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Toxifier
   
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16 ott 2022, ore 5:02
29 mag 2023, ore 11:44
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Toxifier

Descrizione
Disappointed that the Toxifier colossus beam was locked behind the toxic entity? Well now you dont have to be. With this mod, empires with the knights of the toxic god origin are allowed to choose the toxifier with the colossus project or research it.

Also adds unique icons for it since apparently it didnt get its own...
8 commenti
Kali  [autore] 29 mag 2023, ore 13:28 
Also im not sure if you can use it without having the origin. would be the same as trying to research a machine tech with commands for organic.
Kali  [autore] 29 mag 2023, ore 13:26 
The tech will not generate if you arent knights, it checks if you have the origin so thats not it. Try unsubbing and resubbing. And also their might be something if your load order overwriting it.
Arveshi 29 mag 2023, ore 12:45 
And no, it did not give me the option to research it when the colossus project happened.
Arveshi 29 mag 2023, ore 12:44 
Out of curiosity, if you researched the tech with the console and weren’t Knights of the Toxic God, would you still be able to equip it to your colossus? Just wondering if my empire has some flag that didn’t set correctly.
Kali  [autore] 29 mag 2023, ore 11:45 
Tested it it still works. Updated some stuff but there may also be a mod overwriting it.
Kali  [autore] 29 mag 2023, ore 11:32 
Also just to be sure, you have apocalypse right?
Kali  [autore] 29 mag 2023, ore 11:20 
I'll check, did it give you the option to take it once you started colossus project?
Arveshi 29 mag 2023, ore 9:43 
Using the "research_technology" command on this technology doesn't let me use the toxifier beam and I can't find it in the research tree normally or anything - is the mod just broken now, or is there something I'm doing wrong? I do have Knights of the Toxic God, and I have killed the Toxic God, by the way.