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[ul]
* Death has 8 possible trackers
* Leave has 7 possible trackers
* Circle has 3 possible trackers
[/ul]
Either way, there is still one edge case left that is seemingly unhandled under either interpretation: Death < Leave = Circle . I suspect off of purely anecdotal evidence that Circle beats Leave in this instance, and it could explain why there are seemingly cases where players get Memory out of the blue off of a low tracker situation (ie: D1, L2, C2).
Additionally, Death's trackers seem much more intuitive within the confines of the game: you'll find more regen patches than straight up heals for the most part, it's easy to both deal and take damage, and you don't have to do anything bizarre like sit in your memory module for 40min.
like I had a bottle of some liquid that I never figured out what to do with it so I thought it was meant to be used on the finale boss to get a certain ending similar to how in SH1 you can use that Red liquid stuff to get two different endings but sadly brought a bottle to a boss and it was useless lmao
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