration (near/mid/far): 35/35/35
Range: 35
Reload time: 7.0 seconds

Sight range: 35

Vet 1, 2160xp
Unlocks '(Passive) Radio Net'
Unlocks '105mm Howitzer Barrage'

Vet 2, 4320xp
Health: +160
Reload time: -15%
Rotation speed: +20%

Vet 3, 8640xp
Ac/Deceleration: +30%
Horizontal speed weapon: +35%
Reload time: -10%

Abilities
Create Barrier | Free
Creates a dirt berm at the target location that blocks vehicle movement and provides heavy cover.

Smoke Screen | 30 munitions
Sherman is equipped with a 2" Smoke bomb thrower that will fire four smoke rounds.

(Passive) Radio Net | Vet 1
This unit is coordinating fire with nearby allied armor, increasing their rate of fire output and line of sight.
For each nearby vehicle (max 3),
Reload time: -10%
Sight range: +2

105mm Howitzer Barrage | 35 munitions | Vet 1
Barrage the target zone with 105mm shells.

Upgrades
.50 cal Browning M2HB Machine Gun | 60 munitions
Improves anti-infantry and anti-aircraft capabilities.

M1 Dozer Blade | 50 manpower and 10 fuel
Armor: +30
Health: +80
Max speed: -15%
Received accuracy: +4.8%
Rotation speed: -5%

M4A3E8 Sherman 'Easy Eight'
Effective against all but the heaviest targets. Fires effectively while moving.
Population: 14
Cost: 380 manpower and 140 fuel
Build time: 60 seconds

Hit points: 720
Armor: 215
Rear armor: 95
Received accuracy: 22

Main gun,
Damage: 160
Penetration (near/mid/far): 200/165/155
Range: 40
Reload time: 6.3 seconds

Sight range: 35

Vet 1, 1880xp
Unlocks '(Passive) Radio Net'
Unlocks 'Flanking Speed'

Vet 2, 3760xp
Ac/Deceleration: +20%
Accuracy: +30%
Max speed: +20%
Rotation speed: +20%

Vet 3, 7520xp
Horizontal speed weapon: +35%
Reload time: -20%

Abilities
M64 White Phosphorous Shell | 20 munitions
Fires a M64 white phosphorous shell that will damage infantry in the area and block LOS.
Applies damage over time
Trigger white phosphorous critical

Smoke Screen | 30 munitions
Sherman is equipped with a 2" Smoke bomb thrower that will fire four smoke rounds.

(Passive) Radio Net | Vet 1
This unit is coordinating fire with nearby allied armor, increasing their rate of fire output and line of sight.
For each nearby vehicle (max 3),
Reload time: -10%
Sight range: +2

Flanking Speed | 30 munitions | 10s | Vet 1
Move quickly and focus on flank shots on enemy vehicles. The tank will execute rapid maneuvers and thereby avoid enemy fire.
Ac/Deceleration: +60%
Max speed: +25%
Received accuracy: -25%

Upgrades
.50 cal Browning M2HB Machine Gun | 60 munitions
Improves anti-infantry and anti-aircraft capabilities.

Spotter | 40 munitions
Accuracy: +10%
Sight range: +10
Tank Destroyers
M10 'Wolverine' Tank Destroyer
Effective against medium tanks from a medium-long range. Lightly armored. Fires effectively while moving.
Population: 10
Cost: 300 manpower and 80 fuel
Build time: 45 seconds

Hit points: 560
Armor: 120
Rear armor: 57.5
Received accuracy: 22

Main gun,
Damage: 160
Penetration (near/mid/far): 180/160/140
Range: 50
Reload time: 5.6 seconds

Sight range: 35

Vet 1, 1440xp
Unlocks 'HVAP M93 Shells'
Ac/Deceleration: +10%
Max speed: +10%

Vet 2, 2880xp
Accuracy: +25%
Horizontal speed weapon: +40%

Vet 3, 5760xp
Ac/Deceleration: +20%
Max speed: +20%
Reload time: -20%
Rotation speed: +20%

Abilities
Flanking Speed | 30 munitions | 10s
Move quickly and focus on flank shots on enemy vehicles. The tank will execute rapid maneuvers and thereby avoid enemy fire.
Ac/Deceleration: +60%
Max speed: +25%
Received accuracy: -25%

HVAP M93 Shells | 30 munitions | 24s | Vet 1
Switch to firing HVAP shells, which have increased accuracy and armor penetration
Change main gun,
Damage: 160
Penetration (near/mid/far): 250/225/200
Range: 50
Reload time: 5.6 seconds

M36 'Jackson' Tank Destroyer
Effective against all armored targets from a long range. Lightly armored. Fires effectively while moving.
Population: 16
Cost: 400 manpower and 140 fuel
Build time: 60 seconds

Hit points: 560
Armor: 110
Rear armor: 60
Received accuracy: 24

Main gun,
Damage: 160
Penetration (near/mid/far): 260/240/220
Range: 60
Reload time: 6.3 seconds

Sight range: 35

Vet 1, 2160xp
Unlocks 'T30E16 HVAP-T Armor Piercing Rounds'
Health: +80

Vet 2, 4320xp
Accuracy: +30%
Reload time: -20%
Sight range: +5

Vet 3, 8640xp
Penetration: +20%
Reload time: -15%

Abilities
T30E16 HVAP-T Armor Piercing Rounds | 30 munitions | 24s | Vet 1
Switch to firing HVAP-T shells that offer substantial improvements in armor penetration against very heavy targets.
Change main gun,
Damage: 200
Penetration (near/mid/far): 300/280/250
Range: 60
Reload time: 7.0 seconds

M26 Pershing Heavy Tank
Effective against all targets. Fires effectively while moving.
Population: 19
Cost: 580 manpower and 215 fuel
Build time: 70 seconds

Hit points: 960
Armor: 270
Rear armor: 110
Received accuracy: 24

Main gun,
Damage: 160
Penetration (near/mid/far): 260/240/220
Range: 45
Reload time: 6.5 seconds

Sight range: 35

Vet 1, 3090xp
Unlocks 'Smoke Screen'
Ac/Deceleration: +30%

Vet 2, 6180xp
Horizontal speed weapon: +20%
Unlocks '(Passive) Crew Grenades'

Vet 3, 12360xp
Accuracy: +20%
Reload time: -30%

Abilities
Fire M93 HVAP Armor Piercing Round | 50 munitions
Crew loads and fires one M93 High Velocity Armor Piercing round capable of smashing through any battlefield obstacle to explode at maximum range.
Damage: 240
Penetration (near/mid/far): 400/350/300

Smoke Screen | 30 munitions | 25s | Vet 1
Use equipped smoke dischargers to block the enemy's line of sight.

Upgrades
M3A1 90mm gun | 50 manpower and 10 fuel
Adds +5 weapon range and accuracy on the move from 0.75 to 0.85

Additional Armor | 70 munitions | Vet 1
Armor: +30
Max speed: -15%
Received damage: -7.5%
Airborne Support Center
Abilities
Air Support (lvl 1 of 3) | 60 munitions | 60s
One P-47 Thunderbolt will patrol the area.

Air Support (lvl 2 of 3) | 105 munitions | 60s
Two P-47 Thunderbolts will patrol the area with recon and attack with machine guns.

Air Support (max lvl) | 150 munitions | 60s
Three P-47 Thunderbolts will patrol the area with recon and attack with rockets and machine guns.

Paradrop M1 81mm Mortar | 125 manpower and 25 munitions | 15s
Highly mobile mortar teams provide effective indirect fire support on the battlefield. Their high-angle attack can hit targets hidden behind cover or buildings.

Paradrop Pack Howitzer | 125 manpower and 60 munitions | 15s
Paradrop in a M1 75mm Pack Howitzer to the battlefield that can be manned by allied infantry. This weapon is effective against massed infantry and static targets.

Upgrades
Specialized Infantry | 70 manpower and 10 fuel
Paratroopers excel at any range through their upgrades.
Unlocks Paratroopers and the Pack Howitzer Paradrop.

Thunderbolt Strafe (lvl 2) | 50 manpower and 5 fuel
P-47 Thunderbolt will patrol the area and strafe the target position with machine gun fire.
The 'Air Support' ability is improved with a 2nd plane. Adds 45 ammo and 60 sec cooldown to the ability.

Rocket Strafe (lvl 3) | 50 manpower and 10 fuel
P-47 Thunderbolt will patrol the area and attack vehicles with a high-velocity aircraft rocket strike.
The 'Air Support' ability is improved with a 3rd plane. Adds 45 ammo and 60 sec cooldown to the ability.

I&R Pathfinders
Equipped with Carbines and one scoped Garand, effective against infantry at medium/long range. The squad has a large sight range. Can camouflage in cover.
Squadsize: 4 and Population: 7
Cost: 250 manpower
Reinforce Cost: 30 manpower
Build time: 26 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.9

Sight range: 45
Capture rate: 1
De-capture rate: 1

Vet 1, 520xp
Unlocks 'Hunker Down!'
Sight range: +5

Vet 2, 1040xp
All barrages cast range: +33%
Cooldown: -20%
Received accuracy: -23%

Vet 3, 2080xp
Camouflage stays when moving in cover
Accuracy: +20%
Weapon range: +5

Abilities
(Passive) Ambush Camouflage
Squad in cover will camouflage themselves from their enemies while standing still.

Artillery Barrage | 140 munitions
Call in a quick 155mm artillery attack on the target location. These powerful shells will kill infantry and damage vehicles.

Decoy Barrage | 20 munitions
Fires decoy flares at the target location. These flares may confuse the enemy into thinking an artillery strike is incoming.

Setup Beacon | 100 manpower | 6s
The squad will plant a hidden Beacon at the target location. This Beacon will reveal nearby enemy units on the mini-map, improve the accuracy of paradrops in the area, and allow Paratroopers to paradrop-reinforce when nearby.

(Toggle) Hunker Down! | Vet 1
Orders troops to Hunker Down! Increasing their sight range and reducing incoming damage they receive, but immobilizing them until they're ordered to Get Up!
Received damage: -30%
Sight range: +7
Paratroopers
Maintenance Team
Weak support infantry who can merge with other squads. Good for crewing team weapons and vehicles.
Squadsize: 5 and Population: 6
Cost: 160 manpower
Reinforce Cost: 24 manpower
Build time: 25 seconds

Hit points: 80
Armor: 1
Received accuracy: 1.087

Sight range: 35
Capture rate: 1
De-capture rate: 1
Repair speed: 1.3

Vet 1, 340xp
Unlocks 'Medical Supplies'

Vet 2, 680xp
Repair speed: +0.5

Vet 3, 1360xp
Received accuracy: -20%

Abilities
Merge | Free
Bring a squad up to full strength. Cannot merge with Snipers, Officers and Medics.

Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Medical Supplies | 15 munitions | 3s | Vet 1
One box of Medical Supplies is dropped for infantry to pick up.

Airborne Engineers
Equipped with M3 Grease Guns, effective against infantry at close range. Can be upgraded with a Minesweeper and Thompsons. Has access to the Salvage Kit.
Squadsize: 4 and Population: 5
Cost: 200 manpower
Reinforce Cost: 25 manpower
Build time: 22 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.9

Sight range: 35
Capture rate: 1
De-capture rate: 1
Repair speed: 2

Vet 1, 440xp
Received accuracy: -20%

Vet 2, 880xp
Repair speed: +0.5
Accuracy: +25%
Construction rate: +30%

Vet 3, 1760xp
Cooldown: -15%
Received accuracy: -10%

Abilities
Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Salvage Operations | Free | 11s
Engineers will salvage resources from the targeted vehicle or weapon wreck.

Throw Satchel Charge | 45 munitions
Satchel Charges are bundles of explosives that do heavy damage to structures, vehicles and any other nearby targets.
AOE radius: 5m
Damage: 340
Penetration: 1000
Trigger engine damage critical

Wire Cutters | Free | 5s
Wire Cutters are used to cut through barbed wire fences or barbed wire fields.

Upgrades
Support Package | 30 munitions
Unlocks 'Wire Cutters'
Mine detection radius: +25
Repair speed: +0.5

2x Thompson Submachine Guns | 50 munitions
Submachine guns increase short-range combat effectiveness.

Defenses
Airborne Support Center | 180 manpower
Slit Trench | Free
Wooden Bunker | 70 manpower
Watchtower | 150 manpower
Fighting Position | 125 manpower
Anti-Tank Position | 270 manpower and 20 fuel
Other: Sandbags, Razor Wire, Tank Trap, M7 Light Anti-Vehicle Mines, M5 Mines

Sniper Team
Equipped with a Garand and a Springfield sniper rifle, effective against infantry and support weapons. Weak to light vehicles.
Squadsize: 2 and Population: 9
Cost: 360 manpower
Reinforce Cost: 90 manpower
Build time: 36 seconds

Hit points: 64
Armor: 1
Received accuracy: 1.15

Sight range: 40
Capture rate: 1
De-capture rate: 1

Vet 1, 720xp
Unlocks 'Hunker Down!'

Vet 2, 1440xp
Unlocks '(Passive) Field Medkit'
Cooldown: -20%
Reload time: -20%
Sight range: +5

Vet 3, 2880xp
'Flare' cast range: +25%
Cooldown: -30%
Reload time: -30%

Abilities
(Passive) Camouflage
Squad in cover will camouflage themselves from their enemies. Camouflage stays shortly after leaving cover.

(Toggle) Sniper Prone
Using a prone position, the squad is able to crawl while being camouflaged while not in cover.
Camouflage enabled
Max speed -50%

Flare | 40 munitions
A slow-falling parachute flare reveals the target area.

(Toggle) Hunker Down! | Vet 1
Orders troops to Hunker Down! Increasing their sight range and reducing incoming damage they receive, but immobilizing them until they're ordered to Get Up!
Received damage: -30%
Sight range: +7

Paratroopers
Equipped with Garands, effective against infantry at medium/long range. Can fire LMG's on the move. Can be upgraded with Bazooka's, LMG's or Thompsons.
Squadsize: 6 and Population: 9
Cost: 360 manpower
Reinforce Cost: 28 manpower
Build time: 33 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.95

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 680xp
All abilities recharge time: -25%

Vet 2, 1360xp
Unlocks '(Passive) Field Medkit'
''Cooked' Mk 2 Frag Grenade' cast range: +25%
Accuracy: +25%

Vet 3, 2720xp
Cooldown: -20%
Received accuracy: -25.3%

Abilities
'Cooked' Mk 2 Frag Grenade | 35 munitions
The elite Paratroopers 'cook' their Mk 2 'pineapple' grenades, using up some of the timer so the grenades explodes quickly on the target.
AOE radius: 4m
Damage: 80
Penetration: 25

(Passive) First Strike Bonus | 5s
Damage: +25%
Accuracy: +25%

Sprint | 10 munitions | 5s
Paratroopers will sprint for a short duration.
Max speed +50%

Suppressing Fire | 20 munitions | 11s
Accurate covering fire will force enemy infantry to the ground and keep them moving slowly for a short period of time.
Burst duration: +200%
Weapon suppression: +0.01

Tactical Assault | 20 munitions | 10s
By steadying their weapons and focusing their fire, paratroopers attack more effectively, but are more vulnerable to enemy attacks.
Accuracy: +50%
Burst duration: +150%
Max speed -50%
Received accuracy: +50%

Timed Explosive Charge | 45 munitions | 5s
Plants a demolition charge on a 5 second timer. A powerful explosive useful against buildings and stationary objects.

Upgrades
2x M1919A6 LMGs | 120 munitions
Excellent fire support. Fires on the move. Enables 'Suppressing Fire' ability.

4x Thompson Submachine Guns | 90 munitions
Unlocks 'Tactical Assault'

2x M9 Bazooka | 100 munitions
Unlocks '(Passive) Ambush Camouflage'

Defenses
Airborne Support Center

Paratrooper Support Squad
Equipped with Carbines and one BAR, effective against infantry at medium range. Can be upgraded with an additional BAR.
Squadsize: 6 and Population: 9
Cost: 380 manpower
Reinforce Cost: 28 manpower
Build time: 33 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.95

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 720xp
Unlocks 'Defensive Stance'

Vet 2, 1440xp
Unlocks '(Passive) Field Medkit'
''Cooked' Mk 2 Frag Grenade' cast range: +25%
Accuracy: +25%

Vet 3, 2880xp
Cooldown: -20%
Received accuracy: -25.3%

Abilities
'Cooked' Mk 2 Frag Grenade | 35 munitions
The elite Paratroopers 'cook' their Mk 2 'pineapple' grenades, using up some of the timer so the grenades explodes quickly on the target.
AOE radius: 4m
Damage: 80
Penetration: 25

M18 Smoke Grenade | 15 munitions
The M18 smoke grenade discharges a smoke cloud, blocking the vision in the area.

Sprint | 10 munitions | 5s
Paratroopers will sprint for a short duration.
Max speed +50%

(Toggle) Defensive Stance | Vet 1
Hit the dirt and take up strong firing positions. The squad has improved cover and accuracy.
Accuracy: +15%
Received damage: -10%

Upgrades
M1918A2 Browning Automatic Rifle | 60 munitions
Excellent fire support. Fires on the move.

Defenses
Airborne Support Center
Radar Post
Heavy Support General
Gains veterancy by using artillery strikes. Not an effective combat unit.
Squadsize: 3 and Population: 6
Cost: 180 manpower
Reinforce Cost: 30 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 320xp
Unlocks '240mm Howitzer Barrage'
Unlocks 'Anti-Tank Artillery'

Vet 2, 640xp
All abilities cast range: +20%

Vet 3, 1280xp
All abilities cost: -10%

Abilities
155mm Artillery Barrage | 180 munitions | 30s
Call in a 155mm artillery attack on the target location. These powerful shells will kill infantry and damage vehicles.

Decoy Barrage | 20 munitions
Fires decoy flares at the target location. These flares may confuse the enemy into thinking an artillery strike is incoming.

Incendiary Barrage | 120 munitions | 7s
Orders 105mm artillery batteries to fire on a location, saturating the area with incendiary bombs.

Off Map Smoke Barrage | 40 munitions | 9s
Saturate target area with Smoke M89 shells to disrupt sight-lines.

Pinpoint Artillery | 130 munitions | 10s
A artillery support battery fires a large caliber shell very accurately at the designated target.

White Phosphorous Smoke Barrage | 110 munitions | 9s
A white phosphorous smoke barrage is fired at the target area. This will obscure the sight of units and damage infantry over time.

240mm Howitzer Barrage | 200 munitions | 60s | Vet 1
Call in a 240mm Howitzer barrage to level the target area. A long barrage duration that’s spread over a wide area.

Anti-Tank Artillery | 180 munitions | 40s | Vet 1
Orders artillery batteries to target vehicles in the indicated area. Can stun the enemy vehicle crew.

Airborne Assault Officer
Gains veterancy by using airstrikes. Not an effective combat unit.
Squadsize: 3 and Population: 6
Cost: 180 manpower
Reinforce Cost: 30 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 320xp
All abilities cast range: +20%

Vet 2, 640xp
All abilities recharge time: -10%

Vet 3, 1280xp
All abilities cost: -10%

Abilities
M83 Cluster Bombs | 80 munitions | 6s
The target area is scattered with M83 cluster bombs. Each cluster bomb is equipped with an anti-handling device, allowing the bomb to act like a mine.

P-47 Attack Run | 140 munitions | 75s
Three P-47 Thunderbolts will strafe the target location with machine gun fire and rockets.

P-47 Recon Run | 60 munitions | 75s
Available aircraft will make a reconnaissance loiter on the targeted location to reveal enemy forces.

P-47 Rocket Strafe | 225 munitions | 65s
Two P-47 Thunderbolts will patrol the area and attack vehicles with a high velocity aircraft rocket strike.

P-47 Strafing Run | 90 munitions | 20s
The P-47 will strafe the target location. Damaging and suppressing infantry.

P-47 Thunderbolt Attack | 150 munitions | 45s
The P-47 Thunderbolt will patrol the area and attack infantry with machine gun fire.

Recon Sweep | 50 munitions
Available aircraft will make a reconnaissance pass on the targeted location to reveal enemy forces.

Field Support Commander
Gains veterancy by using airdrops. Not an effective combat unit.
Squadsize: 3 and Population: 6
Cost: 180 manpower
Reinforce Cost: 30 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 320xp
Unlocks the upgrade 'Fog of War Paradrops'

Vet 2, 640xp
All abilities cast range: +20%

Vet 3, 1280xp
'Airdropped Combat Group' manpower cost: -100
'Ammo Supply Drop' manpower cost: -25
'Fuel Supply Drop' manpower cost: -25
'Paradrop .50 cal M2HB Heavy Machine Gun' manpower cost: -25
'Paradrop M1 57mm Anti-Tank Gun' manpower cost: -25
'Paratroopers' manpower cost: -35
'Pathfinders' manpower cost: -30

Abilities
Airdropped Combat Group | 380 manpower and 80 munitions | 22s
A Paratrooper Squad and an M1 75mm Pack Howitzer gun can be paradropped into the battlefield.

Ammo Supply Drop | 250 manpower | 22s
Drop supply crates on the target location which can be picked up by allied forces.

Fuel Supply Drop | 250 manpower | 22s
Drop supply crates on the target location which can be picked up by allied forces.

Paradrop .50 cal M2HB Heavy Machine Gun | 125 manpower and 50 munitions | 22s
Paradrop in a .50 cal M2HB Heavy Machine Gun to the battlefield that can be manned by allied infantry. This weapon is effective against massed infantry when setup in a defensive position.

Paradrop M1 57mm Anti-Tank Gun | 125 manpower and 60 munitions | 22s
Paradrop in a M1 57mm Anti-Tank Gun to the battlefield that can be manned by allied infantry. This weapon is effective against armored vehicles.

Paratroopers | 380 manpower | 22s
A squad of elite Paratroopers can be paradropped into the battlefield. Paratroopers can specialize at long or short range combat with weapon upgrades.

Pathfinders | 290 manpower
Dispatch a squad of pathfinders to infiltrate into the battlefield from any ambient building, or a location on the map.

Upgrades
Unlock Fog of War Paradrops | 80 manpower and 40 munitions | Vet 1
Be careful for hidden enemies.
Emplacements and Stationary Guns
Anti-Tank Position
Medium range and accurate AT gun, effective against tanks.
Population: 8
Cost: 270 manpower and 20 fuel
Build time: 120 seconds

Hit points: 900
Armor: 5
Received accuracy: 40

Main gun,
Damage: 160
Penetration (near/mid/far): 150/140/130
Range: 60
Reload time: 4.0 seconds

Sight range: 35

Vet 1, 800xp
Sight range: +7

Vet 2, 1600xp
Accuracy: +30%
Weapon scatter: -40%

Vet 3, 3200xp
Reload time: -20%

Upgrades
Improved Fortification | 100 manpower and 10 fuel
Armor: +10
Health: +20%

Extended barrel | 60 munitions
Penetration: +43%
Reload time: +30%

M4A3 Sherman Crocodile
Effective against infantry and buildings.
Population: 10
Cost: 380 manpower and 40 fuel
Build time: 120 seconds

Hit points: 640
Armor: 160
Received accuracy: 20

Sight range: 35

Vet 1, 1200xp
Cooldown: -20%
Reload time: -30%

Vet 2, 2400xp
Horizontal speed weapon: +35%
Reload time: -30%

Vet 3, 4800xp
Health: +40%
5 Comments
btp6518 1 Oct, 2023 @ 4:09am 
good
SneakEye  [author] 1 Jun, 2023 @ 11:44am 
czech100 30 May, 2023 @ 10:32am 
did you do OFW?
SneakEye  [author] 25 May, 2022 @ 12:20pm 
Well noticed, I have added those stats now.
Sgt. Elias 25 May, 2022 @ 10:17am 
Thanks for the guide. Lots of details and easy to review layout.
One item - In checking the M7B1 'Priest', I don't see the Main gun details with the Damage, Pen....etc.
Are these stats available?
Thanks for compiling.